Bart van Strien
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e80247c191
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Happy new year! ✨
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2018-01-03 19:47:35 +01:00 |
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Alex Szpakowski
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b6ecdb7c78
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SpriteBatches/Text objects/ParticleSystems: use glBufferData+glBufferSubData instead of glBufferData+glBufferData for orphaning streaming vertex data, on most platforms. Apparently some Android drivers have a problem with the latter.
--HG--
branch : minor
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2017-09-03 23:41:35 -03:00 |
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Alex Szpakowski
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d990044288
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love.graphics internal Buffer objects are no longer OpenGL-specific.
--HG--
branch : minor
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2017-01-28 19:26:57 -04:00 |
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