mirror of
https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
6e7d83d7ea
--HG-- branch : box2d-update
131 lines
3.6 KiB
C++
131 lines
3.6 KiB
C++
/**
|
|
* Copyright (c) 2006-2011 LOVE Development Team
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
**/
|
|
|
|
#include "wrap_ChainShape.h"
|
|
#include "Physics.h"
|
|
|
|
namespace love
|
|
{
|
|
namespace physics
|
|
{
|
|
namespace box2d
|
|
{
|
|
ChainShape * luax_checkchainshape(lua_State * L, int idx)
|
|
{
|
|
return luax_checktype<ChainShape>(L, idx, "ChainShape", PHYSICS_CHAIN_SHAPE_T);
|
|
}
|
|
|
|
int w_ChainShape_setNextVertex(lua_State * L)
|
|
{
|
|
ChainShape * c = luax_checkchainshape(L, 1);
|
|
float x = (float)luaL_checknumber(L, 2);
|
|
float y = (float)luaL_checknumber(L, 3);
|
|
c->setNextVertex(x, y);
|
|
return 0;
|
|
}
|
|
|
|
int w_ChainShape_setPrevVertex(lua_State * L)
|
|
{
|
|
ChainShape * c = luax_checkchainshape(L, 1);
|
|
float x = (float)luaL_checknumber(L, 2);
|
|
float y = (float)luaL_checknumber(L, 3);
|
|
c->setPrevVertex(x, y);
|
|
return 0;
|
|
}
|
|
|
|
int w_ChainShape_getChildCount(lua_State * L)
|
|
{
|
|
ChainShape * c = luax_checkchainshape(L, 1);
|
|
lua_pushinteger(L, c->getChildCount());
|
|
return 1;
|
|
}
|
|
|
|
int w_ChainShape_getChildEdge(lua_State * L)
|
|
{
|
|
ChainShape * c = luax_checkchainshape(L, 1);
|
|
int index = luaL_checkint(L, 2);
|
|
EdgeShape * e = c->getChildEdge(index);
|
|
luax_newtype(L, "EdgeShape", PHYSICS_EDGE_SHAPE_T, e);
|
|
return 1;
|
|
}
|
|
|
|
int w_ChainShape_getVertexCount(lua_State * L)
|
|
{
|
|
ChainShape * c = luax_checkchainshape(L, 1);
|
|
int count = c->getVertexCount();
|
|
lua_pushinteger(L, count);
|
|
return 1;
|
|
}
|
|
|
|
int w_ChainShape_getVertex(lua_State * L)
|
|
{
|
|
ChainShape * c = luax_checkchainshape(L, 1);
|
|
int index = luaL_checkint(L, 2);
|
|
b2Vec2 v = c->getVertex(index);
|
|
lua_pushnumber(L, v.x);
|
|
lua_pushnumber(L, v.y);
|
|
return 2;
|
|
}
|
|
|
|
int w_ChainShape_getVertices(lua_State * L)
|
|
{
|
|
ChainShape * c = luax_checkchainshape(L, 1);
|
|
const b2Vec2 * verts = c->getVertices();
|
|
int count = c->getVertexCount();
|
|
lua_createtable(L, count*2, 0);
|
|
for (int i = 0; i < count; i++) {
|
|
b2Vec2 v = Physics::scaleUp(verts[i]);
|
|
lua_pushnumber(L, v.x);
|
|
lua_rawseti(L, -2, i*2+1);
|
|
lua_pushnumber(L, v.y);
|
|
lua_rawseti(L, -2, i*2+2);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
static const luaL_Reg functions[] = {
|
|
{ "setNextVertex", w_ChainShape_setNextVertex },
|
|
{ "setPrevVertex", w_ChainShape_setPrevVertex },
|
|
{ "getChildCount", w_ChainShape_getChildCount },
|
|
{ "getChildEdge", w_ChainShape_getChildEdge },
|
|
{ "getVertexCount", w_ChainShape_getVertexCount },
|
|
{ "getVertex", w_ChainShape_getVertex },
|
|
{ "getVertices", w_ChainShape_getVertices },
|
|
// From Shape.
|
|
{ "getType", w_Shape_getType },
|
|
{ "getRadius", w_Shape_getRadius },
|
|
{ "getChildCount", w_Shape_getChildCount },
|
|
{ "testPoint", w_Shape_testPoint },
|
|
{ "rayCast", w_Shape_rayCast },
|
|
{ "computeAABB", w_Shape_computeAABB },
|
|
{ "computeMass", w_Shape_computeMass },
|
|
{ "destroy", w_Shape_destroy },
|
|
{ 0, 0 }
|
|
};
|
|
|
|
int luaopen_chainshape(lua_State * L)
|
|
{
|
|
return luax_register_type(L, "ChainShape", functions);
|
|
}
|
|
|
|
} // box2d
|
|
} // physics
|
|
} // love
|