mirror of
https://github.com/love2d/love.git
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164 lines
4.1 KiB
C++
164 lines
4.1 KiB
C++
/**
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* Copyright (c) 2006-2014 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_Canvas.h"
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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Canvas *luax_checkcanvas(lua_State *L, int idx)
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{
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return luax_checktype<Canvas>(L, idx, "Canvas", GRAPHICS_CANVAS_T);
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}
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int w_Canvas_renderTo(lua_State *L)
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{
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Canvas *canvas = luax_checkcanvas(L, 1);
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luaL_checktype(L, 2, LUA_TFUNCTION);
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// Save the current Canvas so we can restore it when we're done.
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Canvas *oldcanvas = Canvas::current;
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luax_catchexcept(L, [&](){ canvas->startGrab(); });
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lua_settop(L, 2); // make sure the function is on top of the stack
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lua_call(L, 0, 0);
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if (oldcanvas != nullptr)
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oldcanvas->startGrab(oldcanvas->getAttachedCanvases());
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else
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Canvas::bindDefaultCanvas();
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return 0;
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}
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int w_Canvas_getImageData(lua_State *L)
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{
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Canvas *canvas = luax_checkcanvas(L, 1);
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love::image::Image *image = luax_getmodule<love::image::Image>(L, "image", MODULE_IMAGE_T);
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love::image::ImageData *img = canvas->getImageData(image);
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luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, img);
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return 1;
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}
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int w_Canvas_getPixel(lua_State * L)
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{
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Canvas * canvas = luax_checkcanvas(L, 1);
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int x = luaL_checkint(L, 2);
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int y = luaL_checkint(L, 3);
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unsigned char c[4];
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luax_catchexcept(L, [&](){ canvas->getPixel(c, x, y); });
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lua_pushnumber(L, c[0]);
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lua_pushnumber(L, c[1]);
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lua_pushnumber(L, c[2]);
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lua_pushnumber(L, c[3]);
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return 4;
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}
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int w_Canvas_clear(lua_State *L)
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{
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Canvas *canvas = luax_checkcanvas(L, 1);
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Color c;
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if (lua_isnoneornil(L, 2))
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{
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c.set(0, 0, 0, 0);
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}
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else if (lua_istable(L, 2))
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{
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for (int i = 1; i <= 4; i++)
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lua_rawgeti(L, 2, i);
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c.r = (unsigned char)luaL_checkinteger(L, -4);
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c.g = (unsigned char)luaL_checkinteger(L, -3);
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c.b = (unsigned char)luaL_checkinteger(L, -2);
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c.a = (unsigned char)luaL_optinteger(L, -1, 255);
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lua_pop(L, 4);
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}
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else
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{
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c.r = (unsigned char)luaL_checkinteger(L, 2);
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c.g = (unsigned char)luaL_checkinteger(L, 3);
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c.b = (unsigned char)luaL_checkinteger(L, 4);
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c.a = (unsigned char)luaL_optinteger(L, 5, 255);
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}
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canvas->clear(c);
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return 0;
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}
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int w_Canvas_getFormat(lua_State *L)
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{
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Canvas *canvas = luax_checkcanvas(L, 1);
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Canvas::Format format = canvas->getTextureFormat();
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const char *str;
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if (!Canvas::getConstant(format, str))
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return luaL_error(L, "Unknown Canvas format.");
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lua_pushstring(L, str);
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return 1;
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}
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int w_Canvas_getMSAA(lua_State *L)
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{
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Canvas *canvas = luax_checkcanvas(L, 1);
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lua_pushinteger(L, canvas->getMSAA());
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return 1;
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}
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static const luaL_Reg functions[] =
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{
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// From wrap_Texture.
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{ "getWidth", w_Texture_getWidth },
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{ "getHeight", w_Texture_getHeight },
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{ "getDimensions", w_Texture_getDimensions },
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{ "setFilter", w_Texture_setFilter },
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{ "getFilter", w_Texture_getFilter },
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{ "setWrap", w_Texture_setWrap },
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{ "getWrap", w_Texture_getWrap },
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{ "renderTo", w_Canvas_renderTo },
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{ "getImageData", w_Canvas_getImageData },
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{ "getPixel", w_Canvas_getPixel },
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{ "clear", w_Canvas_clear },
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{ "getFormat", w_Canvas_getFormat },
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{ "getMSAA", w_Canvas_getMSAA },
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{ "getFSAA", w_Canvas_getMSAA }, // For backward-compatibility. TODO: remove!
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// Deprecated since 0.9.1.
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{ "getType", w_Canvas_getFormat },
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{ 0, 0 }
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};
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extern "C" int luaopen_canvas(lua_State *L)
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{
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return luax_register_type(L, "Canvas", functions);
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}
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} // opengl
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} // graphics
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} // love
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