mirror of
https://github.com/love2d/love.git
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7934bfaf7f
--HG-- branch : minor
179 lines
2.8 KiB
C++
179 lines
2.8 KiB
C++
/**
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* Copyright (c) 2006-2016 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "Audio.h"
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namespace love
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{
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namespace audio
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{
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namespace null
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{
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Audio::Audio()
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: distanceModel(DISTANCE_NONE)
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{
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}
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Audio::~Audio()
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{
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}
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const char *Audio::getName() const
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{
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return "love.audio.null";
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}
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love::audio::Source *Audio::newSource(love::sound::Decoder *)
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{
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return new Source();
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}
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love::audio::Source *Audio::newSource(love::sound::SoundData *)
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{
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return new Source();
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}
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love::audio::Source *Audio::newSource(int sampleRate, int bitDepth, int channels)
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{
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return new Source();
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}
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int Audio::getSourceCount() const
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{
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return 0;
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}
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int Audio::getMaxSources() const
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{
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return 0;
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}
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bool Audio::play(love::audio::Source *)
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{
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return false;
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}
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bool Audio::play(const std::vector<love::audio::Source*>&)
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{
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return false;
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}
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void Audio::stop(love::audio::Source *)
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{
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}
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void Audio::stop(const std::vector<love::audio::Source*>&)
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{
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}
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void Audio::stop()
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{
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}
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void Audio::pause(love::audio::Source *)
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{
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}
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void Audio::pause(const std::vector<love::audio::Source*>&)
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{
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}
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std::vector<love::audio::Source*> Audio::pause()
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{
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return {};
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}
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void Audio::setVolume(float volume)
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{
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this->volume = volume;
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}
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float Audio::getVolume() const
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{
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return volume;
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}
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void Audio::getPosition(float *) const
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{
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}
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void Audio::setPosition(float *)
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{
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}
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void Audio::getOrientation(float *) const
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{
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}
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void Audio::setOrientation(float *)
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{
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}
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void Audio::getVelocity(float *) const
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{
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}
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void Audio::setVelocity(float *)
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{
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}
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void Audio::setDopplerScale(float)
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{
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}
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float Audio::getDopplerScale() const
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{
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return 1.0f;
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}
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void Audio::record()
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{
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}
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love::sound::SoundData *Audio::getRecordedData()
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{
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return NULL;
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}
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love::sound::SoundData *Audio::stopRecording(bool)
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{
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return NULL;
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}
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bool Audio::canRecord()
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{
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return false;
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}
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Audio::DistanceModel Audio::getDistanceModel() const
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{
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return this->distanceModel;
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}
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void Audio::setDistanceModel(DistanceModel distanceModel)
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{
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this->distanceModel = distanceModel;
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}
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} // null
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} // audio
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} // love
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