Files
love/src/modules/joystick/sdl/wrap_Joystick.cpp
T

186 lines
3.7 KiB
C++

/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_Joystick.h"
namespace love
{
namespace joystick
{
namespace sdl
{
static Joystick *instance = 0;
int w_reload(lua_State *L)
{
try
{
instance->reload();
}
catch(love::Exception &e)
{
return luaL_error(L, "%s", e.what());
}
return 0;
}
int w_getJoystickCount(lua_State *L)
{
lua_pushinteger(L, instance->getJoystickCount());
return 1;
}
int w_getName(lua_State *L)
{
int index = luaL_checkint(L, 1)-1;
lua_pushstring(L, instance->getName(index));
return 1;
}
int w_getAxisCount(lua_State *L)
{
int index = luaL_checkint(L, 1)-1;
lua_pushinteger(L, instance->getAxisCount(index));
return 1;
}
int w_getBallCount(lua_State *L)
{
int index = luaL_checkint(L, 1)-1;
lua_pushinteger(L, instance->getBallCount(index));
return 1;
}
int w_getButtonCount(lua_State *L)
{
int index = luaL_checkint(L, 1)-1;
lua_pushinteger(L, instance->getButtonCount(index));
return 1;
}
int w_getHatCount(lua_State *L)
{
int index = luaL_checkint(L, 1)-1;
lua_pushinteger(L, instance->getHatCount(index));
return 1;
}
int w_getAxis(lua_State *L)
{
int index = luaL_checkint(L, 1)-1;
int axis = luaL_checkint(L, 2)-1;
lua_pushnumber(L, instance->getAxis(index, axis));
return 1;
}
int w_getAxes(lua_State *L)
{
return instance->getAxes(L);
}
int w_getBall(lua_State *L)
{
return instance->getBall(L);
}
int w_isDown(lua_State *L)
{
int index = luaL_checkint(L, 1)-1;
unsigned int num = lua_gettop(L);
int *buttonlist = new int[num];
unsigned int counter = 0;
for (unsigned int i = 1; i < num; i++)
{
buttonlist[counter++] = (int) luaL_checknumber(L, i+1)-1;
}
buttonlist[counter] = -1;
luax_pushboolean(L, instance->isDown(index, buttonlist));
delete[] buttonlist;
return 1;
}
int w_getHat(lua_State *L)
{
int index = luaL_checkint(L, 1)-1;
int hat = luaL_checkint(L, 2)-1;
Joystick::Hat h = instance->getHat(index, hat);
const char *direction = "";
Joystick::getConstant(h, direction);
lua_pushstring(L, direction);
return 1;
}
// List of functions to wrap.
static const luaL_Reg functions[] =
{
{ "reload", w_reload },
{ "getJoystickCount", w_getJoystickCount },
{ "getName", w_getName },
{ "getAxisCount", w_getAxisCount },
{ "getBallCount", w_getBallCount },
{ "getButtonCount", w_getButtonCount },
{ "getHatCount", w_getHatCount },
{ "getAxis", w_getAxis },
{ "getAxes", w_getAxes },
{ "getBall", w_getBall },
{ "isDown", w_isDown },
{ "getHat", w_getHat },
{ 0, 0 }
};
extern "C" int luaopen_love_joystick(lua_State *L)
{
if (instance == 0)
{
try
{
instance = new Joystick();
}
catch(Exception &e)
{
return luaL_error(L, e.what());
}
}
else
instance->retain();
WrappedModule w;
w.module = instance;
w.name = "joystick";
w.flags = MODULE_T;
w.functions = functions;
w.types = 0;
return luax_register_module(L, w);
}
} // sdl
} // joystick
} // love