mirror of
https://github.com/love2d/love.git
synced 2026-08-12 16:40:57 +02:00
1790 lines
43 KiB
C++
1790 lines
43 KiB
C++
/**
|
|
* Copyright (c) 2006-2024 LOVE Development Team
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
**/
|
|
|
|
// LOVE
|
|
#include "common/config.h"
|
|
#include "graphics/Graphics.h"
|
|
#ifdef LOVE_GRAPHICS_VULKAN
|
|
# include "graphics/vulkan/Graphics.h"
|
|
# include "graphics/vulkan/Vulkan.h"
|
|
#endif
|
|
#include "Window.h"
|
|
|
|
#ifdef LOVE_ANDROID
|
|
#include "common/android.h"
|
|
#endif
|
|
|
|
#ifdef LOVE_IOS
|
|
#include "common/ios.h"
|
|
#endif
|
|
|
|
// C++
|
|
#include <iostream>
|
|
#include <vector>
|
|
#include <algorithm>
|
|
|
|
// C
|
|
#include <cstdio>
|
|
|
|
// SDL
|
|
#if !SDL_VERSION_ATLEAST(3, 0, 0)
|
|
#include <SDL_syswm.h>
|
|
#endif
|
|
|
|
#ifdef LOVE_GRAPHICS_VULKAN
|
|
#include <SDL_vulkan.h>
|
|
#endif
|
|
|
|
#if defined(LOVE_WINDOWS)
|
|
#define WIN32_LEAN_AND_MEAN
|
|
#include <windows.h>
|
|
#include <dwmapi.h>
|
|
#include <VersionHelpers.h>
|
|
#elif defined(LOVE_MACOS)
|
|
#include "common/macos.h"
|
|
#endif
|
|
|
|
#ifndef APIENTRY
|
|
#define APIENTRY
|
|
#endif
|
|
|
|
#ifndef SDL_HINT_WINDOWS_DPI_SCALING
|
|
#define SDL_HINT_WINDOWS_DPI_SCALING "SDL_WINDOWS_DPI_SCALING"
|
|
#endif
|
|
|
|
namespace love
|
|
{
|
|
namespace window
|
|
{
|
|
|
|
// See src/modules/window/Window.cpp.
|
|
void setHighDPIAllowedImplementation(bool enable)
|
|
{
|
|
#if defined(LOVE_WINDOWS)
|
|
// Windows uses a different API than SDL_WINDOW_ALLOW_HIGHDPI.
|
|
// This must be set before the video subsystem is initialized.
|
|
SDL_SetHint(SDL_HINT_WINDOWS_DPI_SCALING, enable ? "1" : "0");
|
|
#else
|
|
LOVE_UNUSED(enable);
|
|
#endif
|
|
}
|
|
|
|
namespace sdl
|
|
{
|
|
|
|
Window::Window()
|
|
: love::window::Window("love.window.sdl")
|
|
, open(false)
|
|
, mouseGrabbed(false)
|
|
, window(nullptr)
|
|
, glcontext(nullptr)
|
|
#ifdef LOVE_GRAPHICS_METAL
|
|
, metalView(nullptr)
|
|
#endif
|
|
, displayedWindowError(false)
|
|
, contextAttribs()
|
|
{
|
|
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
|
|
throw love::Exception("Could not initialize SDL video subsystem (%s)", SDL_GetError());
|
|
|
|
// Make sure the screensaver doesn't activate by default.
|
|
setDisplaySleepEnabled(false);
|
|
}
|
|
|
|
Window::~Window()
|
|
{
|
|
close(false);
|
|
graphics.set(nullptr);
|
|
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
|
}
|
|
|
|
void Window::setGraphics(graphics::Graphics *graphics)
|
|
{
|
|
this->graphics.set(graphics);
|
|
}
|
|
|
|
void Window::setGLFramebufferAttributes(bool sRGB)
|
|
{
|
|
// Set GL window / framebuffer attributes.
|
|
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
|
SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 0);
|
|
|
|
// Always use 24/8 depth/stencil.
|
|
// Changing this after initial window creation would need the context to be
|
|
// destroyed and recreated, which we really don't want.
|
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
|
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
|
|
|
|
// Backbuffer MSAA is handled by the love.graphics implementation.
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, sRGB ? 1 : 0);
|
|
|
|
#if defined(LOVE_WINDOWS)
|
|
// Avoid the Microsoft OpenGL 1.1 software renderer on Windows. Apparently
|
|
// older Intel drivers like to use it as a fallback when requesting some
|
|
// unsupported framebuffer attribute values, rather than properly failing.
|
|
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
|
|
#endif
|
|
}
|
|
|
|
void Window::setGLContextAttributes(const ContextAttribs &attribs)
|
|
{
|
|
int profilemask = 0;
|
|
int contextflags = 0;
|
|
|
|
if (attribs.gles)
|
|
profilemask = SDL_GL_CONTEXT_PROFILE_ES;
|
|
else if (attribs.versionMajor * 10 + attribs.versionMinor >= 32)
|
|
profilemask |= SDL_GL_CONTEXT_PROFILE_CORE;
|
|
else if (attribs.debug)
|
|
profilemask = SDL_GL_CONTEXT_PROFILE_COMPATIBILITY;
|
|
|
|
if (attribs.debug)
|
|
contextflags |= SDL_GL_CONTEXT_DEBUG_FLAG;
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, attribs.versionMajor);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, attribs.versionMinor);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profilemask);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, contextflags);
|
|
}
|
|
|
|
bool Window::checkGLVersion(const ContextAttribs &attribs, std::string &outversion)
|
|
{
|
|
typedef unsigned char GLubyte;
|
|
typedef unsigned int GLenum;
|
|
typedef const GLubyte *(APIENTRY *glGetStringPtr)(GLenum name);
|
|
const GLenum GL_VENDOR_ENUM = 0x1F00;
|
|
const GLenum GL_RENDERER_ENUM = 0x1F01;
|
|
const GLenum GL_VERSION_ENUM = 0x1F02;
|
|
|
|
// We don't have OpenGL headers or an automatic OpenGL function loader in
|
|
// this module, so we have to get the glGetString function pointer ourselves.
|
|
glGetStringPtr glGetStringFunc = (glGetStringPtr) SDL_GL_GetProcAddress("glGetString");
|
|
if (!glGetStringFunc)
|
|
return false;
|
|
|
|
const char *glversion = (const char *) glGetStringFunc(GL_VERSION_ENUM);
|
|
if (!glversion)
|
|
return false;
|
|
|
|
outversion = glversion;
|
|
|
|
const char *glrenderer = (const char *) glGetStringFunc(GL_RENDERER_ENUM);
|
|
if (glrenderer)
|
|
outversion += " - " + std::string(glrenderer);
|
|
|
|
const char *glvendor = (const char *) glGetStringFunc(GL_VENDOR_ENUM);
|
|
if (glvendor)
|
|
outversion += " (" + std::string(glvendor) + ")";
|
|
|
|
int glmajor = 0;
|
|
int glminor = 0;
|
|
|
|
// glGetString(GL_VERSION) returns a string with the format "major.minor",
|
|
// or "OpenGL ES major.minor" in GLES contexts.
|
|
const char *format = "%d.%d";
|
|
if (attribs.gles)
|
|
format = "OpenGL ES %d.%d";
|
|
|
|
if (sscanf(glversion, format, &glmajor, &glminor) != 2)
|
|
return false;
|
|
|
|
if (glmajor < attribs.versionMajor
|
|
|| (glmajor == attribs.versionMajor && glminor < attribs.versionMinor))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
std::vector<Window::ContextAttribs> Window::getContextAttribsList() const
|
|
{
|
|
// If we already have a set of context attributes that we know work, just
|
|
// return that. love.graphics doesn't really support switching GL versions
|
|
// after the first initialization.
