mirror of
https://github.com/love2d/love.git
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7cc3816bec
- love.physics.World:rayCastAny() - love.physics.World:rayCastClosest() - love.physics.World:getShapesInArea() - love.physics.Body:getShapes() - love.physics.Body:getShape() - love.physics.Body:hasCustomMassData()
33 lines
1.2 KiB
Markdown
33 lines
1.2 KiB
Markdown
# TODO
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These are all the outstanding methods that require test coverage, along with a few bits that still need doing / discussion.
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## General
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- ability to test loading different combinations of modules if needed?
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- performance tests? need to discuss what + how, might be better as a seperate thing
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- check expected behaviour of mount + unmount with common path
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try uncommenting love.filesystem.unmountCommonPath and you'll see the issues
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- revisit love.audio.setPlaybackDevice when we update openal soft for MacOS
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## Graphics
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- love.graphics.copyBuffer
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- love.graphics.copyBufferToTexture
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- love.graphics.copyTextureToBuffer
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- love.graphics.readbackTexture
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- love.graphics.readbackTextureAsync
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- love.graphics.readbackBuffer
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- love.graphics.readbackBufferAsync
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- love.graphics.newComputeShader
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- love.graphics.dispatchThreadgroupos
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- love.graphics.dispatchIndirect
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- love.graphics.newTexture
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- love.graphics.drawFromShader
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- love.graphics.drawFromShaderIndirect
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- love.graphics.drawIndirect
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- love.graphics.getQuadIndexBuffer
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- love.graphics.setBlendState
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- love.graphics.setOrthoProjection
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- love.graphics.setPerspectiveProjection
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- love.graphics.resetProjection
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- love.graphics.Mesh:getAttachedAttributes
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- love.graphics.Shader:hasStage
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