Files
love/src/modules/sound/wrap_SoundData.cpp
T

93 lines
2.5 KiB
C++

/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_SoundData.h"
#include <common/wrap_Data.h>
namespace love
{
namespace sound
{
SoundData * luax_checksounddata(lua_State * L, int idx)
{
return luax_checktype<SoundData>(L, idx, "SoundData", SOUND_SOUND_DATA_T);
}
int w_SoundData_getChannels(lua_State * L)
{
SoundData * t = luax_checksounddata(L, 1);
lua_pushinteger(L, t->getChannels());
return 1;
}
int w_SoundData_getBits(lua_State * L)
{
SoundData * t = luax_checksounddata(L, 1);
lua_pushinteger(L, t->getBits());
return 1;
}
int w_SoundData_getSampleRate(lua_State * L)
{
SoundData * t = luax_checksounddata(L, 1);
lua_pushinteger(L, t->getSampleRate());
return 1;
}
int w_SoundData_setSample(lua_State * L)
{
SoundData * sd = luax_checksounddata(L, 1);
int i = (int)lua_tointeger(L, 2);
float sample = (float)lua_tonumber(L, 3);
sd->setSample(i, sample);
return 0;
}
int w_SoundData_getSample(lua_State * L)
{
SoundData * sd = luax_checksounddata(L, 1);
int i = (int)lua_tointeger(L, 2);
lua_pushnumber(L, sd->getSample(i));
return 1;
}
static const luaL_Reg functions[] = {
// Data
{ "getPointer", w_Data_getPointer },
{ "getSize", w_Data_getSize },
{ "getChannels", w_SoundData_getChannels },
{ "getBits", w_SoundData_getBits },
{ "getSampleRate", w_SoundData_getSampleRate },
{ "setSample", w_SoundData_setSample },
{ "getSample", w_SoundData_getSample },
{ 0, 0 }
};
int luaopen_sounddata(lua_State * L)
{
return luax_register_type(L, "SoundData", functions);
}
} // sound
} // love