mirror of
https://github.com/love2d/love.git
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171 lines
4.6 KiB
C++
171 lines
4.6 KiB
C++
/**
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* Copyright (c) 2006-2014 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_WheelJoint.h"
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namespace love
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{
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namespace physics
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{
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namespace box2d
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{
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WheelJoint *luax_checkwheeljoint(lua_State *L, int idx)
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{
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WheelJoint *j = luax_checktype<WheelJoint>(L, idx, "WheelJoint", PHYSICS_WHEEL_JOINT_T);
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if (!j->isValid())
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luaL_error(L, "Attempt to use destroyed joint.");
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return j;
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}
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int w_WheelJoint_getJointTranslation(lua_State *L)
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{
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WheelJoint *t = luax_checkwheeljoint(L, 1);
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lua_pushnumber(L, t->getJointTranslation());
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return 1;
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}
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int w_WheelJoint_getJointSpeed(lua_State *L)
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{
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WheelJoint *t = luax_checkwheeljoint(L, 1);
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lua_pushnumber(L, t->getJointSpeed());
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return 1;
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}
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int w_WheelJoint_setMotorEnabled(lua_State *L)
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{
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WheelJoint *t = luax_checkwheeljoint(L, 1);
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bool arg1 = luax_toboolean(L, 2);
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t->setMotorEnabled(arg1);
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return 0;
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}
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int w_WheelJoint_isMotorEnabled(lua_State *L)
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{
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WheelJoint *t = luax_checkwheeljoint(L, 1);
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luax_pushboolean(L, t->isMotorEnabled());
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return 1;
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}
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int w_WheelJoint_setMotorSpeed(lua_State *L)
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{
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WheelJoint *t = luax_checkwheeljoint(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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t->setMotorSpeed(arg1);
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return 0;
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}
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int w_WheelJoint_getMotorSpeed(lua_State *L)
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{
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WheelJoint *t = luax_checkwheeljoint(L, 1);
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lua_pushnumber(L, t->getMotorSpeed());
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return 1;
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}
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int w_WheelJoint_setMaxMotorTorque(lua_State *L)
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{
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WheelJoint *t = luax_checkwheeljoint(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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t->setMaxMotorTorque(arg1);
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return 0;
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}
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int w_WheelJoint_getMaxMotorTorque(lua_State *L)
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{
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WheelJoint *t = luax_checkwheeljoint(L, 1);
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lua_pushnumber(L, t->getMaxMotorTorque());
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return 1;
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}
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int w_WheelJoint_getMotorTorque(lua_State *L)
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{
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WheelJoint *t = luax_checkwheeljoint(L, 1);
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float inv_dt = (float)luaL_checknumber(L, 2);
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lua_pushnumber(L, t->getMotorTorque(inv_dt));
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return 1;
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}
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int w_WheelJoint_setSpringFrequency(lua_State *L)
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{
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WheelJoint *t = luax_checkwheeljoint(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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t->setSpringFrequency(arg1);
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return 0;
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}
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int w_WheelJoint_getSpringFrequency(lua_State *L)
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{
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WheelJoint *t = luax_checkwheeljoint(L, 1);
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lua_pushnumber(L, t->getSpringFrequency());
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return 1;
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}
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int w_WheelJoint_setSpringDampingRatio(lua_State *L)
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{
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WheelJoint *t = luax_checkwheeljoint(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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t->setSpringDampingRatio(arg1);
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return 0;
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}
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int w_WheelJoint_getSpringDampingRatio(lua_State *L)
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{
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WheelJoint *t = luax_checkwheeljoint(L, 1);
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lua_pushnumber(L, t->getSpringDampingRatio());
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return 1;
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}
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static const luaL_Reg functions[] =
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{
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{ "getJointTranslation", w_WheelJoint_getJointTranslation },
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{ "getJointSpeed", w_WheelJoint_getJointSpeed },
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{ "setMotorEnabled", w_WheelJoint_setMotorEnabled },
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{ "isMotorEnabled", w_WheelJoint_isMotorEnabled },
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{ "setMotorSpeed", w_WheelJoint_setMotorSpeed },
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{ "getMotorSpeed", w_WheelJoint_getMotorSpeed },
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{ "setMaxMotorTorque", w_WheelJoint_setMaxMotorTorque },
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{ "getMaxMotorTorque", w_WheelJoint_getMaxMotorTorque },
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{ "getMotorTorque", w_WheelJoint_getMotorTorque },
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{ "setSpringFrequency", w_WheelJoint_setSpringFrequency },
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{ "getSpringFrequency", w_WheelJoint_getSpringFrequency },
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{ "setSpringDampingRatio", w_WheelJoint_setSpringDampingRatio },
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{ "getSpringDampingRatio", w_WheelJoint_getSpringDampingRatio },
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// From Joint.
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{ "getType", w_Joint_getType },
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{ "getBodies", w_Joint_getBodies },
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{ "getAnchors", w_Joint_getAnchors },
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{ "getReactionForce", w_Joint_getReactionForce },
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{ "getReactionTorque", w_Joint_getReactionTorque },
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{ "getCollideConnected", w_Joint_getCollideConnected },
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{ "setUserData", w_Joint_setUserData },
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{ "getUserData", w_Joint_getUserData },
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{ "destroy", w_Joint_destroy },
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{ 0, 0 }
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};
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extern "C" int luaopen_wheeljoint(lua_State *L)
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{
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return luax_register_type(L, "WheelJoint", functions);
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}
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} // box2d
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} // physics
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} // love
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