Files
love/src/modules/audio/Audio.h
T
raidho36 7934bfaf7f ported TYPE_QUEUE Source from default to minor
--HG--
branch : minor
2016-10-11 06:30:30 +03:00

243 lines
6.3 KiB
C++

/**
* Copyright (c) 2006-2016 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented = 0; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_AUDIO_AUDIO_H
#define LOVE_AUDIO_AUDIO_H
// STL
#include <vector>
// LOVE
#include "common/Module.h"
#include "common/StringMap.h"
#include "Source.h"
namespace love
{
namespace sound
{
class Decoder;
class SoundData;
} // sound
namespace audio
{
/**
* The Audio module is responsible for playing back raw sound samples.
**/
class Audio : public Module
{
public:
/**
* Attenuation by distance.
*/
enum DistanceModel
{
DISTANCE_NONE,
DISTANCE_INVERSE,
DISTANCE_INVERSE_CLAMPED,
DISTANCE_LINEAR,
DISTANCE_LINEAR_CLAMPED,
DISTANCE_EXPONENT,
DISTANCE_EXPONENT_CLAMPED,
DISTANCE_MAX_ENUM
};
static bool getConstant(const char *in, DistanceModel &out);
static bool getConstant(DistanceModel in, const char *&out);
virtual ~Audio() {}
// Implements Module.
virtual ModuleType getModuleType() const { return M_AUDIO; }
virtual Source *newSource(love::sound::Decoder *decoder) = 0;
virtual Source *newSource(love::sound::SoundData *soundData) = 0;
virtual Source *newSource(int sampleRate, int bitDepth, int channels) = 0;
/**
* Gets the current number of simultaneous playing sources.
* @return The current number of simultaneous playing sources.
**/
virtual int getSourceCount() const = 0;
/**
* Gets the maximum supported number of simultaneous playing sources.
* @return The maximum supported number of simultaneous playing sources.
**/
virtual int getMaxSources() const = 0;
/**
* Play the specified Source.
* @param source The Source to play.
**/
virtual bool play(Source *source) = 0;
/**
* Play the specified Sources.
* @param sources The Sources to play.
**/
virtual bool play(const std::vector<Source*> &sources) = 0;
/**
* Stops playback on the specified source.
* @param source The source on which to stop the playback.
**/
virtual void stop(Source *source) = 0;
/**
* Stops playback on the specified sources.
* @param sources The sources on which to stop the playback.
**/
virtual void stop(const std::vector<Source*> &sources) = 0;
/**
* Stops all playing audio.
**/
virtual void stop() = 0;
/**
* Pauses playback on the specified source.
* @param source The source on which to pause the playback.
**/
virtual void pause(Source *source) = 0;
/**
* Pauses playback on the specified sources.
* @param sources The sources on which to pause the playback.
**/
virtual void pause(const std::vector<Source*> &sources) = 0;
/**
* Pauses all audio.
**/
virtual std::vector<Source*> pause() = 0;
/**
* Sets the master volume, where 0.0f is min (off) and 1.0f is max.
* @param volume The new master volume.
**/
virtual void setVolume(float volume) = 0;
/**
* Gets the master volume.
* @return The current master volume.
**/
virtual float getVolume() const = 0;
/**
* Gets the position of the listener.
* @param v A float array of size 3 containing (x,y,z) in that order.
**/
virtual void getPosition(float *v) const = 0;
/**
* Sets the position of the listener.
* @param v A float array of size 3 containing [x,y,z] in that order.
**/
virtual void setPosition(float *v) = 0;
/**
* Gets the orientation of the listener.
* @param v A float array of size 6 containing [x,y,z] for the forward
* vector, followed by [x,y,z] for the up vector.
**/
virtual void getOrientation(float *v) const = 0;
/**
* Sets the orientation of the listener.
* @param v A float array of size 6 containing [x,y,z] for the forward
* vector, followed by [x,y,z] for the up vector.
**/
virtual void setOrientation(float *v) = 0;
/**
* Gets the velocity of the listener.
* @param v A float array of size 3 containing [x,y,z] in that order.
**/
virtual void getVelocity(float *v) const = 0;
/**
* Sets the velocity of the listener.
* @param v A float array of size 3 containing [x,y,z] in that order.
**/
virtual void setVelocity(float *v) = 0;
virtual void setDopplerScale(float scale) = 0;
virtual float getDopplerScale() const = 0;
/**
* Begins recording audio input from the microphone.
**/
virtual void record() = 0;
/**
* Gets a section of recorded audio.
* Per OpenAL, the measurement begins from the start of the
* audio data in memory, which is after the last time this function
* was called. If this function has not been called yet this recording
* session, it just grabs from the beginning.
* @return All the recorded SoundData thus far.
**/
virtual love::sound::SoundData *getRecordedData() = 0;
/**
* Stops recording and, if passed true, returns all the recorded audio
* not already gotten by getRecordedData.
* @param returnData Whether to return recorded audio.
* @return if returnData, all the recorded audio yet to be gotten,
* otherwise NULL.
**/
virtual love::sound::SoundData *stopRecording(bool returnData) = 0;
/**
* Checks whether LOVE is able to record audio input.
* @return hasMic Whether LOVE has a microphone enabled.
**/
virtual bool canRecord() = 0;
/**
* Gets the distance model used for attenuation.
* @return Distance model.
*/
virtual DistanceModel getDistanceModel() const = 0;
/**
* Sets the distance model used for attenuation.
* @param distanceModel Distance model.
*/
virtual void setDistanceModel(DistanceModel distanceModel) = 0;
private:
static StringMap<DistanceModel, DISTANCE_MAX_ENUM>::Entry distanceModelEntries[];
static StringMap<DistanceModel, DISTANCE_MAX_ENUM> distanceModels;
}; // Audio
} // audio
} // love
#endif // LOVE_AUDIO_AUDIO_H