|
|
if (contextAttribs.versionMajor > 0)
|
|
return std::vector<ContextAttribs>{contextAttribs};
|
|
|
|
bool preferGLES = false;
|
|
|
|
#ifdef LOVE_GRAPHICS_USE_OPENGLES
|
|
preferGLES = true;
|
|
#endif
|
|
|
|
const char *curdriver = SDL_GetCurrentVideoDriver();
|
|
const char *glesdrivers[] = {"RPI", "Android", "uikit", "winrt", "emscripten"};
|
|
|
|
// We always want to try OpenGL ES first on certain video backends.
|
|
for (const char *glesdriver : glesdrivers)
|
|
{
|
|
if (curdriver && strstr(curdriver, glesdriver) == curdriver)
|
|
{
|
|
preferGLES = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
const char *gleshint = SDL_GetHint("LOVE_GRAPHICS_USE_OPENGLES");
|
|
if (gleshint != nullptr)
|
|
preferGLES = (gleshint != nullptr && gleshint[0] != '0');
|
|
|
|
// Do we want a debug context?
|
|
bool debug = love::graphics::isDebugEnabled();
|
|
|
|
const char *preferGL2hint = SDL_GetHint("LOVE_GRAPHICS_USE_GL2");
|
|
bool preferGL2 = (preferGL2hint != nullptr && preferGL2hint[0] != '0');
|
|
|
|
const char *preferGL3hint = SDL_GetHint("LOVE_GRAPHICS_USE_GL3");
|
|
bool preferGL3 = (preferGL3hint != nullptr && preferGL3hint[0] != '0');
|
|
|
|
std::vector<ContextAttribs> glcontexts =
|
|
{
|
|
{4, 3, false, debug},
|
|
{3, 3, false, debug},
|
|
{2, 1, false, debug},
|
|
};
|
|
|
|
std::vector<ContextAttribs> glescontexts =
|
|
{
|
|
{3, 2, true, debug},
|
|
{3, 0, true, debug},
|
|
{2, 0, true, debug}
|
|
};
|
|
|
|
if (preferGL2)
|
|
{
|
|
std::swap(glcontexts[0], glcontexts[2]);
|
|
std::swap(glescontexts[0], glescontexts[2]);
|
|
}
|
|
else if (preferGL3)
|
|
{
|
|
std::swap(glcontexts[0], glcontexts[1]);
|
|
std::swap(glescontexts[0], glescontexts[1]);
|
|
}
|
|
|
|
std::vector<ContextAttribs> attribslist;
|
|
|
|
if (preferGLES)
|
|
{
|
|
attribslist.insert(attribslist.end(), glescontexts.begin(), glescontexts.end());
|
|
attribslist.insert(attribslist.end(), glcontexts.begin(), glcontexts.end());
|
|
}
|
|
else
|
|
{
|
|
attribslist.insert(attribslist.end(), glcontexts.begin(), glcontexts.end());
|
|
attribslist.insert(attribslist.end(), glescontexts.begin(), glescontexts.end());
|
|
}
|
|
|
|
return attribslist;
|
|
}
|
|
|
|
bool Window::createWindowAndContext(int x, int y, int w, int h, Uint32 windowflags, graphics::Renderer renderer)
|
|
{
|
|
bool needsglcontext = (windowflags & SDL_WINDOW_OPENGL) != 0;
|
|
#ifdef LOVE_GRAPHICS_METAL
|
|
bool needsmetalview = (windowflags & SDL_WINDOW_METAL) != 0;
|
|
#endif
|
|
|
|
std::string windowerror;
|
|
std::string contexterror;
|
|
std::string glversion;
|
|
|
|
// Unfortunately some OpenGL context settings are part of the internal
|
|
// window state in the Windows and Linux SDL backends, so we have to
|
|
// recreate the window when we want to change those settings...
|
|
// Also, apparently some Intel drivers on Windows give back a Microsoft
|
|
// OpenGL 1.1 software renderer context when high MSAA values are requested!
|
|
|
|
const auto create = [&](const ContextAttribs *attribs) -> bool
|
|
{
|
|
if (glcontext)
|
|
{
|
|
SDL_GL_DeleteContext(glcontext);
|
|
glcontext = nullptr;
|
|
}
|
|
|
|
#ifdef LOVE_GRAPHICS_METAL
|
|
if (metalView)
|
|
{
|
|
SDL_Metal_DestroyView(metalView);
|
|
metalView = nullptr;
|
|
}
|
|
#endif
|
|
|
|
if (window)
|
|
{
|
|
SDL_DestroyWindow(window);
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
SDL_FlushEvents(SDL_EVENT_WINDOW_FIRST, SDL_EVENT_WINDOW_LAST);
|
|
#else
|
|
SDL_FlushEvent(SDL_WINDOWEVENT);
|
|
#endif
|
|
window = nullptr;
|
|
}
|
|
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
window = SDL_CreateWindow(title.c_str(), w, h, windowflags);
|
|
#else
|
|
window = SDL_CreateWindow(title.c_str(), x, y, w, h, windowflags);
|
|
#endif
|
|
|
|
if (!window)
|
|
{
|
|
windowerror = std::string(SDL_GetError());
|
|
return false;
|
|
}
|
|
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
SDL_SetWindowPosition(window, x, y);
|
|
#endif
|
|
|
|
if (attribs != nullptr && renderer == love::graphics::Renderer::RENDERER_OPENGL)
|
|
{
|
|
#ifdef LOVE_MACOS
|
|
love::macos::setWindowSRGBColorSpace(window);
|
|
#endif
|
|
|
|
glcontext = SDL_GL_CreateContext(window);
|
|
|
|
if (!glcontext)
|
|
contexterror = std::string(SDL_GetError());
|
|
|
|
// Make sure the context's version is at least what we requested.
|
|
if (glcontext && !checkGLVersion(*attribs, glversion))
|
|
{
|
|
SDL_GL_DeleteContext(glcontext);
|
|
glcontext = nullptr;
|
|
}
|
|
|
|
if (!glcontext)
|
|
{
|
|
SDL_DestroyWindow(window);
|
|
window = nullptr;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
};
|
|
|
|
if (renderer == graphics::RENDERER_OPENGL)
|
|
{
|
|
std::vector<ContextAttribs> attribslist = getContextAttribsList();
|
|
|
|
// Try each context profile in order.
|
|
for (ContextAttribs attribs : attribslist)
|
|
{
|
|
bool curSRGB = love::graphics::isGammaCorrect();
|
|
|
|
setGLFramebufferAttributes(curSRGB);
|
|
setGLContextAttributes(attribs);
|
|
|
|
windowerror.clear();
|
|
contexterror.clear();
|
|
|
|
create(&attribs);
|
|
|
|
if (!window && curSRGB)
|
|
{
|
|
// The sRGB setting could have caused the failure.
|
|
setGLFramebufferAttributes(false);
|
|
if (create(&attribs))
|
|
curSRGB = false;
|
|
}
|
|
|
|
if (window && glcontext)
|
|
{
|
|
// Store the successful context attributes so we can re-use them in
|
|
// subsequent calls to createWindowAndContext.
|
|
contextAttribs = attribs;
|
|
love::graphics::setGammaCorrect(curSRGB);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
#ifdef LOVE_GRAPHICS_METAL
|
|
else if (renderer == graphics::RENDERER_METAL)
|
|
{
|
|
if (create(nullptr) && window != nullptr)
|
|
metalView = SDL_Metal_CreateView(window);
|
|
|
|
if (metalView == nullptr && window != nullptr)
|
|
{
|
|
contexterror = SDL_GetError();
|
|
SDL_DestroyWindow(window);
|
|
window = nullptr;
|
|
}
|
|
}
|
|
#endif
|
|
else
|
|
{
|
|
create(nullptr);
|
|
}
|
|
|
|
bool failed = window == nullptr;
|
|
failed |= (needsglcontext && !glcontext);
|
|
#ifdef LOVE_GRAPHICS_METAL
|
|
failed |= (needsmetalview && !metalView);
|
|
#endif
|
|
|
|
if (failed)
|
|
{
|
|
std::string title = "Unable to create renderer";
|
|
std::string message = "This program requires a graphics card and video drivers which support OpenGL 2.1 or OpenGL ES 2.";
|
|
|
|
if (!glversion.empty())
|
|
message += "\n\nDetected OpenGL version:\n" + glversion;
|
|
else if (!contexterror.empty())
|
|
message += "\n\nRenderer context creation error: " + contexterror;
|
|
else if (!windowerror.empty())
|
|
message += "\n\nSDL window creation error: " + windowerror;
|
|
|
|
std::cerr << title << std::endl << message << std::endl;
|
|
|
|
// Display a message box with the error, but only once.
