/** * Copyright (c) 2006-2014 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "wrap_WheelJoint.h" namespace love { namespace physics { namespace box2d { WheelJoint *luax_checkwheeljoint(lua_State *L, int idx) { WheelJoint *j = luax_checktype(L, idx, "WheelJoint", PHYSICS_WHEEL_JOINT_T); if (!j->isValid()) luaL_error(L, "Attempt to use destroyed joint."); return j; } int w_WheelJoint_getJointTranslation(lua_State *L) { WheelJoint *t = luax_checkwheeljoint(L, 1); lua_pushnumber(L, t->getJointTranslation()); return 1; } int w_WheelJoint_getJointSpeed(lua_State *L) { WheelJoint *t = luax_checkwheeljoint(L, 1); lua_pushnumber(L, t->getJointSpeed()); return 1; } int w_WheelJoint_setMotorEnabled(lua_State *L) { WheelJoint *t = luax_checkwheeljoint(L, 1); bool arg1 = luax_toboolean(L, 2); t->setMotorEnabled(arg1); return 0; } int w_WheelJoint_isMotorEnabled(lua_State *L) { WheelJoint *t = luax_checkwheeljoint(L, 1); luax_pushboolean(L, t->isMotorEnabled()); return 1; } int w_WheelJoint_setMotorSpeed(lua_State *L) { WheelJoint *t = luax_checkwheeljoint(L, 1); float arg1 = (float)luaL_checknumber(L, 2); t->setMotorSpeed(arg1); return 0; } int w_WheelJoint_getMotorSpeed(lua_State *L) { WheelJoint *t = luax_checkwheeljoint(L, 1); lua_pushnumber(L, t->getMotorSpeed()); return 1; } int w_WheelJoint_setMaxMotorTorque(lua_State *L) { WheelJoint *t = luax_checkwheeljoint(L, 1); float arg1 = (float)luaL_checknumber(L, 2); t->setMaxMotorTorque(arg1); return 0; } int w_WheelJoint_getMaxMotorTorque(lua_State *L) { WheelJoint *t = luax_checkwheeljoint(L, 1); lua_pushnumber(L, t->getMaxMotorTorque()); return 1; } int w_WheelJoint_getMotorTorque(lua_State *L) { WheelJoint *t = luax_checkwheeljoint(L, 1); float inv_dt = (float)luaL_checknumber(L, 2); lua_pushnumber(L, t->getMotorTorque(inv_dt)); return 1; } int w_WheelJoint_setSpringFrequency(lua_State *L) { WheelJoint *t = luax_checkwheeljoint(L, 1); float arg1 = (float)luaL_checknumber(L, 2); t->setSpringFrequency(arg1); return 0; } int w_WheelJoint_getSpringFrequency(lua_State *L) { WheelJoint *t = luax_checkwheeljoint(L, 1); lua_pushnumber(L, t->getSpringFrequency()); return 1; } int w_WheelJoint_setSpringDampingRatio(lua_State *L) { WheelJoint *t = luax_checkwheeljoint(L, 1); float arg1 = (float)luaL_checknumber(L, 2); t->setSpringDampingRatio(arg1); return 0; } int w_WheelJoint_getSpringDampingRatio(lua_State *L) { WheelJoint *t = luax_checkwheeljoint(L, 1); lua_pushnumber(L, t->getSpringDampingRatio()); return 1; } static const luaL_Reg functions[] = { { "getJointTranslation", w_WheelJoint_getJointTranslation }, { "getJointSpeed", w_WheelJoint_getJointSpeed }, { "setMotorEnabled", w_WheelJoint_setMotorEnabled }, { "isMotorEnabled", w_WheelJoint_isMotorEnabled }, { "setMotorSpeed", w_WheelJoint_setMotorSpeed }, { "getMotorSpeed", w_WheelJoint_getMotorSpeed }, { "setMaxMotorTorque", w_WheelJoint_setMaxMotorTorque }, { "getMaxMotorTorque", w_WheelJoint_getMaxMotorTorque }, { "getMotorTorque", w_WheelJoint_getMotorTorque }, { "setSpringFrequency", w_WheelJoint_setSpringFrequency }, { "getSpringFrequency", w_WheelJoint_getSpringFrequency }, { "setSpringDampingRatio", w_WheelJoint_setSpringDampingRatio }, { "getSpringDampingRatio", w_WheelJoint_getSpringDampingRatio }, // From Joint. { "getType", w_Joint_getType }, { "getBodies", w_Joint_getBodies }, { "getAnchors", w_Joint_getAnchors }, { "getReactionForce", w_Joint_getReactionForce }, { "getReactionTorque", w_Joint_getReactionTorque }, { "getCollideConnected", w_Joint_getCollideConnected }, { "setUserData", w_Joint_setUserData }, { "getUserData", w_Joint_getUserData }, { "destroy", w_Joint_destroy }, { 0, 0 } }; extern "C" int luaopen_wheeljoint(lua_State *L) { return luax_register_type(L, "WheelJoint", functions); } } // box2d } // physics } // love