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https://github.com/love2d/love.git
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204 lines
5.4 KiB
C++
204 lines
5.4 KiB
C++
/**
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* Copyright (c) 2006-2009 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented = 0; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_AUDIO_AUDIO_H
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#define LOVE_AUDIO_AUDIO_H
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#include <common/Module.h>
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#include "Source.h"
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#include "Sound.h"
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#include "Music.h"
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namespace love
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{
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namespace audio
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{
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/**
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* The Audio module is responsible for playing back raw sound samples.
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**/
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class Audio : public Module
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{
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public:
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/**
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* Destructor.
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**/
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virtual ~Audio(){};
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/**
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* Creates a new Sound with the specified SoundData.
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* @param data The SoundData from which to create the sound.
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* @return A new Sound if successful, zero otherwise.
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**/
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virtual Sound * newSound(love::sound::SoundData * data) = 0;
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/**
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* Creates a new Music (stream) using the specified SoundData.
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* @param decoder The object to use to decode the sound stream.
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**/
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virtual Music * newMusic(love::sound::Decoder * decoder) = 0;
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/**
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* Creates a new Source.
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* @returns A new Source.
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**/
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virtual Source * newSource(Sound * sound) = 0;
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virtual Source * newSource(Music * music) = 0;
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/**
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* Gets the current number of simulatenous playing sources.
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* @return The current number of simulatenous playing sources.
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**/
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virtual int getNumSources() const = 0;
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/**
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* Gets the maximum supported number of simulatenous playing sources.
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* @return The maximum supported number of simulatenous playing sources.
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**/
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virtual int getMaxSources() const = 0;
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/**
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* Play the specified Source.
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* @param source The Source to play.
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**/
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virtual void play(Source * source) = 0;
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/**
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* Plays one Sound on the specified Source. We need separate
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* Sound and Music play functions because Music must be cloned,
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* whereas Sound needs not be.
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*
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* @param sound The Sound to play.
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* @param source The Source on which to play the Sound.
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**/
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virtual void play(Sound * sound) = 0;
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/**
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* Plays one Music on the specified Source. We need separate
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* Sound and Music play functions because Music must be cloned,
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* whereas Sound needs not be.
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*
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* @param music The Music to play.
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* @param source The Source on which to play the Music.
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**/
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virtual void play(Music * music) = 0;
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/**
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* Stops playback on the specified source.
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* @param source The source on which to stop the playback.
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**/
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virtual void stop(Source * source) = 0;
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/**
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* Stops all playing audio.
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**/
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virtual void stop() = 0;
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/**
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* Pauses playback on the specified source.
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* @param source The source on which to pause the playback.
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**/
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virtual void pause(Source * source) = 0;
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/**
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* Pauses all audio.
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**/
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virtual void pause() = 0;
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/**
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* Resumes playback on the specified source.
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* @param source The source on which to resume the playback.
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**/
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virtual void resume(Source * source) = 0;
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/**
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* Resumes all audio.
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**/
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virtual void resume() = 0;
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/**
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* Rewinds the specified source. Whatever is playing on this
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* source gets rewound to the start.
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* @param source The source to rewind.
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**/
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virtual void rewind(Source * source) = 0;
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/**
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* Rewinds all playing audio.
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**/
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virtual void rewind() = 0;
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/**
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* Sets the master volume, where 0.0f is min (off) and 1.0f is max.
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* @param volume The new master volume.
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**/
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virtual void setVolume(float volume) = 0;
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/**
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* Gets the master volume.
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* @return The current master volume.
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**/
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virtual float getVolume() const = 0;
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/**
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* Gets the position of the listener.
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* @param v A float array of size 3 containing (x,y,z) in that order.
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**/
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virtual void getPosition(float * v) const = 0;
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/**
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* Sets the position of the listener.
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* @param v A float array of size 3 containing [x,y,z] in that order.
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**/
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virtual void setPosition(float * v) = 0;
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/**
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* Gets the orientation of the listener.
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* @param v A float array of size 6 containing [x,y,z] for the forward
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* vector, followed by [x,y,z] for the up vector.
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**/
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virtual void getOrientation(float * v) const = 0;
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/**
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* Sets the orientation of the listener.
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* @param v A float array of size 6 containing [x,y,z] for the forward
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* vector, followed by [x,y,z] for the up vector.
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**/
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virtual void setOrientation(float * v) = 0;
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/**
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* Gets the velocity of the listener.
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* @param v A float array of size 3 containing [x,y,z] in that order.
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**/
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virtual void getVelocity(float * v) const = 0;
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/**
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* Sets the velocity of the listener.
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* @param v A float array of size 3 containing [x,y,z] in that order.
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**/
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virtual void setVelocity(float * v) = 0;
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}; // Audio
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} // audio
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} // love
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#endif // LOVE_AUDIO_AUDIO_H
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