/** * Copyright (c) 2006-2009 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented = 0; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_AUDIO_AUDIO_H #define LOVE_AUDIO_AUDIO_H #include #include "Source.h" #include "Sound.h" #include "Music.h" namespace love { namespace audio { /** * The Audio module is responsible for playing back raw sound samples. **/ class Audio : public Module { public: /** * Destructor. **/ virtual ~Audio(){}; /** * Creates a new Sound with the specified SoundData. * @param data The SoundData from which to create the sound. * @return A new Sound if successful, zero otherwise. **/ virtual Sound * newSound(love::sound::SoundData * data) = 0; /** * Creates a new Music (stream) using the specified SoundData. * @param decoder The object to use to decode the sound stream. **/ virtual Music * newMusic(love::sound::Decoder * decoder) = 0; /** * Creates a new Source. * @returns A new Source. **/ virtual Source * newSource(Sound * sound) = 0; virtual Source * newSource(Music * music) = 0; /** * Gets the current number of simulatenous playing sources. * @return The current number of simulatenous playing sources. **/ virtual int getNumSources() const = 0; /** * Gets the maximum supported number of simulatenous playing sources. * @return The maximum supported number of simulatenous playing sources. **/ virtual int getMaxSources() const = 0; /** * Play the specified Source. * @param source The Source to play. **/ virtual void play(Source * source) = 0; /** * Plays one Sound on the specified Source. We need separate * Sound and Music play functions because Music must be cloned, * whereas Sound needs not be. * * @param sound The Sound to play. * @param source The Source on which to play the Sound. **/ virtual void play(Sound * sound) = 0; /** * Plays one Music on the specified Source. We need separate * Sound and Music play functions because Music must be cloned, * whereas Sound needs not be. * * @param music The Music to play. * @param source The Source on which to play the Music. **/ virtual void play(Music * music) = 0; /** * Stops playback on the specified source. * @param source The source on which to stop the playback. **/ virtual void stop(Source * source) = 0; /** * Stops all playing audio. **/ virtual void stop() = 0; /** * Pauses playback on the specified source. * @param source The source on which to pause the playback. **/ virtual void pause(Source * source) = 0; /** * Pauses all audio. **/ virtual void pause() = 0; /** * Resumes playback on the specified source. * @param source The source on which to resume the playback. **/ virtual void resume(Source * source) = 0; /** * Resumes all audio. **/ virtual void resume() = 0; /** * Rewinds the specified source. Whatever is playing on this * source gets rewound to the start. * @param source The source to rewind. **/ virtual void rewind(Source * source) = 0; /** * Rewinds all playing audio. **/ virtual void rewind() = 0; /** * Sets the master volume, where 0.0f is min (off) and 1.0f is max. * @param volume The new master volume. **/ virtual void setVolume(float volume) = 0; /** * Gets the master volume. * @return The current master volume. **/ virtual float getVolume() const = 0; /** * Gets the position of the listener. * @param v A float array of size 3 containing (x,y,z) in that order. **/ virtual void getPosition(float * v) const = 0; /** * Sets the position of the listener. * @param v A float array of size 3 containing [x,y,z] in that order. **/ virtual void setPosition(float * v) = 0; /** * Gets the orientation of the listener. * @param v A float array of size 6 containing [x,y,z] for the forward * vector, followed by [x,y,z] for the up vector. **/ virtual void getOrientation(float * v) const = 0; /** * Sets the orientation of the listener. * @param v A float array of size 6 containing [x,y,z] for the forward * vector, followed by [x,y,z] for the up vector. **/ virtual void setOrientation(float * v) = 0; /** * Gets the velocity of the listener. * @param v A float array of size 3 containing [x,y,z] in that order. **/ virtual void getVelocity(float * v) const = 0; /** * Sets the velocity of the listener. * @param v A float array of size 3 containing [x,y,z] in that order. **/ virtual void setVelocity(float * v) = 0; }; // Audio } // audio } // love #endif // LOVE_AUDIO_AUDIO_H