Files
love/src/common/runtime.cpp
T
rude 5b30c7fcfe Major developments to love.audio/love.sound. Music and Sound are gone. There are only Sources now, which is much cleaner.
The audio module was not really stable in 0.6.0, it takes very little messing around to cause OpenAL to do horrible things. It should now be much more stable,
and you *should* be able to play/stop/pause/resume/rewind/loop like a madman without disasters. Seek and tell, however, are still not tested and verified for
all decoders, but that's less important. Also, all objects now have object:type() and object:typeOf(), which returns the type name of the object,
and checks whether an object is of a certain type, respectively.
2010-01-31 11:52:54 +01:00

404 lines
10 KiB
C++

/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "runtime.h"
// LOVE
#include "Module.h"
#include "Object.h"
#include "Reference.h"
#include "StringMap.h"
// STD
#include <iostream>
namespace love
{
/**
* Called when an object is collected. The object is released
* once in this function, possibly deleting it.
**/
static int w__gc(lua_State * L)
{
Proxy * p = (Proxy *)lua_touserdata(L, 1);
Object * t = (Object *)p->data;
if(p->own)
t->release();
return 0;
}
static int w__tostring(lua_State * L)
{
lua_pushvalue(L, lua_upvalueindex(1));
return 1;
}
static int w__typeOf(lua_State * L)
{
Proxy * p = (Proxy *)lua_touserdata(L, 1);
Type t = luax_type(L, 2);
luax_pushboolean(L, p->flags.at(t));
return 1;
}
Reference * luax_refif(lua_State * L, int type)
{
Reference * r = 0;
// Create a reference only if the test succeeds.
if(lua_type(L, -1) == type)
r = new Reference(L);
else // Pop the value even if it fails (but also if it succeeds).
lua_pop(L, 1);
return r;
}
void luax_printstack(lua_State * L)
{
for(int i = 1;i<=lua_gettop(L);i++)
{
std::cout << i << " - " << luaL_typename(L, i) << std::endl;
}
}
bool luax_toboolean(lua_State * L, int idx)
{
return (lua_toboolean(L, idx) == 1 ? true : false);
}
void luax_pushboolean(lua_State * L, bool b)
{
lua_pushboolean(L, b ? 1 : 0);
}
bool luax_optboolean(lua_State * L, int idx, bool b)
{
if(lua_isboolean(L, idx) == 1)
return (lua_toboolean(L, idx) == 1 ? true : false);
return b;
}
int luax_assert_argc(lua_State * L, int min)
{
int argc = lua_gettop(L);
if( argc < min )
return luaL_error(L, "Incorrect number of arguments. Got [%d], expected at least [%d]", argc, min);
return 0;
}
int luax_assert_argc(lua_State * L, int min, int max)
{
int argc = lua_gettop(L);
if( argc < min || argc > max)
return luaL_error(L, "Incorrect number of arguments. Got [%d], expected [%d-%d]", argc, min, max);
return 0;
}
int luax_assert_function(lua_State * L, int n)
{
if(!lua_isfunction(L, n))
return luaL_error(L, "Argument must be of type \"function\".");
return 0;
}
int luax_register_module(lua_State * L, const WrappedModule & m)
{
// Put a reference to the C++ module in Lua.
luax_getregistry(L, REGISTRY_MODULES);
Proxy * p = (Proxy *)lua_newuserdata(L, sizeof(Proxy));
p->own = true;
p->data = m.module;
p->flags = m.flags;
luaL_newmetatable(L, m.module->getName());
lua_pushvalue(L, -1);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, w__gc);
lua_setfield(L, -2, "__gc");
lua_setmetatable(L, -2);
lua_setfield(L, -2, m.name); // _modules[name] = proxy
lua_pop(L, 1);
// Gets the love table.
luax_insistglobal(L, "love");
// Create new table for module.
lua_newtable(L);
// Register all the functions.
