/** * Copyright (c) 2006-2012 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "common/config.h" #include "sdl/Mouse.h" #include "wrap_Mouse.h" namespace love { namespace mouse { static Mouse *instance = 0; int w_getX(lua_State *L) { lua_pushnumber(L, instance->getX()); return 1; } int w_getY(lua_State *L) { lua_pushnumber(L, instance->getY()); return 1; } int w_getPosition(lua_State *L) { int x, y; instance->getPosition(x, y); lua_pushinteger(L, x); lua_pushinteger(L, y); return 2; } int w_setX(lua_State *L) { int x = luaL_checkint(L, 1); instance->setX(x); return 0; } int w_setY(lua_State *L) { int y = luaL_checkint(L, 1); instance->setY(y); return 0; } int w_setPosition(lua_State *L) { int x = luaL_checkint(L, 1); int y = luaL_checkint(L, 2); instance->setPosition(x, y); return 0; } int w_isDown(lua_State *L) { Mouse::Button b; unsigned int num = lua_gettop(L); Mouse::Button *buttonlist = new Mouse::Button[num+1]; unsigned int counter = 0; for (unsigned int i = 0; i < num; i++) { if (Mouse::getConstant(luaL_checkstring(L, i+1), b)) buttonlist[counter++] = b; } buttonlist[counter] = Mouse::BUTTON_MAX_ENUM; luax_pushboolean(L, instance->isDown(buttonlist)); delete[] buttonlist; return 1; } int w_setVisible(lua_State *L) { bool b = luax_toboolean(L, 1); instance->setVisible(b); return 0; } int w_isVisible(lua_State *L) { luax_pushboolean(L, instance->isVisible()); return 1; } int w_setGrab(lua_State *L) { bool b = luax_toboolean(L, 1); instance->setGrab(b); return 0; } int w_isGrabbed(lua_State *L) { luax_pushboolean(L, instance->isGrabbed()); return 1; } // List of functions to wrap. static const luaL_Reg functions[] = { { "getX", w_getX }, { "getY", w_getY }, { "setX", w_setX }, { "setY", w_setY }, { "setPosition", w_setPosition }, { "isDown", w_isDown }, { "setVisible", w_setVisible }, { "isVisible", w_isVisible }, { "getPosition", w_getPosition }, { "setGrab", w_setGrab }, { "isGrabbed", w_isGrabbed }, { 0, 0 } }; extern "C" int luaopen_love_mouse(lua_State *L) { if (instance == 0) { try { instance = new love::mouse::sdl::Mouse(); } catch(Exception &e) { return luaL_error(L, e.what()); } } else instance->retain(); WrappedModule w; w.module = instance; w.name = "mouse"; w.flags = MODULE_T; w.functions = functions; w.types = 0; return luax_register_module(L, w); } } // mouse } // love