|
|
if (!displayedWindowError)
|
|
{
|
|
showMessageBox(title, message, MESSAGEBOX_ERROR, false);
|
|
displayedWindowError = true;
|
|
}
|
|
|
|
close();
|
|
return false;
|
|
}
|
|
|
|
open = true;
|
|
return true;
|
|
}
|
|
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
struct SDLDisplayIDs
|
|
{
|
|
SDLDisplayIDs()
|
|
{
|
|
ids = SDL_GetDisplays(&count);
|
|
}
|
|
|
|
~SDLDisplayIDs()
|
|
{
|
|
if (ids)
|
|
SDL_free(ids);
|
|
}
|
|
|
|
int count = 0;
|
|
SDL_DisplayID *ids = nullptr;
|
|
};
|
|
|
|
static SDL_DisplayID GetSDLDisplayIDForIndex(int displayindex)
|
|
{
|
|
SDLDisplayIDs displayids;
|
|
if (displayindex < 0 || displayindex >= displayids.count)
|
|
return (SDL_DisplayID) 0;
|
|
return displayids.ids[displayindex];
|
|
}
|
|
#endif
|
|
|
|
bool Window::setWindow(int width, int height, WindowSettings *settings)
|
|
{
|
|
if (!graphics.get())
|
|
graphics.set(Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS));
|
|
|
|
if (graphics.get() && graphics->isRenderTargetActive())
|
|
throw love::Exception("love.window.setMode cannot be called while a render target is active in love.graphics.");
|
|
|
|
auto renderer = graphics != nullptr ? graphics->getRenderer() : graphics::RENDERER_NONE;
|
|
|
|
if (isOpen())
|
|
updateSettings(this->settings, false);
|
|
|
|
WindowSettings f;
|
|
|
|
if (settings)
|
|
f = *settings;
|
|
|
|
f.minwidth = std::max(f.minwidth, 1);
|
|
f.minheight = std::max(f.minheight, 1);
|
|
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
SDLDisplayIDs displays;
|
|
int displaycount = displays.count;
|
|
#else
|
|
int displaycount = getDisplayCount();
|
|
#endif
|
|
|
|
f.displayindex = std::min(std::max(f.displayindex, 0), displaycount - 1);
|
|
|
|
// Use the desktop resolution if a width or height of 0 is specified.
|
|
if (width == 0 || height == 0)
|
|
{
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
const SDL_DisplayMode *mode = SDL_GetDesktopDisplayMode(displays.ids[f.displayindex]);
|
|
width = mode->w;
|
|
height = mode->h;
|
|
#else
|
|
SDL_DisplayMode mode = {};
|
|
SDL_GetDesktopDisplayMode(f.displayindex, &mode);
|
|
width = mode.w;
|
|
height = mode.h;
|
|
#endif
|
|
}
|
|
|
|
// On Android, disable fullscreen first on window creation so it's
|
|
// possible to change the orientation by specifying portait width and
|
|
// height, otherwise SDL will pick the current orientation dimensions when
|
|
// fullscreen flag is set. Don't worry, we'll set it back later when user
|
|
// also requested fullscreen after the window is created.
|
|
// See https://github.com/love2d/love-android/issues/196
|
|
#ifdef LOVE_ANDROID
|
|
bool fullscreen = f.fullscreen;
|
|
|
|
f.fullscreen = false;
|
|
f.fstype = FULLSCREEN_DESKTOP;
|
|
#endif
|
|
|
|
int x = f.x;
|
|
int y = f.y;
|
|
|
|
if (f.useposition)
|
|
{
|
|
// The position needs to be in the global coordinate space.
|
|
SDL_Rect displaybounds = {};
|
|
SDL_GetDisplayBounds(f.displayindex, &displaybounds);
|
|
x += displaybounds.x;
|
|
y += displaybounds.y;
|
|
}
|
|
else
|
|
{
|
|
if (f.centered)
|
|
x = y = SDL_WINDOWPOS_CENTERED_DISPLAY(f.displayindex);
|
|
else
|
|
x = y = SDL_WINDOWPOS_UNDEFINED_DISPLAY(f.displayindex);
|
|
}
|
|
|
|
Uint32 sdlflags = 0;
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
const SDL_DisplayMode *fsmode = nullptr;
|
|
#endif
|
|
|
|
if (f.fullscreen)
|
|
{
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
sdlflags |= SDL_WINDOW_FULLSCREEN;
|
|
|
|
if (f.fstype == FULLSCREEN_EXCLUSIVE)
|
|
{
|
|
SDL_DisplayID display = displays.ids[f.displayindex];
|
|
fsmode = SDL_GetClosestFullscreenDisplayMode(display, width, height, 0, isHighDPIAllowed());
|
|
if (fsmode == nullptr)
|
|
{
|
|
// GetClosestDisplayMode will fail if we request a size larger
|
|
// than the largest available display mode, so we'll try to use
|
|
// the largest (first) mode in that case.
|
|
int modecount = 0;
|
|
const SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(display, &modecount);
|
|
fsmode = modecount > 0 ? modes[0] : nullptr;
|
|
SDL_free(modes);
|
|
if (fsmode == nullptr)
|
|
return false;
|
|
}
|
|
}
|
|
#else
|
|
if (f.fstype == FULLSCREEN_EXCLUSIVE)
|
|
{
|
|
SDL_DisplayMode fsmode = {0, width, height, 0, nullptr};
|
|
|
|
// Fullscreen window creation will bug out if no mode can be used.
|
|
if (SDL_GetClosestDisplayMode(f.displayindex, &fsmode, &fsmode) == nullptr)
|
|
{
|
|
// GetClosestDisplayMode will fail if we request a size larger
|
|
// than the largest available display mode, so we'll try to use
|
|
// the largest (first) mode in that case.
|
|
if (SDL_GetDisplayMode(f.displayindex, 0, &fsmode) < 0)
|
|
return false;
|
|
}
|
|
|
|
sdlflags |= SDL_WINDOW_FULLSCREEN;
|
|
width = fsmode.w;
|
|
height = fsmode.h;
|
|
}
|
|
else
|
|
{
|
|
sdlflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
bool needsetmode = false;
|
|
|
|
if (renderer != windowRenderer && isOpen())
|
|
close();
|
|
|
|
if (isOpen())
|
|
{
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
SDL_SetWindowFullscreenMode(window, fsmode);
|
|
if (SDL_SetWindowFullscreen(window, (sdlflags & SDL_WINDOW_FULLSCREEN) != 0) == 0 && renderer == graphics::RENDERER_OPENGL)
|
|
#else
|
|
if (SDL_SetWindowFullscreen(window, sdlflags) == 0 && renderer == graphics::RENDERER_OPENGL)
|
|
#endif
|
|
SDL_GL_MakeCurrent(window, glcontext);
|
|
|
|
if (!f.fullscreen)
|
|
SDL_SetWindowSize(window, width, height);
|
|
|
|
if (this->settings.resizable != f.resizable)
|
|
SDL_SetWindowResizable(window, f.resizable ? SDL_TRUE : SDL_FALSE);
|
|
|
|
if (this->settings.borderless != f.borderless)
|
|
SDL_SetWindowBordered(window, f.borderless ? SDL_FALSE : SDL_TRUE);
|
|
}
|
|
else
|
|
{
|
|
if (renderer == graphics::RENDERER_OPENGL)
|
|
sdlflags |= SDL_WINDOW_OPENGL;
|
|
#ifdef LOVE_GRAPHICS_METAL
|
|
if (renderer == graphics::RENDERER_METAL)
|
|
sdlflags |= SDL_WINDOW_METAL;
|
|
#endif
|
|
|
|
if (renderer == graphics::RENDERER_VULKAN)
|
|
sdlflags |= SDL_WINDOW_VULKAN;
|
|
|
|
if (f.resizable)
|
|
sdlflags |= SDL_WINDOW_RESIZABLE;
|
|
|
|
if (f.borderless)
|
|
sdlflags |= SDL_WINDOW_BORDERLESS;
|
|
|
|
// Note: this flag is ignored on Windows.
