/** * Copyright (c) 2006-2011 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "wrap_ChainShape.h" #include "Physics.h" namespace love { namespace physics { namespace box2d { ChainShape * luax_checkchainshape(lua_State * L, int idx) { return luax_checktype(L, idx, "ChainShape", PHYSICS_CHAIN_SHAPE_T); } int w_ChainShape_setNextVertex(lua_State * L) { ChainShape * c = luax_checkchainshape(L, 1); float x = (float)luaL_checknumber(L, 2); float y = (float)luaL_checknumber(L, 3); c->setNextVertex(x, y); return 0; } int w_ChainShape_setPrevVertex(lua_State * L) { ChainShape * c = luax_checkchainshape(L, 1); float x = (float)luaL_checknumber(L, 2); float y = (float)luaL_checknumber(L, 3); c->setPrevVertex(x, y); return 0; } int w_ChainShape_getChildCount(lua_State * L) { ChainShape * c = luax_checkchainshape(L, 1); lua_pushinteger(L, c->getChildCount()); return 1; } int w_ChainShape_getChildEdge(lua_State * L) { ChainShape * c = luax_checkchainshape(L, 1); int index = luaL_checkint(L, 2); EdgeShape * e = c->getChildEdge(index); luax_newtype(L, "EdgeShape", PHYSICS_EDGE_SHAPE_T, e); return 1; } int w_ChainShape_getVertexCount(lua_State * L) { ChainShape * c = luax_checkchainshape(L, 1); int count = c->getVertexCount(); lua_pushinteger(L, count); return 1; } int w_ChainShape_getVertex(lua_State * L) { ChainShape * c = luax_checkchainshape(L, 1); int index = luaL_checkint(L, 2); b2Vec2 v = c->getVertex(index); lua_pushnumber(L, v.x); lua_pushnumber(L, v.y); return 2; } int w_ChainShape_getVertices(lua_State * L) { ChainShape * c = luax_checkchainshape(L, 1); const b2Vec2 * verts = c->getVertices(); int count = c->getVertexCount(); lua_createtable(L, count*2, 0); for (int i = 0; i < count; i++) { b2Vec2 v = Physics::scaleUp(verts[i]); lua_pushnumber(L, v.x); lua_rawseti(L, -2, i*2+1); lua_pushnumber(L, v.y); lua_rawseti(L, -2, i*2+2); } return 1; } static const luaL_Reg functions[] = { { "setNextVertex", w_ChainShape_setNextVertex }, { "setPrevVertex", w_ChainShape_setPrevVertex }, { "getChildCount", w_ChainShape_getChildCount }, { "getChildEdge", w_ChainShape_getChildEdge }, { "getVertexCount", w_ChainShape_getVertexCount }, { "getVertex", w_ChainShape_getVertex }, { "getVertices", w_ChainShape_getVertices }, // From Shape. { "getType", w_Shape_getType }, { "getRadius", w_Shape_getRadius }, { "getChildCount", w_Shape_getChildCount }, { "testPoint", w_Shape_testPoint }, { "rayCast", w_Shape_rayCast }, { "computeAABB", w_Shape_computeAABB }, { "computeMass", w_Shape_computeMass }, { "destroy", w_Shape_destroy }, { 0, 0 } }; int luaopen_chainshape(lua_State * L) { return luax_register_type(L, "ChainShape", functions); } } // box2d } // physics } // love