Files
love/src/modules/mouse/wrap_Mouse.cpp
T
rude 81c38e22d0 Applied the new style guidelines.
Well, sort of. Lot's more to be done, but this is a start.
2012-06-28 23:52:33 +02:00

167 lines
3.4 KiB
C++

/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "common/config.h"
#include "sdl/Mouse.h"
#include "wrap_Mouse.h"
namespace love
{
namespace mouse
{
static Mouse *instance = 0;
int w_getX(lua_State *L)
{
lua_pushnumber(L, instance->getX());
return 1;
}
int w_getY(lua_State *L)
{
lua_pushnumber(L, instance->getY());
return 1;
}
int w_getPosition(lua_State *L)
{
int x, y;
instance->getPosition(x, y);
lua_pushinteger(L, x);
lua_pushinteger(L, y);
return 2;
}
int w_setX(lua_State *L)
{
int x = luaL_checkint(L, 1);
instance->setX(x);
return 0;
}
int w_setY(lua_State *L)
{
int y = luaL_checkint(L, 1);
instance->setY(y);
return 0;
}
int w_setPosition(lua_State *L)
{
int x = luaL_checkint(L, 1);
int y = luaL_checkint(L, 2);
instance->setPosition(x, y);
return 0;
}
int w_isDown(lua_State *L)
{
Mouse::Button b;
unsigned int num = lua_gettop(L);
Mouse::Button *buttonlist = new Mouse::Button[num+1];
unsigned int counter = 0;
for (unsigned int i = 0; i < num; i++)
{
if (Mouse::getConstant(luaL_checkstring(L, i+1), b))
buttonlist[counter++] = b;
}
buttonlist[counter] = Mouse::BUTTON_MAX_ENUM;
luax_pushboolean(L, instance->isDown(buttonlist));
delete[] buttonlist;
return 1;
}
int w_setVisible(lua_State *L)
{
bool b = luax_toboolean(L, 1);
instance->setVisible(b);
return 0;
}
int w_isVisible(lua_State *L)
{
luax_pushboolean(L, instance->isVisible());
return 1;
}
int w_setGrab(lua_State *L)
{
bool b = luax_toboolean(L, 1);
instance->setGrab(b);
return 0;
}
int w_isGrabbed(lua_State *L)
{
luax_pushboolean(L, instance->isGrabbed());
return 1;
}
// List of functions to wrap.
static const luaL_Reg functions[] =
{
{ "getX", w_getX },
{ "getY", w_getY },
{ "setX", w_setX },
{ "setY", w_setY },
{ "setPosition", w_setPosition },
{ "isDown", w_isDown },
{ "setVisible", w_setVisible },
{ "isVisible", w_isVisible },
{ "getPosition", w_getPosition },
{ "setGrab", w_setGrab },
{ "isGrabbed", w_isGrabbed },
{ 0, 0 }
};
extern "C" int luaopen_love_mouse(lua_State *L)
{
if (instance == 0)
{
try
{
instance = new love::mouse::sdl::Mouse();
}
catch(Exception &e)
{
return luaL_error(L, e.what());
}
}
else
instance->retain();
WrappedModule w;
w.module = instance;
w.name = "mouse";
w.flags = MODULE_T;
w.functions = functions;
w.types = 0;
return luax_register_module(L, w);
}
} // mouse
} // love