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399a6a6614
Rewritten love.thread and changed communication method from weird system before, to channels. --HG-- branch : minor
72 lines
1.8 KiB
C++
72 lines
1.8 KiB
C++
/**
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* Copyright (c) 2006-2010 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_LuaThread.h"
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namespace love
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{
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namespace thread
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{
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LuaThread *luax_checkthread(lua_State *L, int idx)
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{
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return luax_checktype<LuaThread>(L, idx, "Thread", THREAD_THREAD_T);
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}
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int w_Thread_start(lua_State *L)
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{
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LuaThread *t = luax_checkthread(L, 1);
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luax_pushboolean(L, t->start());
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return 1;
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}
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int w_Thread_wait(lua_State *L)
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{
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LuaThread *t = luax_checkthread(L, 1);
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t->wait();
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return 0;
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}
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int w_Thread_getError(lua_State *L)
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{
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LuaThread *t = luax_checkthread(L, 1);
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std::string err = t->getError();
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if (err.length() == 0)
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lua_pushnil(L);
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else
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luax_pushstring(L, err);
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return 1;
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}
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static const luaL_Reg type_functions[] = {
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{ "start", w_Thread_start },
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{ "wait", w_Thread_wait },
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{ "getError", w_Thread_getError },
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{ 0, 0 }
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};
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extern "C" int luaopen_thread(lua_State *L)
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{
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return luax_register_type(L, "Thread", type_functions);
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}
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} // thread
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} // love
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