mirror of
https://github.com/love2d/love.git
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235 lines
5.3 KiB
C++
235 lines
5.3 KiB
C++
/**
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* Copyright (c) 2006-2018 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "Buffer.h"
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#include "common/Exception.h"
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#include "graphics/vertex.h"
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#include <cstdlib>
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#include <cstring>
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#include <algorithm>
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#include <limits>
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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Buffer::Buffer(size_t size, const void *data, BufferType type, vertex::Usage usage, uint32 mapflags)
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: love::graphics::Buffer(size, type, usage, mapflags)
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, vbo(0)
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, memory_map(nullptr)
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, modified_offset(0)
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, modified_size(0)
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{
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target = OpenGL::getGLBufferType(type);
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try
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{
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memory_map = new char[size];
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}
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catch (std::bad_alloc &)
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{
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throw love::Exception("Out of memory.");
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}
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if (data != nullptr)
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memcpy(memory_map, data, size);
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if (!load(data != nullptr))
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{
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delete[] memory_map;
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throw love::Exception("Could not load vertex buffer (out of VRAM?)");
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}
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}
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Buffer::~Buffer()
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{
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if (vbo != 0)
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unload();
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delete[] memory_map;
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}
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void *Buffer::map()
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{
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if (is_mapped)
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return memory_map;
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is_mapped = true;
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modified_offset = 0;
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modified_size = 0;
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return memory_map;
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}
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void Buffer::unmapStatic(size_t offset, size_t size)
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{
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if (size == 0)
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return;
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// Upload the mapped data to the buffer.
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gl.bindBuffer(type, vbo);
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glBufferSubData(target, (GLintptr) offset, (GLsizeiptr) size, memory_map + offset);
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}
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void Buffer::unmapStream()
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{
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GLenum glusage = OpenGL::getGLBufferUsage(getUsage());
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// "orphan" current buffer to avoid implicit synchronisation on the GPU:
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// http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf
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gl.bindBuffer(type, vbo);
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glBufferData(target, (GLsizeiptr) getSize(), nullptr, glusage);
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#if LOVE_WINDOWS
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// TODO: Verify that this codepath is a useful optimization.
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if (gl.getVendor() == OpenGL::VENDOR_INTEL)
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glBufferData(target, (GLsizeiptr) getSize(), memory_map, glusage);
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else
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#endif
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glBufferSubData(target, 0, (GLsizeiptr) getSize(), memory_map);
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}
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void Buffer::unmap()
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{
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if (!is_mapped)
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return;
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if ((map_flags & MAP_EXPLICIT_RANGE_MODIFY) != 0)
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{
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modified_offset = std::min(modified_offset, getSize() - 1);
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modified_size = std::min(modified_size, getSize() - modified_offset);
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}
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else
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{
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modified_offset = 0;
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modified_size = getSize();
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}
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if (modified_size > 0)
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{
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switch (getUsage())
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{
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case vertex::USAGE_STATIC:
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unmapStatic(modified_offset, modified_size);
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break;
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case vertex::USAGE_STREAM:
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unmapStream();
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break;
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case vertex::USAGE_DYNAMIC:
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default:
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// It's probably more efficient to treat it like a streaming buffer if
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// at least a third of its contents have been modified during the map().
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if (modified_size >= getSize() / 3)
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unmapStream();
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else
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unmapStatic(modified_offset, modified_size);
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break;
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}
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}
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modified_offset = 0;
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modified_size = 0;
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is_mapped = false;
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}
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void Buffer::setMappedRangeModified(size_t offset, size_t modifiedsize)
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{
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if (!is_mapped || !(map_flags & MAP_EXPLICIT_RANGE_MODIFY))
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return;
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// We're being conservative right now by internally marking the whole range
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// from the start of section a to the end of section b as modified if both
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// a and b are marked as modified.
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size_t old_range_end = modified_offset + modified_size;
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modified_offset = std::min(modified_offset, offset);
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size_t new_range_end = std::max(offset + modifiedsize, old_range_end);
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modified_size = new_range_end - modified_offset;
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}
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void Buffer::fill(size_t offset, size_t size, const void *data)
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{
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memcpy(memory_map + offset, data, size);
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if (is_mapped)
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setMappedRangeModified(offset, size);
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else
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{
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gl.bindBuffer(type, vbo);
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glBufferSubData(target, (GLintptr) offset, (GLsizeiptr) size, data);
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}
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}
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ptrdiff_t Buffer::getHandle() const
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{
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return vbo;
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}
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void Buffer::copyTo(size_t offset, size_t size, love::graphics::Buffer *other, size_t otheroffset)
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{
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other->fill(otheroffset, size, memory_map + offset);
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}
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bool Buffer::loadVolatile()
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{
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return load(true);
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}
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void Buffer::unloadVolatile()
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{
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unload();
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}
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bool Buffer::load(bool restore)
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{
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glGenBuffers(1, &vbo);
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gl.bindBuffer(type, vbo);
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while (glGetError() != GL_NO_ERROR)
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/* Clear the error buffer. */;
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// Copy the old buffer only if 'restore' was requested.
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const GLvoid *src = restore ? memory_map : nullptr;
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// Note that if 'src' is '0', no data will be copied.
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glBufferData(target, (GLsizeiptr) getSize(), src, OpenGL::getGLBufferUsage(getUsage()));
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return (glGetError() == GL_NO_ERROR);
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}
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void Buffer::unload()
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{
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is_mapped = false;
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gl.deleteBuffer(vbo);
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vbo = 0;
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}
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} // opengl
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} // graphics
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} // love
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