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
if (isHighDPIAllowed())
|
|
sdlflags |= SDL_WINDOW_HIGH_PIXEL_DENSITY;
|
|
#else
|
|
if (isHighDPIAllowed())
|
|
sdlflags |= SDL_WINDOW_ALLOW_HIGHDPI;
|
|
#endif
|
|
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
Uint32 createflags = sdlflags & (~SDL_WINDOW_FULLSCREEN);
|
|
|
|
if (!createWindowAndContext(x, y, width, height, createflags, renderer))
|
|
return false;
|
|
|
|
if (f.fullscreen)
|
|
{
|
|
SDL_SetWindowFullscreenMode(window, fsmode);
|
|
SDL_SetWindowFullscreen(window, SDL_TRUE);
|
|
}
|
|
#else
|
|
if (!createWindowAndContext(x, y, width, height, sdlflags, renderer))
|
|
return false;
|
|
#endif
|
|
|
|
needsetmode = true;
|
|
}
|
|
|
|
// Make sure the window keeps any previously set icon.
|
|
setIcon(icon.get());
|
|
|
|
// Make sure the mouse keeps its previous grab setting.
|
|
setMouseGrab(mouseGrabbed);
|
|
|
|
// Enforce minimum window dimensions.
|
|
SDL_SetWindowMinimumSize(window, f.minwidth, f.minheight);
|
|
|
|
if (this->settings.displayindex != f.displayindex || f.useposition || f.centered)
|
|
SDL_SetWindowPosition(window, x, y);
|
|
|
|
SDL_RaiseWindow(window);
|
|
|
|
setVSync(f.vsync);
|
|
|
|
updateSettings(f, false);
|
|
|
|
windowRenderer = renderer;
|
|
|
|
if (graphics.get())
|
|
{
|
|
double scaledw, scaledh;
|
|
fromPixels((double) pixelWidth, (double) pixelHeight, scaledw, scaledh);
|
|
|
|
if (needsetmode)
|
|
{
|
|
void *context = nullptr;
|
|
if (renderer == graphics::RENDERER_OPENGL)
|
|
context = (void *) glcontext;
|
|
#ifdef LOVE_GRAPHICS_METAL
|
|
if (renderer == graphics::RENDERER_METAL && metalView)
|
|
context = (void *) SDL_Metal_GetLayer(metalView);
|
|
#endif
|
|
|
|
graphics->setMode(context, (int) scaledw, (int) scaledh, pixelWidth, pixelHeight, f.stencil, f.depth, f.msaa);
|
|
this->settings.msaa = graphics->getBackbufferMSAA();
|
|
}
|
|
else
|
|
{
|
|
graphics->backbufferChanged((int) scaledw, (int) scaledh, pixelWidth, pixelHeight, f.stencil, f.depth, f.msaa);
|
|
}
|
|
}
|
|
|
|
// Set fullscreen when user requested it before.
|
|
// See above for explanation.
|
|
#ifdef LOVE_ANDROID
|
|
setFullscreen(fullscreen);
|
|
love::android::setImmersive(fullscreen);
|
|
#endif
|
|
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
SDL_SyncWindow(window);
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Window::onSizeChanged(int width, int height)
|
|
{
|
|
if (!window)
|
|
return false;
|
|
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
SDL_GetWindowSize(window, &windowWidth, &windowHeight);
|
|
#else
|
|
windowWidth = width;
|
|
windowHeight = height;
|
|
#endif
|
|
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
if (SDL_GetWindowSizeInPixels(window, &pixelWidth, &pixelHeight) < 0)
|
|
#else
|
|
// TODO: Use SDL_GetWindowSizeInPixels here when supported.
|
|
if (glcontext != nullptr)
|
|
SDL_GL_GetDrawableSize(window, &pixelWidth, &pixelHeight);
|
|
#ifdef LOVE_GRAPHICS_METAL
|
|
else if (metalView != nullptr)
|
|
SDL_Metal_GetDrawableSize(window, &pixelWidth, &pixelHeight);
|
|
#endif
|
|
#ifdef LOVE_GRAPHICS_VULKAN
|
|
else if (windowRenderer == graphics::RENDERER_VULKAN)
|
|
SDL_Vulkan_GetDrawableSize(window, &pixelWidth, &pixelHeight);
|
|
#endif
|
|
else
|
|
#endif
|
|
{
|
|
pixelWidth = width;
|
|
pixelHeight = height;
|
|
}
|
|
|
|
if (graphics.get())
|
|
{
|
|
double scaledw, scaledh;
|
|
fromPixels((double) pixelWidth, (double) pixelHeight, scaledw, scaledh);
|
|
graphics->backbufferChanged((int) scaledw, (int) scaledh, pixelWidth, pixelHeight);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Window::updateSettings(const WindowSettings &newsettings, bool updateGraphicsViewport)
|
|
{
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
SDL_SyncWindow(window);
|
|
#endif
|
|
|
|
Uint32 wflags = SDL_GetWindowFlags(window);
|
|
|
|
// Set the new display mode as the current display mode.
|
|
SDL_GetWindowSize(window, &windowWidth, &windowHeight);
|
|
|
|
pixelWidth = windowWidth;
|
|
pixelHeight = windowHeight;
|
|
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
SDL_GetWindowSizeInPixels(window, &pixelWidth, &pixelHeight);
|
|
#else
|
|
// TODO: Use SDL_GetWindowSizeInPixels here when supported.
|
|
if ((wflags & SDL_WINDOW_OPENGL) != 0)
|
|
SDL_GL_GetDrawableSize(window, &pixelWidth, &pixelHeight);
|
|
#ifdef LOVE_GRAPHICS_METAL
|
|
else if ((wflags & SDL_WINDOW_METAL) != 0)
|
|
SDL_Metal_GetDrawableSize(window, &pixelWidth, &pixelHeight);
|
|
#endif
|
|
#ifdef LOVE_GRAPHICS_VULKAN
|
|
else if ((wflags & SDL_WINDOW_VULKAN) != 0)
|
|
SDL_Vulkan_GetDrawableSize(window, &pixelWidth, &pixelHeight);
|
|
#endif
|
|
#endif
|
|
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
if (((wflags & SDL_WINDOW_FULLSCREEN) == SDL_WINDOW_FULLSCREEN) && SDL_GetWindowFullscreenMode(window) == nullptr)
|
|
#else
|
|
if ((wflags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP)
|
|
#endif
|
|
{
|
|
settings.fullscreen = true;
|
|
settings.fstype = FULLSCREEN_DESKTOP;
|
|
}
|
|
else if ((wflags & SDL_WINDOW_FULLSCREEN) == SDL_WINDOW_FULLSCREEN)
|
|
{
|
|
settings.fullscreen = true;
|
|
settings.fstype = FULLSCREEN_EXCLUSIVE;
|
|
}
|
|
else
|
|
{
|
|
settings.fullscreen = false;
|
|
settings.fstype = newsettings.fstype;
|
|
}
|
|
|
|
#ifdef LOVE_ANDROID
|
|
settings.fullscreen = love::android::getImmersive();
|
|
#endif
|
|
|
|
// SDL_GetWindowMinimumSize gives back 0,0 sometimes...
