Mark Jansen
a689d8e450
Fix building love on Windows for SDL3-3.1.0
2024-04-01 19:26:52 +02:00
Sasha Szpakowski
6dc2fdba35
SDL3: use synchronous window operations (for now).
2024-03-25 23:14:58 -03:00
Sasha Szpakowski
8d360113f8
update code for some recent SDL3 renames
2024-03-25 20:55:28 -03:00
Sasha Szpakowski
2bdadf51d4
Merge branch 'main' into SDL3
2024-03-24 18:53:08 -03:00
Sasha Szpakowski
1e97e09b28
Rework internal module registration to happen in constructors.
2024-02-24 15:21:38 -04:00
Sasha Szpakowski
007090af14
ImageData: remove automatic mutex locks.
2024-02-18 17:06:40 -04:00
Sasha Szpakowski
64a30f177f
Merge branch 'main' into 12.0-development
2024-02-10 12:24:48 -04:00
Sasha Szpakowski
94d5864144
update year for copyright notice
2024-02-10 12:13:22 -04:00
Sasha Szpakowski
62ac858f30
Initial source code support for SDL3. No build system support.
2024-02-04 17:02:26 -04:00
Sasha Szpakowski
6feedc8222
Add love.window.getPointer, returns a SDL_Window* as lightuserdata.
2024-01-08 21:09:40 -04:00
Sasha Szpakowski
aaab9791d5
Improve backbuffer depth buffer.
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- Setting the depth buffer for the backbuffer is now done as a boolean instead of a bit depth integer, in love.conf or love.window.setMode.
- Error if depth writes are enabled when the active canvas setup or backbuffer does not have a depth buffer (now it matches stencil behaviour).
- Don't allocate a backbuffer depth-stencil buffer if they're not requested. Metal also determines the format for that buffer based on which combination of depth and stencil is requested. OpenGL still has to allocate the depth-stencil buffer for the backbuffer all the time, because changing it requires the context to be recreated.
2024-01-06 15:21:06 -04:00
Sasha Szpakowski
6e80d85110
Merge branch 'main' into 12.0-development
2023-08-19 21:35:55 -03:00
Sasha Szpakowski
e582677344
Fix mouse position backward compatibility with new SDL2 versions.
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Clamp the mouse coordinates to the window's dimensions.
2023-07-01 17:53:29 -03:00
Sasha Szpakowski
7828d1e0fb
Fix macOS colorspace backport
2023-04-23 21:19:32 -03:00
slime
f6e9277a6d
macOS: fix colors appearing oversaturated on P3 displays.
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The fix only applies to macOS 11+ when using OpenGL.
2023-04-13 22:03:23 -03:00
Sasha Szpakowski
2c3ea60c79
Add love.window.focus ( resolves #1911 ).
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Calling the function brings the window into the foreground and makes it the focused window for keyboard input.
2023-04-01 18:02:16 -03:00
Sasha Szpakowski
95d44c2c2d
very minor compile speed improvements
2023-02-11 16:29:24 -04:00
Sasha Szpakowski
f6cdbdc868
Merge branch 'main' into 12.0-development
2022-12-31 22:46:34 -04:00
Sasha Szpakowski
c823dbca96
Update copyright year for 2023
2022-12-31 22:25:49 -04:00
niki
28c69597e4
vulkan: fix crash
2022-12-22 02:27:35 +01:00
niki
ccca355664
vulkan: fix love.window.setVsync
2022-12-22 01:27:05 +01:00
Sasha Szpakowski
90c3e8d6c8
remove pre-SDL 2.0.4 hacks from window code.
2022-12-07 23:30:20 -04:00
Sasha Szpakowski
c89192990b
vulkan: potentially improved highdpi support.
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Mostly untested.
2022-12-06 20:36:36 -04:00
Miku AuahDark
93612a84d1
Bump minimum SDL version to 2.0.9
2022-12-06 14:19:53 +08:00
Sasha Szpakowski
d70514b2d1
vulkan: when vsync is off prefer immediate instead of mailbox mode, for now.
