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love/src/modules/audio/Audio.h
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/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented = 0; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_AUDIO_AUDIO_H
#define LOVE_AUDIO_AUDIO_H
#include <common/Module.h>
#include "Source.h"
#include "Sound.h"
#include "Music.h"
namespace love
{
namespace audio
{
/**
* The Audio module is responsible for playing back raw sound samples.
**/
class Audio : public Module
{
public:
/**
* Destructor.
**/
virtual ~Audio(){};
/**
* Creates a new Sound with the specified SoundData.
* @param data The SoundData from which to create the sound.
* @return A new Sound if successful, zero otherwise.
**/
virtual Sound * newSound(love::sound::SoundData * data) = 0;
/**
* Creates a new Music (stream) using the specified SoundData.
* @param decoder The object to use to decode the sound stream.
**/
virtual Music * newMusic(love::sound::Decoder * decoder) = 0;
/**
* Creates a new Source.
* @returns A new Source.
**/
virtual Source * newSource(Sound * sound) = 0;
virtual Source * newSource(Music * music) = 0;
/**
* Gets the current number of simulatenous playing sources.
* @return The current number of simulatenous playing sources.
**/
virtual int getNumSources() const = 0;
/**
* Gets the maximum supported number of simulatenous playing sources.
* @return The maximum supported number of simulatenous playing sources.
**/
virtual int getMaxSources() const = 0;
/**
* Play the specified Source.
* @param source The Source to play.
**/
virtual void play(Source * source) = 0;
/**
* Plays one Sound on the specified Source. We need separate
* Sound and Music play functions because Music must be cloned,
* whereas Sound needs not be.
*
* @param sound The Sound to play.
* @param source The Source on which to play the Sound.
**/
virtual void play(Sound * sound) = 0;
/**
* Plays one Music on the specified Source. We need separate
* Sound and Music play functions because Music must be cloned,
* whereas Sound needs not be.
*
* @param music The Music to play.
* @param source The Source on which to play the Music.
**/
virtual void play(Music * music) = 0;
/**
* Stops playback on the specified source.
* @param source The source on which to stop the playback.
**/
virtual void stop(Source * source) = 0;
/**
* Stops all playing audio.
**/
virtual void stop() = 0;
/**
* Pauses playback on the specified source.
* @param source The source on which to pause the playback.
**/
virtual void pause(Source * source) = 0;
/**
* Pauses all audio.
**/
virtual void pause() = 0;
/**
* Resumes playback on the specified source.
* @param source The source on which to resume the playback.
**/
virtual void resume(Source * source) = 0;
/**
* Resumes all audio.
**/
virtual void resume() = 0;
/**
* Rewinds the specified source. Whatever is playing on this
* source gets rewound to the start.
* @param source The source to rewind.
**/
virtual void rewind(Source * source) = 0;
/**
* Rewinds all playing audio.
**/
virtual void rewind() = 0;
/**
* Sets the master volume, where 0.0f is min (off) and 1.0f is max.
* @param volume The new master volume.
**/
virtual void setVolume(float volume) = 0;
/**
* Gets the master volume.
* @return The current master volume.
**/
virtual float getVolume() const = 0;
/**
* Gets the position of the listener.
* @param v A float array of size 3 containing (x,y,z) in that order.
**/
virtual void getPosition(float * v) const = 0;
/**
* Sets the position of the listener.
* @param v A float array of size 3 containing [x,y,z] in that order.
**/
virtual void setPosition(float * v) = 0;
/**
* Gets the orientation of the listener.
* @param v A float array of size 6 containing [x,y,z] for the forward
* vector, followed by [x,y,z] for the up vector.
**/
virtual void getOrientation(float * v) const = 0;
/**
* Sets the orientation of the listener.
* @param v A float array of size 6 containing [x,y,z] for the forward
* vector, followed by [x,y,z] for the up vector.
**/
virtual void setOrientation(float * v) = 0;
/**
* Gets the velocity of the listener.
* @param v A float array of size 3 containing [x,y,z] in that order.
**/
virtual void getVelocity(float * v) const = 0;
/**
* Sets the velocity of the listener.
* @param v A float array of size 3 containing [x,y,z] in that order.
**/
virtual void setVelocity(float * v) = 0;
}; // Audio
} // audio
} // love
#endif // LOVE_AUDIO_AUDIO_H