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389b91cf6f
The aforementioned functions now optionally accept an array instead of a plain string. The array is in the format of: {{r, g, b [, a]}, "first colored text, ", {r, g, b [, a]}, "second colored text", ...}, where the color values specify the color to use in the next section of the text.
104 lines
2.8 KiB
C++
104 lines
2.8 KiB
C++
/**
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* Copyright (c) 2006-2015 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_GRAPHICS_OPENGL_TEXT_H
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#define LOVE_GRAPHICS_OPENGL_TEXT_H
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// LOVE
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#include "common/config.h"
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#include "graphics/Drawable.h"
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#include "Font.h"
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#include "GLBuffer.h"
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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class Text : public Drawable
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{
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public:
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Text(Font *font, const std::vector<Font::ColoredString> &text = {});
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virtual ~Text();
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void set(const std::vector<Font::ColoredString> &text);
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void set(const std::vector<Font::ColoredString> &text, float wrap, Font::AlignMode align);
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void set();
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void add(const std::vector<Font::ColoredString> &text, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
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void addf(const std::vector<Font::ColoredString> &text, float wrap, Font::AlignMode align, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
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void clear();
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// Implements Drawable.
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virtual void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
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void setFont(Font *f);
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Font *getFont() const;
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/**
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* Gets the width of the currently set text.
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**/
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int getWidth() const;
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/**
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* Gets the height of the currently set text.
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**/
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int getHeight() const;
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private:
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struct TextData
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{
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Font::ColoredCodepoints codepoints;
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float wrap;
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Font::AlignMode align;
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bool use_matrix;
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bool append_vertices;
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Matrix3 matrix;
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};
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void uploadVertices(const std::vector<Font::GlyphVertex> &vertices, size_t vertoffset);
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void regenerateVertices();
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void addTextData(const TextData &s);
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StrongRef<Font> font;
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GLBuffer *vbo;
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Font::DrawCommands draw_commands;
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std::vector<TextData> text_data;
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Font::TextInfo text_info;
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size_t vert_offset;
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// Used so we know when the font's texture cache is invalidated.
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uint32 texture_cache_id;
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}; // Text
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} // opengl
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} // graphics
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} // love
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#endif // LOVE_GRAPHICS_OPENGL_TEXT_H
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