luaL_register(L, 0, m.functions);
// Register types.
if(m.types != 0)
for(const lua_CFunction * t = m.types; *t != 0; t++)
(*t)(L);
lua_setfield(L, -2, m.name); // love.graphics = table
lua_pop(L, 1); // love
return 0;
}
int luax_preload(lua_State * L, lua_CFunction f, const char * name)
{
lua_getglobal(L, "package");
lua_getfield(L, -1, "preload");
lua_pushcfunction(L, f);
lua_setfield(L, -2, name);
lua_pop(L, 2);
return 0;
}
int luax_register_type(lua_State * L, const char * tname, const luaL_Reg * f)
{
luaL_newmetatable(L, tname);
// m.__index = m
lua_pushvalue(L, -1);
lua_setfield(L, -2, "__index");
// setup gc
lua_pushcfunction(L, w__gc);
lua_setfield(L, -2, "__gc");
// Add tostring function.
lua_pushstring(L, tname);
lua_pushcclosure(L, w__tostring, 1);
lua_setfield(L, -2, "__tostring");
// Add tostring to as type() as well.
lua_pushstring(L, tname);
lua_pushcclosure(L, w__tostring, 1);
lua_setfield(L, -2, "type");
// Add typeOf
lua_pushcfunction(L, w__typeOf);
lua_setfield(L, -2, "typeOf");
if(f != 0)
luaL_register(L, 0, f);
lua_pop(L, 1); // Pops metatable.
return 0;
}
int luax_register_searcher(lua_State * L, lua_CFunction f)
{
// Add the package loader to the package.loaders table.
lua_getglobal(L, "package");
if(lua_isnil(L, -1))
return luaL_error(L, "Can't register searcher: package table does not exist.");
lua_getfield(L, -1, "loaders");
if(lua_isnil(L, -1))
return luaL_error(L, "Can't register searcher: package.loaders table does not exist.");
int len = lua_objlen(L, -1);
lua_pushinteger(L, len+1);
lua_pushcfunction(L, f);
lua_settable(L, -3);
lua_pop(L, 2);
return 0;
}
void luax_newtype(lua_State * L, const char * name, bits flags, void * data, bool own)
{
Proxy * u = (Proxy *)lua_newuserdata(L, sizeof(Proxy));
u->data = data;
u->flags = flags;
u->own = own;
luaL_newmetatable(L, name);
lua_setmetatable(L, -2);
}
bool luax_istype(lua_State * L, int idx, love::bits type)
{
if(lua_isuserdata(L, idx) == 0)
return false;
return ((((Proxy *)lua_touserdata(L, idx))->flags & type) == type);
}
int luax_getfunction(lua_State * L, const char * mod, const char * fn)
{
lua_getglobal(L, "love");
if(lua_isnil(L, -1)) return luaL_error(L, "Could not find global love!");
lua_getfield(L, -1, mod);
if(lua_isnil(L, -1)) return luaL_error(L, "Could not find love.%s!", mod);
lua_getfield(L, -1, fn);
if(lua_isnil(L, -1)) return luaL_error(L, "Could not find love.%s.%s!", mod, fn);
lua_remove(L, -2); // remove mod
lua_remove(L, -2); // remove fn
return 0;
}
int luax_convobj(lua_State * L, int idx, const char * mod, const char * fn)
{
// Convert string to a file.
luax_getfunction(L, mod, fn);
lua_pushvalue(L, idx); // The initial argument.
lua_call(L, 1, 1); // Call the function, one arg, one return value.
lua_replace(L, idx); // Replace the initial argument with the new object.
return 0;
}
int luax_strtofile(lua_State * L, int idx)
{
return luax_convobj(L, idx, "filesystem", "newFile");
}
int luax_filetodata(lua_State * L, int idx)
{
return luax_convobj(L, idx, "filesystem", "read");
}
int luax_insist(lua_State * L, int idx, const char * k)
{
lua_getfield(L, idx, k);
// Create if necessary.
if(!lua_istable(L, -1))
{
lua_pop(L, 1); // Pop the non-table.
lua_newtable(L);
lua_pushvalue(L, -1); // Duplicate the table to leave on top.
lua_setfield(L, -3, k); // k[idx] = table
}
return 1;
}
int luax_insistglobal(lua_State * L, const char * k)
{
lua_getglobal(L, k);
if(!lua_istable(L, -1))
{
lua_pop(L, 1); // Pop the non-table.
