mirror of
https://github.com/love2d/love.git
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130 lines
2.8 KiB
C++
130 lines
2.8 KiB
C++
/**
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* Copyright (c) 2006-2014 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "common/config.h"
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#include "wrap_Keyboard.h"
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#include "sdl/Keyboard.h"
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namespace love
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{
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namespace keyboard
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{
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static Keyboard *instance = nullptr;
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int w_setKeyRepeat(lua_State *L)
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{
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instance->setKeyRepeat(luax_toboolean(L, 1));
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return 0;
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}
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int w_hasKeyRepeat(lua_State *L)
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{
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luax_pushboolean(L, instance->hasKeyRepeat());
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return 1;
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}
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int w_isDown(lua_State *L)
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{
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Keyboard::Key k;
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unsigned int num = lua_gettop(L);
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Keyboard::Key *keylist = new Keyboard::Key[num+1];
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unsigned int counter = 0;
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for (unsigned int i = 0; i < num; i++)
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{
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if (Keyboard::getConstant(luaL_checkstring(L, i+1), k))
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keylist[counter++] = k;
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}
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keylist[counter] = Keyboard::KEY_MAX_ENUM;
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luax_pushboolean(L, instance->isDown(keylist));
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delete[] keylist;
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return 1;
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}
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int w_setTextInput(lua_State *L)
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{
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instance->setTextInput(luax_toboolean(L, 1));
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return 0;
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}
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template <typename T>
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static int throwExcept(lua_State *L, const T& func)
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{
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bool should_error = false;
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try
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{
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func();
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}
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catch (love::Exception &e)
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{
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should_error = true;
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lua_pushstring(L, e.what());
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}
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if (should_error)
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return luaL_error(L, lua_tostring(L, -1));
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return 0;
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}
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int w_hasTextInput(lua_State *L)
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{
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luax_pushboolean(L, instance->hasTextInput());
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return 1;
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}
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// List of functions to wrap.
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static const luaL_Reg functions[] =
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{
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{ "setKeyRepeat", w_setKeyRepeat },
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{ "hasKeyRepeat", w_hasKeyRepeat },
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{ "setTextInput", w_setTextInput },
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{ "hasTextInput", w_hasTextInput },
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{ "isDown", w_isDown },
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{ 0, 0 }
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};
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extern "C" int luaopen_love_keyboard(lua_State *L)
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{
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if (instance == nullptr)
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{
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luax_catchexcept(L, [&](){ instance = new love::keyboard::sdl::Keyboard(); });
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}
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else
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instance->retain();
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WrappedModule w;
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w.module = instance;
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w.name = "keyboard";
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w.flags = MODULE_T;
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w.functions = functions;
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w.types = 0;
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return luax_register_module(L, w);
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}
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} // keyboard
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} // love
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