/** * Copyright (c) 2006-2013 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "wrap_Joystick.h" namespace love { namespace joystick { namespace sdl { static Joystick *instance = 0; int w_reload(lua_State *L) { try { instance->reload(); } catch(love::Exception &e) { return luaL_error(L, "%s", e.what()); } return 0; } int w_getJoystickCount(lua_State *L) { lua_pushinteger(L, instance->getJoystickCount()); return 1; } int w_getName(lua_State *L) { int index = luaL_checkint(L, 1)-1; lua_pushstring(L, instance->getName(index)); return 1; } int w_getAxisCount(lua_State *L) { int index = luaL_checkint(L, 1)-1; lua_pushinteger(L, instance->getAxisCount(index)); return 1; } int w_getBallCount(lua_State *L) { int index = luaL_checkint(L, 1)-1; lua_pushinteger(L, instance->getBallCount(index)); return 1; } int w_getButtonCount(lua_State *L) { int index = luaL_checkint(L, 1)-1; lua_pushinteger(L, instance->getButtonCount(index)); return 1; } int w_getHatCount(lua_State *L) { int index = luaL_checkint(L, 1)-1; lua_pushinteger(L, instance->getHatCount(index)); return 1; } int w_getAxis(lua_State *L) { int index = luaL_checkint(L, 1)-1; int axis = luaL_checkint(L, 2)-1; lua_pushnumber(L, instance->getAxis(index, axis)); return 1; } int w_getAxes(lua_State *L) { return instance->getAxes(L); } int w_getBall(lua_State *L) { return instance->getBall(L); } int w_isDown(lua_State *L) { int index = luaL_checkint(L, 1)-1; unsigned int num = lua_gettop(L); int *buttonlist = new int[num]; unsigned int counter = 0; for (unsigned int i = 1; i < num; i++) { buttonlist[counter++] = (int) luaL_checknumber(L, i+1)-1; } buttonlist[counter] = -1; luax_pushboolean(L, instance->isDown(index, buttonlist)); delete[] buttonlist; return 1; } int w_getHat(lua_State *L) { int index = luaL_checkint(L, 1)-1; int hat = luaL_checkint(L, 2)-1; Joystick::Hat h = instance->getHat(index, hat); const char *direction = ""; Joystick::getConstant(h, direction); lua_pushstring(L, direction); return 1; } // List of functions to wrap. static const luaL_Reg functions[] = { { "reload", w_reload }, { "getJoystickCount", w_getJoystickCount }, { "getName", w_getName }, { "getAxisCount", w_getAxisCount }, { "getBallCount", w_getBallCount }, { "getButtonCount", w_getButtonCount }, { "getHatCount", w_getHatCount }, { "getAxis", w_getAxis }, { "getAxes", w_getAxes }, { "getBall", w_getBall }, { "isDown", w_isDown }, { "getHat", w_getHat }, { 0, 0 } }; extern "C" int luaopen_love_joystick(lua_State *L) { if (instance == 0) { try { instance = new Joystick(); } catch(Exception &e) { return luaL_error(L, e.what()); } } else instance->retain(); WrappedModule w; w.module = instance; w.name = "joystick"; w.flags = MODULE_T; w.functions = functions; w.types = 0; return luax_register_module(L, w); } } // sdl } // joystick } // love