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, k);
}
return 1;
}
int luax_insistlove(lua_State * L, const char * k)
{
luax_insistglobal(L, "love");
luax_insist(L, -1, k);
// The love table should be replaced with the top stack
// item. Only the reqested table should remain on the stack.
lua_replace(L, -2);
return 1;
}
int luax_getregistry(lua_State * L, Registry r)
{
switch(r)
{
case REGISTRY_GC:
return luax_insistlove(L, "_gc");
case REGISTRY_MODULES:
return luax_insistlove(L, "_modules");
default:
return luaL_error(L, "Attempted to use invalid registry.");
}
}
StringMap<Type, TYPE_MAX_ENUM>::Entry typeEntries[] =
{
{"Invalid", INVALID_ID},
{"Object", OBJECT_ID},
{"Data", DATA_ID},
{"Module", MODULE_ID},
// Filesystem
{"File", FILESYSTEM_FILE_ID},
{"FileData", FILESYSTEM_FILE_DATA_ID},
// Font
{"GlyphData", FONT_GLYPH_DATA_ID},
{"Rasterizer", FONT_RASTERIZER_ID},
// Graphics
{"Drawable", GRAPHICS_DRAWABLE_ID},
{"Image", GRAPHICS_IMAGE_ID},
{"Quad", GRAPHICS_QUAD_ID},
{"Glyph", GRAPHICS_GLYPH_ID},
{"Font", GRAPHICS_FONT_ID},
{"ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_ID},
{"SpriteBatch", GRAPHICS_SPRITE_BATCH_ID},
{"VertexBuffer", GRAPHICS_VERTEX_BUFFER_ID},
// Image
{"ImageData", IMAGE_IMAGE_DATA_ID},
// Audio
{"Source", AUDIO_SOURCE_ID},
// Sound
{"SoundData", SOUND_SOUND_DATA_ID},
{"Decoder", SOUND_DECODER_ID},
// Physics
{"World", PHYSICS_WORLD_ID},
{"Contact", PHYSICS_CONTACT_ID},
{"Body", PHYSICS_BODY_ID},
{"Shape", PHYSICS_SHAPE_ID},
{"CircleShape", PHYSICS_CIRCLE_SHAPE_ID},
{"PolygonShape", PHYSICS_POLYGON_SHAPE_ID},
{"Joint", PHYSICS_JOINT_ID},
{"MouseJoint", PHYSICS_MOUSE_JOINT_ID},
{"DistanceJoint", PHYSICS_DISTANCE_JOINT_ID},
{"PrismaticJoint", PHYSICS_PRISMATIC_JOINT_ID},
{"RevoluteJoint", PHYSICS_REVOLUTE_JOINT_ID},
{"PulleyJoint", PHYSICS_PULLEY_JOINT_ID},
{"GearJoint", PHYSICS_GEAR_JOINT_ID},
// The modules themselves. Only add abstracted modules here.
{"filesystem", MODULE_FILESYSTEM_ID},
{"image", MODULE_IMAGE_ID},
{"sound", MODULE_SOUND_ID},
};
StringMap<Type, TYPE_MAX_ENUM> types(typeEntries, sizeof(typeEntries));
Type luax_type(lua_State * L, int idx)
{
Type t = INVALID_ID;
types.find(luaL_checkstring(L, idx), t);
return t;
}
} // love