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https://github.com/love2d/love.git
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7cc3816bec
- love.physics.World:rayCastAny() - love.physics.World:rayCastClosest() - love.physics.World:getShapesInArea() - love.physics.Body:getShapes() - love.physics.Body:getShape() - love.physics.Body:hasCustomMassData()
1.2 KiB
1.2 KiB
TODO
These are all the outstanding methods that require test coverage, along with a few bits that still need doing / discussion.
General
- ability to test loading different combinations of modules if needed?
- performance tests? need to discuss what + how, might be better as a seperate thing
- check expected behaviour of mount + unmount with common path try uncommenting love.filesystem.unmountCommonPath and you'll see the issues
- revisit love.audio.setPlaybackDevice when we update openal soft for MacOS
Graphics
- love.graphics.copyBuffer
- love.graphics.copyBufferToTexture
- love.graphics.copyTextureToBuffer
- love.graphics.readbackTexture
- love.graphics.readbackTextureAsync
- love.graphics.readbackBuffer
- love.graphics.readbackBufferAsync
- love.graphics.newComputeShader
- love.graphics.dispatchThreadgroupos
- love.graphics.dispatchIndirect
- love.graphics.newTexture
- love.graphics.drawFromShader
- love.graphics.drawFromShaderIndirect
- love.graphics.drawIndirect
- love.graphics.getQuadIndexBuffer
- love.graphics.setBlendState
- love.graphics.setOrthoProjection
- love.graphics.setPerspectiveProjection
- love.graphics.resetProjection
- love.graphics.Mesh:getAttachedAttributes
- love.graphics.Shader:hasStage