|
|
settings.minwidth = newsettings.minwidth;
|
|
settings.minheight = newsettings.minheight;
|
|
|
|
settings.resizable = (wflags & SDL_WINDOW_RESIZABLE) != 0;
|
|
settings.borderless = (wflags & SDL_WINDOW_BORDERLESS) != 0;
|
|
settings.centered = newsettings.centered;
|
|
|
|
getPosition(settings.x, settings.y, settings.displayindex);
|
|
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
setHighDPIAllowed((wflags & SDL_WINDOW_HIGH_PIXEL_DENSITY) != 0);
|
|
#else
|
|
setHighDPIAllowed((wflags & SDL_WINDOW_ALLOW_HIGHDPI) != 0);
|
|
#endif
|
|
|
|
settings.usedpiscale = newsettings.usedpiscale;
|
|
|
|
// Only minimize on focus loss if the window is in exclusive-fullscreen mode
|
|
if (settings.fullscreen && settings.fstype == FULLSCREEN_EXCLUSIVE)
|
|
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "1");
|
|
else
|
|
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
|
|
|
|
settings.vsync = getVSync();
|
|
|
|
settings.stencil = newsettings.stencil;
|
|
settings.depth = newsettings.depth;
|
|
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
SDLDisplayIDs displayids;
|
|
const SDL_DisplayMode *dmode = SDL_GetCurrentDisplayMode(displayids.ids[settings.displayindex]);
|
|
|
|
// May be 0 if the refresh rate can't be determined.
|
|
settings.refreshrate = dmode->refresh_rate;
|
|
#else
|
|
SDL_DisplayMode dmode = {};
|
|
SDL_GetCurrentDisplayMode(settings.displayindex, &dmode);
|
|
|
|
// May be 0 if the refresh rate can't be determined.
|
|
settings.refreshrate = (double) dmode.refresh_rate;
|
|
#endif
|
|
|
|
// Update the viewport size now instead of waiting for event polling.
|
|
if (updateGraphicsViewport && graphics.get())
|
|
{
|
|
double scaledw, scaledh;
|
|
fromPixels((double) pixelWidth, (double) pixelHeight, scaledw, scaledh);
|
|
graphics->backbufferChanged((int) scaledw, (int) scaledh, pixelWidth, pixelHeight);
|
|
}
|
|
}
|
|
|
|
void Window::getWindow(int &width, int &height, WindowSettings &newsettings)
|
|
{
|
|
// The window might have been modified (moved, resized, etc.) by the user.
|
|
if (window)
|
|
updateSettings(settings, true);
|
|
|
|
width = windowWidth;
|
|
height = windowHeight;
|
|
newsettings = settings;
|
|
}
|
|
|
|
void Window::close()
|
|
{
|
|
close(true);
|
|
}
|
|
|
|
void Window::close(bool allowExceptions)
|
|
{
|
|
if (graphics.get())
|
|
{
|
|
if (allowExceptions && graphics->isRenderTargetActive())
|
|
throw love::Exception("love.window.close cannot be called while a render target is active in love.graphics.");
|
|
|
|
graphics->unSetMode();
|
|
}
|
|
|
|
if (glcontext)
|
|
{
|
|
SDL_GL_DeleteContext(glcontext);
|
|
glcontext = nullptr;
|
|
}
|
|
|
|
#ifdef LOVE_GRAPHICS_METAL
|
|
if (metalView)
|
|
{
|
|
SDL_Metal_DestroyView(metalView);
|
|
metalView = nullptr;
|
|
}
|
|
#endif
|
|
|
|
if (window)
|
|
{
|
|
SDL_DestroyWindow(window);
|
|
window = nullptr;
|
|
|
|
// The old window may have generated pending events which are no longer
|
|
// relevant. Destroy them all!
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
SDL_FlushEvents(SDL_EVENT_WINDOW_FIRST, SDL_EVENT_WINDOW_LAST);
|
|
#else
|
|
SDL_FlushEvent(SDL_WINDOWEVENT);
|
|
#endif
|
|
}
|
|
|
|
open = false;
|
|
}
|
|
|
|
bool Window::setFullscreen(bool fullscreen, FullscreenType fstype)
|
|
{
|
|
if (!window)
|
|
return false;
|
|
|
|
if (graphics.get() && graphics->isRenderTargetActive())
|
|
throw love::Exception("love.window.setFullscreen cannot be called while a render target is active in love.graphics.");
|
|
|
|
WindowSettings newsettings = settings;
|
|
newsettings.fullscreen = fullscreen;
|
|
newsettings.fstype = fstype;
|
|
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
SDL_bool sdlflags = fullscreen;
|
|
if (fullscreen)
|
|
{
|
|
if (fstype == FULLSCREEN_DESKTOP)
|
|
SDL_SetWindowFullscreenMode(window, nullptr);
|
|
else
|
|
{
|
|
SDL_DisplayID displayid = SDL_GetDisplayForWindow(window);
|
|
const SDL_DisplayMode *mode = SDL_GetClosestFullscreenDisplayMode(displayid, windowWidth, windowHeight, 0, isHighDPIAllowed());
|
|
if (mode != nullptr)
|
|
SDL_SetWindowFullscreenMode(window, mode);
|
|
}
|
|
}
|
|
#else
|
|
Uint32 sdlflags = 0;
|
|
|
|
if (fullscreen)
|
|
{
|
|
if (fstype == FULLSCREEN_DESKTOP)
|
|
sdlflags = SDL_WINDOW_FULLSCREEN_DESKTOP;
|
|
else
|
|
{
|
|
sdlflags = SDL_WINDOW_FULLSCREEN;
|
|
|
|
SDL_DisplayMode mode = {};
|
|
mode.w = windowWidth;
|
|
mode.h = windowHeight;
|
|
|
|
SDL_GetClosestDisplayMode(SDL_GetWindowDisplayIndex(window), &mode, &mode);
|
|
SDL_SetWindowDisplayMode(window, &mode);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef LOVE_ANDROID
|
|
love::android::setImmersive(fullscreen);
|
|
#endif
|
|
|
|
if (SDL_SetWindowFullscreen(window, sdlflags) == 0)
|
|
{
|
|
if (glcontext)
|
|
SDL_GL_MakeCurrent(window, glcontext);
|
|
|
|
updateSettings(newsettings, true);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Window::setFullscreen(bool fullscreen)
|
|
{
|
|
return setFullscreen(fullscreen, settings.fstype);
|
|
}
|
|
|
|
int Window::getDisplayCount() const
|
|
{
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
SDLDisplayIDs displayids;
|
|
return displayids.count;
|
|
#else
|
|
return SDL_GetNumVideoDisplays();
|
|
#endif
|
|
}
|
|
|
|
const char *Window::getDisplayName(int displayindex) const
|
|
{
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
const char *name = SDL_GetDisplayName(GetSDLDisplayIDForIndex(displayindex));
|
|
#else
|
|
const char *name = SDL_GetDisplayName(displayindex);
|
|
#endif
|
|
|
|
if (name == nullptr)
|
|
throw love::Exception("Invalid display index: %d", displayindex + 1);
|
|
|
|
return name;
|
|
}
|
|
|
|
Window::DisplayOrientation Window::getDisplayOrientation(int displayindex) const
|
|
{
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
switch (SDL_GetCurrentDisplayOrientation(GetSDLDisplayIDForIndex(displayindex)))
|
|
#else
|
|
switch (SDL_GetDisplayOrientation(displayindex))
|
|
#endif
|
|
{
|
|
case SDL_ORIENTATION_UNKNOWN: return ORIENTATION_UNKNOWN;
|
|
case SDL_ORIENTATION_LANDSCAPE: return ORIENTATION_LANDSCAPE;
|
|
case SDL_ORIENTATION_LANDSCAPE_FLIPPED: return ORIENTATION_LANDSCAPE_FLIPPED;
|
|
case SDL_ORIENTATION_PORTRAIT: return ORIENTATION_PORTRAIT;
|
|
case SDL_ORIENTATION_PORTRAIT_FLIPPED: return ORIENTATION_PORTRAIT_FLIPPED;
|
|
}
|
|
|
|
return ORIENTATION_UNKNOWN;
|
|
}
|
|
|
|
std::vector<Window::WindowSize> Window::getFullscreenSizes(int displayindex) const
|
|
{
|
|
std::vector<WindowSize> sizes;
|
|
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
int count = 0;
|
|
const SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(GetSDLDisplayIDForIndex(displayindex), &count);
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
// TODO: other mode properties?
