Files
love/testing/todo.md
T
ell 7cc3816bec finish physics module coverage
- love.physics.World:rayCastAny()
- love.physics.World:rayCastClosest()
- love.physics.World:getShapesInArea()
- love.physics.Body:getShapes()
- love.physics.Body:getShape()
- love.physics.Body:hasCustomMassData()
2024-02-28 18:38:43 +00:00

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# TODO
These are all the outstanding methods that require test coverage, along with a few bits that still need doing / discussion.
## General
- ability to test loading different combinations of modules if needed?
- performance tests? need to discuss what + how, might be better as a seperate thing
- check expected behaviour of mount + unmount with common path
try uncommenting love.filesystem.unmountCommonPath and you'll see the issues
- revisit love.audio.setPlaybackDevice when we update openal soft for MacOS
## Graphics
- love.graphics.copyBuffer
- love.graphics.copyBufferToTexture
- love.graphics.copyTextureToBuffer
- love.graphics.readbackTexture
- love.graphics.readbackTextureAsync
- love.graphics.readbackBuffer
- love.graphics.readbackBufferAsync
- love.graphics.newComputeShader
- love.graphics.dispatchThreadgroupos
- love.graphics.dispatchIndirect
- love.graphics.newTexture
- love.graphics.drawFromShader
- love.graphics.drawFromShaderIndirect
- love.graphics.drawIndirect
- love.graphics.getQuadIndexBuffer
- love.graphics.setBlendState
- love.graphics.setOrthoProjection
- love.graphics.setPerspectiveProjection
- love.graphics.resetProjection
- love.graphics.Mesh:getAttachedAttributes
- love.graphics.Shader:hasStage