/** * Copyright (c) 2006-2011 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "Quad.h" #include // GLee #include "GLee.h" // STD #include // For memcpy namespace love { namespace graphics { namespace opengl { Quad::Quad(const Viewport & v, int sw, int sh) : sw(sw), sh(sh) { memset(vertices, 255, sizeof(vertex)*4); refresh(v, sw, sh); } Quad::~Quad() { } void Quad::refresh(const Viewport & v, int sw, int sh) { if (GLEE_ARB_texture_non_power_of_two) { sw = next_p2(sw); sh = next_p2(sh); } viewport = v; vertices[0].x = 0; vertices[0].y = 0; vertices[1].x = 0; vertices[1].y = (float)v.h; vertices[2].x = (float)v.w; vertices[2].y = (float)v.h; vertices[3].x = (float)v.w; vertices[3].y = 0; vertices[0].s = (float)v.x/(float)sw; vertices[0].t = (float)v.y/(float)sh; vertices[1].s = (float)v.x/(float)sw; vertices[1].t = (float)(v.y+v.h)/(float)sh; vertices[2].s = (float)(v.x+v.w)/(float)sw; vertices[2].t = (float)(v.y+v.h)/(float)sh; vertices[3].s = (float)(v.x+v.w)/(float)sw; vertices[3].t = (float)v.y/(float)sh; } void Quad::setViewport(const Quad::Viewport & v) { refresh(v, sw, sh); } Quad::Viewport Quad::getViewport() const { return viewport; } void Quad::flip(bool x, bool y) { vertex temp[4]; if (x) { memcpy(temp, vertices, sizeof(vertex)*4); vertices[0].s = temp[3].s; vertices[0].t = temp[3].t; vertices[1].s = temp[2].s; vertices[1].t = temp[2].t; vertices[2].s = temp[1].s; vertices[2].t = temp[1].t; vertices[3].s = temp[0].s; vertices[3].t = temp[0].t; } if (y) { memcpy(temp, vertices, sizeof(vertex)*4); vertices[0].s = temp[1].s; vertices[0].t = temp[1].t; vertices[1].s = temp[0].s; vertices[1].t = temp[0].t; vertices[2].s = temp[3].s; vertices[2].t = temp[3].t; vertices[3].s = temp[2].s; vertices[3].t = temp[2].t; } } const vertex * Quad::getVertices() const { return vertices; } } // opengl } // graphics } // love