|
|
WindowSize w = {modes[i]->w, modes[i]->h};
|
|
#else
|
|
for (int i = 0; i < SDL_GetNumDisplayModes(displayindex); i++)
|
|
{
|
|
SDL_DisplayMode mode = {};
|
|
SDL_GetDisplayMode(displayindex, i, &mode);
|
|
|
|
WindowSize w = {mode.w, mode.h};
|
|
#endif
|
|
|
|
// SDL2's display mode list has multiple entries for modes of the same
|
|
// size with different bits per pixel, so we need to filter those out.
|
|
if (std::find(sizes.begin(), sizes.end(), w) == sizes.end())
|
|
sizes.push_back(w);
|
|
}
|
|
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
SDL_free(modes);
|
|
#endif
|
|
|
|
return sizes;
|
|
}
|
|
|
|
void Window::getDesktopDimensions(int displayindex, int &width, int &height) const
|
|
{
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
const SDL_DisplayMode *mode = SDL_GetDesktopDisplayMode(GetSDLDisplayIDForIndex(displayindex));
|
|
if (mode != nullptr)
|
|
{
|
|
// TODO: other properties?
|
|
width = mode->w;
|
|
height = mode->h;
|
|
}
|
|
#else
|
|
if (displayindex >= 0 && displayindex < getDisplayCount())
|
|
{
|
|
SDL_DisplayMode mode = {};
|
|
SDL_GetDesktopDisplayMode(displayindex, &mode);
|
|
width = mode.w;
|
|
height = mode.h;
|
|
}
|
|
#endif
|
|
else
|
|
{
|
|
width = 0;
|
|
height = 0;
|
|
}
|
|
}
|
|
|
|
void Window::setPosition(int x, int y, int displayindex)
|
|
{
|
|
if (!window)
|
|
return;
|
|
|
|
displayindex = std::min(std::max(displayindex, 0), getDisplayCount() - 1);
|
|
|
|
SDL_Rect displaybounds = {};
|
|
SDL_GetDisplayBounds(displayindex, &displaybounds);
|
|
|
|
// The position needs to be in the global coordinate space.
|
|
x += displaybounds.x;
|
|
y += displaybounds.y;
|
|
|
|
SDL_SetWindowPosition(window, x, y);
|
|
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
SDL_SyncWindow(window);
|
|
#endif
|
|
|
|
settings.useposition = true;
|
|
}
|
|
|
|
void Window::getPosition(int &x, int &y, int &displayindex)
|
|
{
|
|
if (!window)
|
|
{
|
|
x = y = 0;
|
|
displayindex = 0;
|
|
return;
|
|
}
|
|
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
SDL_DisplayID displayid = SDL_GetDisplayForWindow(window);
|
|
SDLDisplayIDs displayids;
|
|
displayindex = 0;
|
|
for (int i = 0; i < displayids.count; i++)
|
|
{
|
|
if (displayids.ids[i] == displayid)
|
|
{
|
|
displayindex = i;
|
|
break;
|
|
}
|
|
}
|
|
#else
|
|
displayindex = std::max(SDL_GetWindowDisplayIndex(window), 0);
|
|
#endif
|
|
|
|
SDL_GetWindowPosition(window, &x, &y);
|
|
|
|
// In SDL <= 2.0.3, fullscreen windows are always reported as 0,0. In every
|
|
// other case we need to convert the position from global coordinates to the
|
|
// monitor's coordinate space.
|
|
if (x != 0 || y != 0)
|
|
{
|
|
SDL_Rect displaybounds = {};
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
SDL_GetDisplayBounds(displayid, &displaybounds);
|
|
#else
|
|
SDL_GetDisplayBounds(displayindex, &displaybounds);
|
|
#endif
|
|
|
|
x -= displaybounds.x;
|
|
y -= displaybounds.y;
|
|
}
|
|
}
|
|
|
|
Rect Window::getSafeArea() const
|
|
{
|
|
#if defined(LOVE_IOS)
|
|
if (window != nullptr)
|
|
return love::ios::getSafeArea(window);
|
|
#elif defined(LOVE_ANDROID)
|
|
if (window != nullptr)
|
|
{
|
|
int top, left, bottom, right;
|
|
|
|
if (love::android::getSafeArea(top, left, bottom, right))
|
|
{
|
|
// DisplayCutout API returns safe area in pixels
|
|
// and is affected by display orientation.
|
|
double safeLeft, safeTop, safeWidth, safeHeight;
|
|
fromPixels(left, top, safeLeft, safeTop);
|
|
fromPixels(pixelWidth - left - right, pixelHeight - top - bottom, safeWidth, safeHeight);
|
|
return {(int) safeLeft, (int) safeTop, (int) safeWidth, (int) safeHeight};
|
|
}
|
|
}
|
|
#endif
|
|
|
|
double dw, dh;
|
|
fromPixels(pixelWidth, pixelHeight, dw, dh);
|
|
return {0, 0, (int) dw, (int) dh};
|
|
}
|
|
|
|
bool Window::isOpen() const
|
|
{
|
|
return open;
|
|
}
|
|
|
|
void Window::setWindowTitle(const std::string &title)
|
|
{
|
|
this->title = title;
|
|
|
|
if (window)
|
|
SDL_SetWindowTitle(window, title.c_str());
|
|
}
|
|
|
|
const std::string &Window::getWindowTitle() const
|
|
{
|
|
return title;
|
|
}
|
|
|
|
bool Window::setIcon(love::image::ImageData *imgd)
|
|
{
|
|
if (!imgd)
|
|
return false;
|
|
|
|
if (imgd->getFormat() != PIXELFORMAT_RGBA8_UNORM)
|
|
throw love::Exception("setIcon only accepts 32-bit RGBA images.");
|
|
|
|
icon.set(imgd);
|
|
|
|
if (!window)
|
|
return false;
|
|
|
|
#if !SDL_VERSION_ATLEAST(3, 0, 0)
|
|
Uint32 rmask, gmask, bmask, amask;
|
|
#ifdef LOVE_BIG_ENDIAN
|
|
rmask = 0xFF000000;
|
|
gmask = 0x00FF0000;
|
|
bmask = 0x0000FF00;
|
|
amask = 0x000000FF;
|
|
#else
|
|
rmask = 0x000000FF;
|
|
gmask = 0x0000FF00;
|
|
bmask = 0x00FF0000;
|
|
amask = 0xFF000000;
|
|
#endif
|
|
#endif
|
|
|
|
int w = imgd->getWidth();
|
|
int h = imgd->getHeight();
|
|
int bytesperpixel = (int) getPixelFormatBlockSize(imgd->getFormat());
|
|
int pitch = w * bytesperpixel;
|
|
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
SDL_Surface *sdlicon = SDL_CreateSurfaceFrom(imgd->getData(), w, h, pitch, SDL_PIXELFORMAT_RGBA8888);
|
|
#else
|
|
SDL_Surface *sdlicon = SDL_CreateRGBSurfaceFrom(imgd->getData(), w, h, bytesperpixel * 8, pitch, rmask, gmask, bmask, amask);
|
|
#endif
|
|
|
|
if (!sdlicon)
|
|
return false;
|
|
|
|
SDL_SetWindowIcon(window, sdlicon);
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
SDL_DestroySurface(sdlicon);
|
|
#else
|
|
SDL_FreeSurface(sdlicon);
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
love::image::ImageData *Window::getIcon()
|
|
{
|
|
return icon.get();
|
|
}
|
|
|
|
void Window::setVSync(int vsync)
|
|
{
|
|
if (glcontext != nullptr)
|
|
{
|
|
SDL_GL_SetSwapInterval(vsync);
|
|
|
|
// Check if adaptive vsync was requested but not supported, and fall
|
|
// back to regular vsync if so.
