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3a5c3df02f
- Add imagedata = love.graphics.readbackTexture(texture, [slice, mipmap, x, y, w, h, [dest, destx, desty]]). - Add readback = love.graphics.readbackTextureAsync(texture, [slice, mipmap, x, y, w, h, [dest, destx, desty]]). - Add bytedata = love.graphics.readbackBuffer(buffer, [offset, size, [dest, destoffset]]). - Add readback = ove.graphics.readbackBufferAsync(buffer, [offset, size, [dest, destoffset]]). - Deprecate Texture:newImageData. The async variants return a new GraphicsReadback object. It has the following methods: - isComplete() - hasError() - wait() - getBufferData() - getImageData() - update() (called automatically every frame by love, not normally needed). Support notes: - readbackBuffer and readbackBufferAsync require buffer copying support. - readbackTexture with a render target (canvas) is always supported. readbackTexture with a non-render-target requires copy-texture-to-buffer support. - readbackTextureAsync with a render target requires copy-render-target-to-buffer support. readbackTextureAsync with a non-render-target requires copy-texture-to-buffer support.
113 lines
2.7 KiB
C++
113 lines
2.7 KiB
C++
/**
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* Copyright (c) 2006-2022 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#pragma once
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// LOVE
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#include "common/config.h"
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#include "common/int.h"
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#include "common/math.h"
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#include "common/Object.h"
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#include "common/StringMap.h"
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#include "common/pixelformat.h"
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namespace love::image
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{
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class ImageData;
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class CompressedImageData;
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}
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namespace love::data
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{
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class ByteData;
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}
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namespace love
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{
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namespace graphics
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{
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class Buffer;
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class Texture;
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class Graphics;
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enum ReadbackMethod
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{
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READBACK_IMMEDIATE,
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READBACK_ASYNC,
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};
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class GraphicsReadback : public love::Object
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{
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public:
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enum Status
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{
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STATUS_WAITING,
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STATUS_COMPLETE,
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STATUS_ERROR,
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STATUS_MAX_ENUM
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};
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static love::Type type;
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GraphicsReadback(Graphics *gfx, ReadbackMethod method, Buffer *buffer, size_t offset, size_t size, love::data::ByteData *dest, size_t destoffset);
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GraphicsReadback(Graphics *gfx, ReadbackMethod method, Texture *texture, int slice, int mipmap, const Rect &rect, love::image::ImageData *dest, int destx, int desty);
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virtual ~GraphicsReadback();
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virtual void wait() = 0;
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virtual void update() = 0;
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bool isComplete() const { return status != STATUS_WAITING; }
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ReadbackMethod getMethod() const { return method; }
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bool hasError() const { return status == STATUS_ERROR; }
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love::data::ByteData *getBufferData() const;
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love::image::ImageData *getImageData() const;
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protected:
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enum DataType
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{
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DATA_BUFFER,
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DATA_TEXTURE,
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};
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void *prepareReadbackDest(size_t size);
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Status readbackBuffer(Buffer *buffer, size_t offset, size_t size);
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DataType dataType;
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ReadbackMethod method;
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Status status = STATUS_WAITING;
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StrongRef<love::data::ByteData> bufferData;
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size_t bufferDataOffset = 0;
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StrongRef<love::image::ImageData> imageData;
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Rect rect = {};
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PixelFormat textureFormat = PIXELFORMAT_UNKNOWN;
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int imageDataX = 0;
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int imageDataY = 0;
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}; // GraphicsReadback
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} // graphics
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} // love
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