Files
love/src/modules/physics/box2d/PolygonShape.cpp
T
2010-01-31 16:54:47 +01:00

65 lines
1.8 KiB
C++

/**
* Copyright (c) 2006-2010 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "PolygonShape.h"
// Module
#include "Body.h"
#include "World.h"
namespace love
{
namespace physics
{
namespace box2d
{
PolygonShape::PolygonShape(Body * body, b2PolygonDef * def)
: Shape(body)
{
for(int i = 0; i<def->vertexCount; i++)
def->vertices[i] = body->world->scaleDown(def->vertices[i]);
shape = body->body->CreateShape(def);
shape->SetUserData((void*)data);
}
PolygonShape::~PolygonShape()
{
}
int PolygonShape::getPoints(lua_State * L)
{
love::luax_assert_argc(L, 0);
b2PolygonShape * p = (b2PolygonShape *)shape;
const b2Vec2 * vertices = p->GetVertices();
int count = p->GetVertexCount();
for(int i = 0;i<count; i++)
{
b2Vec2 v = body->world->scaleUp(body->body->GetWorldPoint(vertices[i]));
lua_pushnumber(L, v.x);
lua_pushnumber(L, v.y);
}
return count*2;
}
} // box2d
} // physics
} // love