Files
love/testing/todo.md
T
ell 7cc3816bec finish physics module coverage
- love.physics.World:rayCastAny()
- love.physics.World:rayCastClosest()
- love.physics.World:getShapesInArea()
- love.physics.Body:getShapes()
- love.physics.Body:getShape()
- love.physics.Body:hasCustomMassData()
2024-02-28 18:38:43 +00:00

1.2 KiB

TODO

These are all the outstanding methods that require test coverage, along with a few bits that still need doing / discussion.

General

  • ability to test loading different combinations of modules if needed?
  • performance tests? need to discuss what + how, might be better as a seperate thing
  • check expected behaviour of mount + unmount with common path try uncommenting love.filesystem.unmountCommonPath and you'll see the issues
  • revisit love.audio.setPlaybackDevice when we update openal soft for MacOS

Graphics

  • love.graphics.copyBuffer
  • love.graphics.copyBufferToTexture
  • love.graphics.copyTextureToBuffer
  • love.graphics.readbackTexture
  • love.graphics.readbackTextureAsync
  • love.graphics.readbackBuffer
  • love.graphics.readbackBufferAsync
  • love.graphics.newComputeShader
  • love.graphics.dispatchThreadgroupos
  • love.graphics.dispatchIndirect
  • love.graphics.newTexture
  • love.graphics.drawFromShader
  • love.graphics.drawFromShaderIndirect
  • love.graphics.drawIndirect
  • love.graphics.getQuadIndexBuffer
  • love.graphics.setBlendState
  • love.graphics.setOrthoProjection
  • love.graphics.setPerspectiveProjection
  • love.graphics.resetProjection
  • love.graphics.Mesh:getAttachedAttributes
  • love.graphics.Shader:hasStage