Files
love/src/modules/physics/box2d/CircleShape.cpp
T
Bill Meltsner 5cd2ce05fd Fix scaling errors with CircleShape's radius
--HG--
branch : box2d-update
2011-09-25 11:30:58 -04:00

61 lines
1.5 KiB
C++

/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "CircleShape.h"
// Module
#include "Body.h"
#include "World.h"
#include "Physics.h"
#include <common/Memoizer.h>
namespace love
{
namespace physics
{
namespace box2d
{
CircleShape::CircleShape(b2CircleShape * c)
: Shape(c)
{
}
CircleShape::~CircleShape()
{
Memoizer::remove(shape);
delete shape;
shape = NULL;
}
float CircleShape::getRadius() const
{
return Physics::scaleUp(shape->m_radius);
}
void CircleShape::setRadius(float r)
{
shape->m_radius = Physics::scaleDown(r);
}
} // box2d
} // physics
} // love