/** * Copyright (c) 2006-2011 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "CircleShape.h" // Module #include "Body.h" #include "World.h" #include "Physics.h" #include namespace love { namespace physics { namespace box2d { CircleShape::CircleShape(b2CircleShape * c) : Shape(c) { } CircleShape::~CircleShape() { Memoizer::remove(shape); delete shape; shape = NULL; } float CircleShape::getRadius() const { return Physics::scaleUp(shape->m_radius); } void CircleShape::setRadius(float r) { shape->m_radius = Physics::scaleDown(r); } } // box2d } // physics } // love