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
if (vsync == -1)
|
|
{
|
|
int actualvsync = 0;
|
|
SDL_GL_GetSwapInterval(&actualvsync);
|
|
if (actualvsync != -1)
|
|
SDL_GL_SetSwapInterval(1);
|
|
}
|
|
#else
|
|
if (vsync == -1 && SDL_GL_GetSwapInterval() != -1)
|
|
SDL_GL_SetSwapInterval(1);
|
|
#endif
|
|
}
|
|
|
|
#ifdef LOVE_GRAPHICS_VULKAN
|
|
if (windowRenderer == love::graphics::RENDERER_VULKAN)
|
|
{
|
|
auto vgfx = dynamic_cast<love::graphics::vulkan::Graphics*>(graphics.get());
|
|
vgfx->setVsync(vsync);
|
|
}
|
|
#endif
|
|
|
|
#if defined(LOVE_GRAPHICS_METAL) && defined(LOVE_MACOS)
|
|
if (metalView != nullptr)
|
|
{
|
|
void *metallayer = SDL_Metal_GetLayer(metalView);
|
|
love::macos::setMetalLayerVSync(metallayer, vsync != 0);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
int Window::getVSync() const
|
|
{
|
|
if (glcontext != nullptr)
|
|
{
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
int interval = 0;
|
|
SDL_GL_GetSwapInterval(&interval);
|
|
return interval;
|
|
#else
|
|
return SDL_GL_GetSwapInterval();
|
|
#endif
|
|
}
|
|
|
|
#if defined(LOVE_GRAPHICS_METAL)
|
|
if (metalView != nullptr)
|
|
{
|
|
#ifdef LOVE_MACOS
|
|
void *metallayer = SDL_Metal_GetLayer(metalView);
|
|
return love::macos::getMetalLayerVSync(metallayer) ? 1 : 0;
|
|
#else
|
|
return 1;
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
#ifdef LOVE_GRAPHICS_VULKAN
|
|
if (windowRenderer == love::graphics::RENDERER_VULKAN)
|
|
{
|
|
auto vgfx = dynamic_cast<love::graphics::vulkan::Graphics*>(graphics.get());
|
|
return vgfx->getVsync();
|
|
}
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Window::setDisplaySleepEnabled(bool enable)
|
|
{
|
|
if (enable)
|
|
SDL_EnableScreenSaver();
|
|
else
|
|
SDL_DisableScreenSaver();
|
|
}
|
|
|
|
bool Window::isDisplaySleepEnabled() const
|
|
{
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
return SDL_ScreenSaverEnabled() != SDL_FALSE;
|
|
#else
|
|
return SDL_IsScreenSaverEnabled() != SDL_FALSE;
|
|
#endif
|
|
}
|
|
|
|
void Window::minimize()
|
|
{
|
|
if (window != nullptr)
|
|
SDL_MinimizeWindow(window);
|
|
}
|
|
|
|
void Window::maximize()
|
|
{
|
|
if (window != nullptr)
|
|
{
|
|
SDL_MaximizeWindow(window);
|
|
updateSettings(settings, true);
|
|
}
|
|
}
|
|
|
|
void Window::restore()
|
|
{
|
|
if (window != nullptr)
|
|
{
|
|
SDL_RestoreWindow(window);
|
|
updateSettings(settings, true);
|
|
}
|
|
}
|
|
|
|
void Window::focus()
|
|
{
|
|
if (window != nullptr)
|
|
{
|
|
SDL_RaiseWindow(window);
|
|
updateSettings(settings, true);
|
|
}
|
|
}
|
|
|
|
bool Window::isMaximized() const
|
|
{
|
|
return window != nullptr && (SDL_GetWindowFlags(window) & SDL_WINDOW_MAXIMIZED);
|
|
}
|
|
|
|
bool Window::isMinimized() const
|
|
{
|
|
return window != nullptr && (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED);
|
|
}
|
|
|
|
void Window::swapBuffers()
|
|
{
|
|
if (glcontext)
|
|
{
|
|
#ifdef LOVE_WINDOWS
|
|
bool useDwmFlush = false;
|
|
int swapInterval = getVSync();
|
|
|
|
// https://github.com/love2d/love/issues/1628
|
|
// VSync can interact badly with Windows desktop composition (DWM) in windowed mode. DwmFlush can be used instead
|
|
// of vsync, but it's much less flexible so we're very conservative here with where it's used:
|
|
// - It won't work with exclusive or desktop fullscreen.
|
|
// - DWM refreshes don't always match the refresh rate of the monitor the window is in (or the requested swap
|
|
// interval), so we only use it when they do match.
|
|
// - The user may force GL vsync, and DwmFlush shouldn't be used together with GL vsync.
|
|
if (!settings.fullscreen && swapInterval == 1)
|
|
{
|
|
// Desktop composition is always enabled in Windows 8+. But DwmIsCompositionEnabled won't always return true...
|
|
// (see DwmIsCompositionEnabled docs).
|
|
BOOL compositionEnabled = IsWindows8OrGreater();
|
|
if (compositionEnabled || (SUCCEEDED(DwmIsCompositionEnabled(&compositionEnabled)) && compositionEnabled))
|
|
{
|
|
DWM_TIMING_INFO info = {};
|
|
info.cbSize = sizeof(DWM_TIMING_INFO);
|
|
double dwmRefreshRate = 0;
|
|
if (SUCCEEDED(DwmGetCompositionTimingInfo(nullptr, &info)))
|
|
dwmRefreshRate = (double)info.rateRefresh.uiNumerator / (double)info.rateRefresh.uiDenominator;
|
|
|
|
SDL_DisplayMode dmode = {};
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
SDL_DisplayID display = SDL_GetDisplayForWindow(window);
|
|
const SDL_DisplayMode* modePtr = SDL_GetCurrentDisplayMode(display);
|
|
if (modePtr)
|
|
dmode = *modePtr;
|
|
#else
|
|
int displayindex = SDL_GetWindowDisplayIndex(window);
|
|
|
|
if (displayindex >= 0)
|
|
SDL_GetCurrentDisplayMode(displayindex, &dmode);
|
|
#endif
|
|
|
|
if (dmode.refresh_rate > 0 && dwmRefreshRate > 0 && (fabs(dmode.refresh_rate - dwmRefreshRate) < 2))
|
|
{
|
|
SDL_GL_SetSwapInterval(0);
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
int interval = 0;
|
|
if (SDL_GL_GetSwapInterval(&interval) == 0 && interval == 0)
|
|
#else
|
|
if (SDL_GL_GetSwapInterval() == 0)
|
|
#endif
|
|
useDwmFlush = true;
|
|
else
|
|
SDL_GL_SetSwapInterval(swapInterval);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
SDL_GL_SwapWindow(window);
|
|
|
|
#ifdef LOVE_WINDOWS
|
|
if (useDwmFlush)
|
|
{
|
|
DwmFlush();
|
|
SDL_GL_SetSwapInterval(swapInterval);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
bool Window::hasFocus() const
|
|
{
|
|
return (window && SDL_GetKeyboardFocus() == window);
|
|
}
|
|
|
|
bool Window::hasMouseFocus() const
|
|
{
|
|
return (window && SDL_GetMouseFocus() == window);
|
|
}
|
|
|
|
bool Window::isVisible() const
|
|
{
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
return window && (SDL_GetWindowFlags(window) & SDL_WINDOW_HIDDEN) == 0;
|
|
#else
|
|
return window && (SDL_GetWindowFlags(window) & SDL_WINDOW_SHOWN) != 0;
|
|
#endif
|
|
}
|
|
|
|
void Window::setMouseGrab(bool grab)
|
|
{
|
|
mouseGrabbed = grab;
|
|
if (window)
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
