Files
love/src/modules/graphics/opengl/Quad.cpp
T
2011-07-02 18:17:47 +02:00

114 lines
2.9 KiB
C++

/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Quad.h"
#include <common/Matrix.h>
// GLee
#include "GLee.h"
// STD
#include <cstring> // For memcpy
namespace love
{
namespace graphics
{
namespace opengl
{
Quad::Quad(const Viewport & v, int sw, int sh)
: sw(sw), sh(sh)
{
memset(vertices, 255, sizeof(vertex)*4);
refresh(v, sw, sh);
}
Quad::~Quad()
{
}
void Quad::refresh(const Viewport & v, int sw, int sh)
{
if (GLEE_ARB_texture_non_power_of_two)
{
sw = next_p2(sw);
sh = next_p2(sh);
}
viewport = v;
vertices[0].x = 0;
vertices[0].y = 0;
vertices[1].x = 0;
vertices[1].y = (float)v.h;
vertices[2].x = (float)v.w;
vertices[2].y = (float)v.h;
vertices[3].x = (float)v.w;
vertices[3].y = 0;
vertices[0].s = (float)v.x/(float)sw;
vertices[0].t = (float)v.y/(float)sh;
vertices[1].s = (float)v.x/(float)sw;
vertices[1].t = (float)(v.y+v.h)/(float)sh;
vertices[2].s = (float)(v.x+v.w)/(float)sw;
vertices[2].t = (float)(v.y+v.h)/(float)sh;
vertices[3].s = (float)(v.x+v.w)/(float)sw;
vertices[3].t = (float)v.y/(float)sh;
}
void Quad::setViewport(const Quad::Viewport & v)
{
refresh(v, sw, sh);
}
Quad::Viewport Quad::getViewport() const
{
return viewport;
}
void Quad::flip(bool x, bool y)
{
vertex temp[4];
if (x)
{
memcpy(temp, vertices, sizeof(vertex)*4);
vertices[0].s = temp[3].s; vertices[0].t = temp[3].t;
vertices[1].s = temp[2].s; vertices[1].t = temp[2].t;
vertices[2].s = temp[1].s; vertices[2].t = temp[1].t;
vertices[3].s = temp[0].s; vertices[3].t = temp[0].t;
}
if (y)
{
memcpy(temp, vertices, sizeof(vertex)*4);
vertices[0].s = temp[1].s; vertices[0].t = temp[1].t;
vertices[1].s = temp[0].s; vertices[1].t = temp[0].t;
vertices[2].s = temp[3].s; vertices[2].t = temp[3].t;
vertices[3].s = temp[2].s; vertices[3].t = temp[2].t;
}
}
const vertex * Quad::getVertices() const
{
return vertices;
}
} // opengl
} // graphics
} // love