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81c38e22d0
Well, sort of. Lot's more to be done, but this is a start.
69 lines
1.8 KiB
C++
69 lines
1.8 KiB
C++
/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_Decoder.h"
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namespace love
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{
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namespace sound
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{
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Decoder *luax_checkdecoder(lua_State *L, int idx)
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{
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return luax_checktype<Decoder>(L, idx, "Decoder", SOUND_DECODER_T);
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}
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int w_Decoder_getChannels(lua_State *L)
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{
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Decoder *t = luax_checkdecoder(L, 1);
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lua_pushinteger(L, t->getChannels());
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return 1;
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}
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int w_Decoder_getBits(lua_State *L)
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{
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Decoder *t = luax_checkdecoder(L, 1);
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lua_pushinteger(L, t->getBits());
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return 1;
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}
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int w_Decoder_getSampleRate(lua_State *L)
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{
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Decoder *t = luax_checkdecoder(L, 1);
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lua_pushinteger(L, t->getSampleRate());
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return 1;
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}
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static const luaL_Reg functions[] =
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{
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{ "getChannels", w_Decoder_getChannels },
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{ "getBits", w_Decoder_getBits },
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{ "getSampleRate", w_Decoder_getSampleRate },
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{ 0, 0 }
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};
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extern "C" int luaopen_decoder(lua_State *L)
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{
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return luax_register_type(L, "Decoder", functions);
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}
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} // sound
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} // love
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