/** * Copyright (c) 2006-2010 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "PolygonShape.h" // Module #include "Body.h" #include "World.h" namespace love { namespace physics { namespace box2d { PolygonShape::PolygonShape(Body * body, b2PolygonDef * def) : Shape(body) { for(int i = 0; ivertexCount; i++) def->vertices[i] = body->world->scaleDown(def->vertices[i]); shape = body->body->CreateShape(def); shape->SetUserData((void*)data); } PolygonShape::~PolygonShape() { } int PolygonShape::getPoints(lua_State * L) { love::luax_assert_argc(L, 0); b2PolygonShape * p = (b2PolygonShape *)shape; const b2Vec2 * vertices = p->GetVertices(); int count = p->GetVertexCount(); for(int i = 0;iworld->scaleUp(body->body->GetWorldPoint(vertices[i])); lua_pushnumber(L, v.x); lua_pushnumber(L, v.y); } return count*2; } } // box2d } // physics } // love