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Fixes #1852 . This might be reevaluated in the future.
2022-12-04 17:51:11 -04:00
Sasha Szpakowski
4136da52e9
vulkan: fix love.window.getVSync
2022-12-04 17:48:17 -04:00
Miku AuahDark
9deaa06a73
Windows: Slight changes to ARM64 support.
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* Disable NSIS installer if we're compiling for Windows ARM64.
* Allow arbitrary files to be added as LOVE_EXTRA_DLLS
2022-10-17 00:28:07 +08:00
slime
6173c1638d
macOS: fix colors appearing oversaturated on P3 displays.
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The fix only applies to macOS 11+ when using OpenGL.
2022-09-30 15:17:46 -03:00
niki
faeca1c4bc
vulkan: fix wrong image layout validation warnings
2022-09-12 13:46:03 +02:00
niki
7be9bb3ecc
vulkan: implement vsync setting
2022-08-19 21:40:21 +02:00
niki
f4ece69307
Merge remote-tracking branch 'origin/12.0-development' into vulkan
2022-08-15 03:43:35 +02:00
niki
9b7cfef5ef
vulkan: implement setScissor
2022-07-16 23:19:24 +02:00
niki
565455c3ea
proper selection of vulkan renderer
2022-07-10 03:46:12 +02:00
Alex Szpakowski
d586d18474
Properly use SDL's new Windows dpi scaling hint.
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Fixes #1814 .
Fixes #1421 .
2022-07-03 17:03:58 -03:00
Alex Szpakowski
814aaa95cd
Fix compilation on Windows
2022-06-18 18:09:58 -03:00
Alex Szpakowski
2149457c72
Merge branch 'main' into 12.0-development
2022-06-18 17:52:27 -03:00
niki
12b9978173
Merge remote-tracking branch 'origin/12.0-development' into vulkan
2022-06-12 02:06:44 +02:00
Alex Szpakowski
17b359f939
Windows: add support for high-dpi when capable SDL versions are used.
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Issue #1421
2022-06-11 19:49:26 -03:00
niki
d0aaddfef6
cleanup redundant initialization code
2022-05-08 22:51:11 +02:00
niki
75a6bc9b5d
Merge remote-tracking branch 'origin/12.0-development' into vulkan
2022-05-06 16:46:55 +02:00
Alex Szpakowski
5175b0d1b5
Windows: fix some cases of stuttering in windowed mode.
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Use DwmFlush instead of OpenGL vsync, when specific conditions are met. Fixes #1628 .
2022-04-17 11:26:06 -03:00
Alex Szpakowski
34f036f2e1
Rename 'display' field to 'displayindex' in setMode and love.conf.
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Fixes #1711 .
2022-04-15 23:16:13 -03:00
Alex Szpakowski
6e35ffe2d8
metal: fix window pixel size when resizing
2022-02-19 14:17:37 -04:00
Alex Szpakowski
d4c1025070
Merge branch 'main' into 12.0-development
2022-02-05 21:40:24 -04:00
niki
b80ef89e8d
handle resizing correctly
2022-02-04 23:48:32 +01:00
niki
65074dae15
hello world triangle
2022-02-04 23:45:58 +01:00
Alex Szpakowski
878ad785bc
Remove obsolete macOS window min size workaround.
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Fixes #1444 .
The reason for the SetWindowMinSize call after exiting fullscreen doesn't seem to be needed anymore, and it was breaking setFullscreen(false) in Linux.
2022-01-16 18:41:14 -04:00
Alex Szpakowski
425537ad5e
Metal view creation failure shows a relevant error message.
2022-01-06 17:37:56 -04:00
Alex Szpakowski
d51e012812
Merge branch '12.0-development' into metal
2022-01-05 21:12:22 -04:00
Alex Szpakowski
7f3538d2ba
Merge branch 'main' into 12.0-development
2022-01-05 21:10:27 -04:00