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65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
/**
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* Copyright (c) 2006-2010 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "PolygonShape.h"
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// Module
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#include "Body.h"
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#include "World.h"
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namespace love
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{
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namespace physics
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{
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namespace box2d
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{
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PolygonShape::PolygonShape(Body * body, b2PolygonDef * def)
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: Shape(body)
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{
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for(int i = 0; i<def->vertexCount; i++)
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def->vertices[i] = body->world->scaleDown(def->vertices[i]);
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shape = body->body->CreateShape(def);
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shape->SetUserData((void*)data);
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}
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PolygonShape::~PolygonShape()
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{
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}
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int PolygonShape::getPoints(lua_State * L)
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{
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love::luax_assert_argc(L, 0);
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b2PolygonShape * p = (b2PolygonShape *)shape;
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const b2Vec2 * vertices = p->GetVertices();
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int count = p->GetVertexCount();
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for(int i = 0;i<count; i++)
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{
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b2Vec2 v = body->world->scaleUp(body->body->GetWorldPoint(vertices[i]));
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lua_pushnumber(L, v.x);
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lua_pushnumber(L, v.y);
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}
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return count*2;
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}
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} // box2d
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} // physics
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} // love
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