SDL_SetWindowMouseGrab(window, (SDL_bool) grab);
|
|
#else
|
|
SDL_SetWindowGrab(window, (SDL_bool) grab);
|
|
#endif
|
|
}
|
|
|
|
bool Window::isMouseGrabbed() const
|
|
{
|
|
if (window)
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
return SDL_GetWindowMouseGrab(window);
|
|
#else
|
|
return SDL_GetWindowGrab(window) != SDL_FALSE;
|
|
#endif
|
|
else
|
|
return mouseGrabbed;
|
|
}
|
|
|
|
int Window::getWidth() const
|
|
{
|
|
return windowWidth;
|
|
}
|
|
|
|
int Window::getHeight() const
|
|
{
|
|
return windowHeight;
|
|
}
|
|
|
|
int Window::getPixelWidth() const
|
|
{
|
|
return pixelWidth;
|
|
}
|
|
|
|
int Window::getPixelHeight() const
|
|
{
|
|
return pixelHeight;
|
|
}
|
|
|
|
void Window::clampPositionInWindow(double *wx, double *wy) const
|
|
{
|
|
if (wx != nullptr)
|
|
*wx = std::min(std::max(0.0, *wx), (double) getWidth() - 1);
|
|
if (wy != nullptr)
|
|
*wy = std::min(std::max(0.0, *wy), (double) getHeight() - 1);
|
|
}
|
|
|
|
void Window::windowToPixelCoords(double *x, double *y) const
|
|
{
|
|
if (x != nullptr)
|
|
*x = (*x) * ((double) pixelWidth / (double) windowWidth);
|
|
if (y != nullptr)
|
|
*y = (*y) * ((double) pixelHeight / (double) windowHeight);
|
|
}
|
|
|
|
void Window::pixelToWindowCoords(double *x, double *y) const
|
|
{
|
|
if (x != nullptr)
|
|
*x = (*x) * ((double) windowWidth / (double) pixelWidth);
|
|
if (y != nullptr)
|
|
*y = (*y) * ((double) windowHeight / (double) pixelHeight);
|
|
}
|
|
|
|
void Window::windowToDPICoords(double *x, double *y) const
|
|
{
|
|
double px = x != nullptr ? *x : 0.0;
|
|
double py = y != nullptr ? *y : 0.0;
|
|
|
|
windowToPixelCoords(&px, &py);
|
|
|
|
double dpix = 0.0;
|
|
double dpiy = 0.0;
|
|
|
|
fromPixels(px, py, dpix, dpiy);
|
|
|
|
if (x != nullptr)
|
|
*x = dpix;
|
|
if (y != nullptr)
|
|
*y = dpiy;
|
|
}
|
|
|
|
void Window::DPIToWindowCoords(double *x, double *y) const
|
|
{
|
|
double dpix = x != nullptr ? *x : 0.0;
|
|
double dpiy = y != nullptr ? *y : 0.0;
|
|
|
|
double px = 0.0;
|
|
double py = 0.0;
|
|
|
|
toPixels(dpix, dpiy, px, py);
|
|
pixelToWindowCoords(&px, &py);
|
|
|
|
if (x != nullptr)
|
|
*x = px;
|
|
if (y != nullptr)
|
|
*y = py;
|
|
}
|
|
|
|
double Window::getDPIScale() const
|
|
{
|
|
return settings.usedpiscale ? getNativeDPIScale() : 1.0;
|
|
}
|
|
|
|
double Window::getNativeDPIScale() const
|
|
{
|
|
#ifdef LOVE_ANDROID
|
|
return love::android::getScreenScale();
|
|
#else
|
|
return (double) pixelHeight / (double) windowHeight;
|
|
#endif
|
|
}
|
|
|
|
double Window::toPixels(double x) const
|
|
{
|
|
return x * getDPIScale();
|
|
}
|
|
|
|
void Window::toPixels(double wx, double wy, double &px, double &py) const
|
|
{
|
|
double scale = getDPIScale();
|
|
px = wx * scale;
|
|
py = wy * scale;
|
|
}
|
|
|
|
double Window::fromPixels(double x) const
|
|
{
|
|
return x / getDPIScale();
|
|
}
|
|
|
|
void Window::fromPixels(double px, double py, double &wx, double &wy) const
|
|
{
|
|
double scale = getDPIScale();
|
|
wx = px / scale;
|
|
wy = py / scale;
|
|
}
|
|
|
|
void *Window::getHandle() const
|
|
{
|
|
return window;
|
|
}
|
|
|
|
SDL_MessageBoxFlags Window::convertMessageBoxType(MessageBoxType type) const
|
|
{
|
|
switch (type)
|
|
{
|
|
case MESSAGEBOX_ERROR:
|
|
return SDL_MESSAGEBOX_ERROR;
|
|
case MESSAGEBOX_WARNING:
|
|
return SDL_MESSAGEBOX_WARNING;
|
|
case MESSAGEBOX_INFO:
|
|
default:
|
|
return SDL_MESSAGEBOX_INFORMATION;
|
|
}
|
|
}
|
|
|
|
bool Window::showMessageBox(const std::string &title, const std::string &message, MessageBoxType type, bool attachtowindow)
|
|
{
|
|
SDL_MessageBoxFlags flags = convertMessageBoxType(type);
|
|
SDL_Window *sdlwindow = attachtowindow ? window : nullptr;
|
|
|
|
return SDL_ShowSimpleMessageBox(flags, title.c_str(), message.c_str(), sdlwindow) >= 0;
|
|
}
|
|
|
|
int Window::showMessageBox(const MessageBoxData &data)
|
|
{
|
|
SDL_MessageBoxData sdldata = {};
|
|
|
|
sdldata.flags = convertMessageBoxType(data.type);
|
|
sdldata.title = data.title.c_str();
|
|
sdldata.message = data.message.c_str();
|
|
sdldata.window = data.attachToWindow ? window : nullptr;
|
|
|
|
sdldata.numbuttons = (int) data.buttons.size();
|
|
|
|
std::vector<SDL_MessageBoxButtonData> sdlbuttons;
|
|
|
|
for (int i = 0; i < (int) data.buttons.size(); i++)
|
|
{
|
|
SDL_MessageBoxButtonData sdlbutton = {};
|
|
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
sdlbutton.buttonID = i;
|
|
#else
|
|
sdlbutton.buttonid = i;
|
|
#endif
|
|
sdlbutton.text = data.buttons[i].c_str();
|
|
|
|
if (i == data.enterButtonIndex)
|
|
sdlbutton.flags |= SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT;
|
|
|
|
if (i == data.escapeButtonIndex)
|
|
sdlbutton.flags |= SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT;
|
|
|
|
sdlbuttons.push_back(sdlbutton);
|
|
}
|
|
|
|
sdldata.buttons = &sdlbuttons[0];
|
|
|
|
int pressedbutton = -2;
|
|
SDL_ShowMessageBox(&sdldata, &pressedbutton);
|
|
|
|
return pressedbutton;
|
|
}
|
|
|
|
void Window::requestAttention(bool continuous)
|
|
{
|
|
#if defined(LOVE_WINDOWS) && !defined(LOVE_WINDOWS_UWP)
|
|
|
|
if (hasFocus())
|
|
return;
|
|
|
|
FLASHWINFO flashinfo = { sizeof(FLASHWINFO) };
|
|
|
|
#if SDL_VERSION_ATLEAST(3, 0, 0)
|
|
flashinfo.hwnd = (HWND)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
|
|
#else
|
|
SDL_SysWMinfo wminfo = {};
|
|
SDL_VERSION(&wminfo.version);
|
|
if (!SDL_GetWindowWMInfo(window, &wminfo))
|
|
return;
|
|
|
|
flashinfo.hwnd = wminfo.info.win.window;
|
|
#endif
|
|
|
|
flashinfo.uCount = 1;
|
|
flashinfo.dwFlags = FLASHW_ALL;
|
|
|
|
if (continuous)
|
|
{
|
|
flashinfo.uCount = 0;
|
|
flashinfo.dwFlags |= FLASHW_TIMERNOFG;
|
|
}
|
|
|
|
FlashWindowEx(&flashinfo);
|
|
|
|
#elif defined(LOVE_MACOS)
|
|
|
|
love::macos::requestAttention(continuous);
|
|
|
|
#else
|
|
|
|
LOVE_UNUSED(continuous);
|
|
|
|
#endif
|
|
|
|
// TODO: Linux?
|
|
}
|
|
|
|
} // sdl
|
|
} // window
|
|
} // love
|