/** * Copyright (c) 2006-2014 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "common/config.h" #include "wrap_Keyboard.h" #include "sdl/Keyboard.h" namespace love { namespace keyboard { static Keyboard *instance = nullptr; int w_setKeyRepeat(lua_State *L) { instance->setKeyRepeat(luax_toboolean(L, 1)); return 0; } int w_hasKeyRepeat(lua_State *L) { luax_pushboolean(L, instance->hasKeyRepeat()); return 1; } int w_isDown(lua_State *L) { Keyboard::Key k; unsigned int num = lua_gettop(L); Keyboard::Key *keylist = new Keyboard::Key[num+1]; unsigned int counter = 0; for (unsigned int i = 0; i < num; i++) { if (Keyboard::getConstant(luaL_checkstring(L, i+1), k)) keylist[counter++] = k; } keylist[counter] = Keyboard::KEY_MAX_ENUM; luax_pushboolean(L, instance->isDown(keylist)); delete[] keylist; return 1; } int w_setTextInput(lua_State *L) { instance->setTextInput(luax_toboolean(L, 1)); return 0; } template static int throwExcept(lua_State *L, const T& func) { bool should_error = false; try { func(); } catch (love::Exception &e) { should_error = true; lua_pushstring(L, e.what()); } if (should_error) return luaL_error(L, lua_tostring(L, -1)); return 0; } int w_hasTextInput(lua_State *L) { luax_pushboolean(L, instance->hasTextInput()); return 1; } // List of functions to wrap. static const luaL_Reg functions[] = { { "setKeyRepeat", w_setKeyRepeat }, { "hasKeyRepeat", w_hasKeyRepeat }, { "setTextInput", w_setTextInput }, { "hasTextInput", w_hasTextInput }, { "isDown", w_isDown }, { 0, 0 } }; extern "C" int luaopen_love_keyboard(lua_State *L) { if (instance == nullptr) { luax_catchexcept(L, [&](){ instance = new love::keyboard::sdl::Keyboard(); }); } else instance->retain(); WrappedModule w; w.module = instance; w.name = "keyboard"; w.flags = MODULE_T; w.functions = functions; w.types = 0; return luax_register_module(L, w); } } // keyboard } // love