mirror of
https://github.com/love2d/love.git
synced 2026-08-14 01:20:56 +02:00
113ed1cfe7
- Added love.system module, including clipboard functions. - Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.) - Revamped love.joystick: -- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects. -- Added love.joystick.getJoystick and love.joystick.getJoystickCount. -- Added events for when joysticks are connected and disconnected. -- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems. - Added monitor choosing support and "fullscreen desktop" mode to love.window. - Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat. - liblove now works with love.window and love.graphics in OS X
363 lines
7.8 KiB
C++
363 lines
7.8 KiB
C++
/**
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* Copyright (c) 2006-2013 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_Window.h"
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#include "sdl/Window.h"
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namespace love
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{
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namespace window
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{
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static Window *instance = 0;
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int w_getDisplayCount(lua_State *L)
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{
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lua_pushinteger(L, instance->getDisplayCount());
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return 1;
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}
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int w_checkMode(lua_State *L)
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{
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int w = luaL_checkint(L, 1);
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int h = luaL_checkint(L, 2);
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bool fs = false;
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int displayindex = 0;
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if (lua_istable(L, 3))
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{
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lua_getfield(L, 3, "fullscreen");
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fs = luax_toboolean(L, -1);
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lua_getfield(L, 3, "display");
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displayindex = luaL_optint(L, -1, 1) - 1;
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lua_pop(L, 2);
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}
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else
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{
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fs = luax_toboolean(L, 3);
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displayindex = luaL_optint(L, 4, 1) - 1;
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}
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luax_pushboolean(L, instance->checkWindowSize(w, h, fs, displayindex));
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return 1;
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}
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int w_setMode(lua_State *L)
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{
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int w = luaL_checkint(L, 1);
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int h = luaL_checkint(L, 2);
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if (lua_isnoneornil(L, 3))
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{
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luax_pushboolean(L, instance->setWindow(w, h, 0));
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return 1;
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}
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luaL_checktype(L, 3, LUA_TTABLE);
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WindowFlags flags;
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lua_getfield(L, 3, "fullscreentype");
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if (!lua_isnoneornil(L, -1))
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{
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const char *typestr = luaL_checkstring(L, -1);
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if (!Window::getConstant(typestr, flags.fstype))
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return luaL_error(L, "Invalid fullscreen type: %s", typestr);
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}
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else
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{
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// Default to "normal" fullscreen.
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flags.fstype = Window::FULLSCREEN_TYPE_NORMAL;
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}
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lua_pop(L, 1);
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flags.fullscreen = luax_boolflag(L, 3, "fullscreen", false);
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flags.vsync = luax_boolflag(L, 3, "vsync", true);
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flags.fsaa = luax_intflag(L, 3, "fsaa", 0);
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flags.resizable = luax_boolflag(L, 3, "resizable", false);
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flags.minwidth = luax_intflag(L, 3, "minwidth", 100);
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flags.minheight = luax_intflag(L, 3, "minheight", 100);
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flags.borderless = luax_boolflag(L, 3, "borderless", false);
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flags.centered = luax_boolflag(L, 3, "centered", true);
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flags.display = luax_intflag(L, 3, "display", 1);
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// Display index is 1-based in Lua and 0-based internally.
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flags.display--;
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try
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{
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luax_pushboolean(L, instance->setWindow(w, h, &flags));
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}
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catch (love::Exception &e)
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{
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return luaL_error(L, "%s", e.what());
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}
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return 1;
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}
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int w_getMode(lua_State *L)
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{
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int w, h;
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WindowFlags flags;
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instance->getWindow(w, h, flags);
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lua_pushnumber(L, w);
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lua_pushnumber(L, h);
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lua_newtable(L);
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const char *fstypestr = "normal";
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Window::getConstant(flags.fstype, fstypestr);
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lua_pushstring(L, fstypestr);
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lua_setfield(L, -2, "fullscreentype");
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luax_pushboolean(L, flags.fullscreen);
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lua_setfield(L, -2, "fullscreen");
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luax_pushboolean(L, flags.vsync);
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lua_setfield(L, -2, "vsync");
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lua_pushinteger(L, flags.fsaa);
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lua_setfield(L, -2, "fsaa");
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luax_pushboolean(L, flags.resizable);
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lua_setfield(L, -2, "resizable");
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lua_pushinteger(L, flags.minwidth);
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lua_setfield(L, -2, "minwidth");
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lua_pushinteger(L, flags.minheight);
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lua_setfield(L, -2, "minheight");
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luax_pushboolean(L, flags.borderless);
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lua_setfield(L, -2, "borderless");
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luax_pushboolean(L, flags.centered);
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lua_setfield(L, -2, "centered");
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// Display index is 0-based internally and 1-based in Lua.
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lua_pushinteger(L, flags.display + 1);
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lua_setfield(L, -2, "display");
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return 3;
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}
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int w_getModes(lua_State *L)
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{
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int displayindex = luaL_optint(L, 1, 1);
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std::vector<Window::WindowSize> modes = instance->getFullscreenSizes(displayindex - 1);
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lua_createtable(L, modes.size(), 0);
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for (size_t i = 0; i < modes.size(); i++)
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{
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lua_pushinteger(L, i+1);
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lua_createtable(L, 0, 2);
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// Inner table attribs.
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lua_pushinteger(L, modes[i].width);
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lua_setfield(L, -2, "width");
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lua_pushinteger(L, modes[i].height);
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lua_setfield(L, -2, "height");
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// Inner table attribs end.
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lua_settable(L, -3);
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}
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return 1;
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}
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int w_setFullscreen(lua_State *L)
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{
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bool fullscreen = luax_toboolean(L, 1);
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Window::FullscreenType fstype = Window::FULLSCREEN_TYPE_MAX_ENUM;
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const char *typestr = lua_isnoneornil(L, 2) ? 0 : lua_tostring(L, 2);
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if (typestr && !Window::getConstant(typestr, fstype))
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return luaL_error(L, "Invalid fullscreen type: %s", typestr);
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bool success = false;
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if (fstype == Window::FULLSCREEN_TYPE_MAX_ENUM)
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success = instance->setFullscreen(fullscreen);
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else
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success = instance->setFullscreen(fullscreen, fstype);
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luax_pushboolean(L, success);
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return 1;
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}
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int w_isFullscreen(lua_State *L)
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{
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int w, h;
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WindowFlags flags;
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instance->getWindow(w, h, flags);
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const char *typestr;
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if (!Window::getConstant(flags.fstype, typestr))
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luaL_error(L, "Unknown fullscreen type.");
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luax_pushboolean(L, flags.fullscreen);
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lua_pushstring(L, typestr);
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return 2;
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}
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int w_isCreated(lua_State *L)
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{
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luax_pushboolean(L, instance->isCreated());
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return 1;
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}
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int w_getWidth(lua_State *L)
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{
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lua_pushinteger(L, instance->getWidth());
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return 1;
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}
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int w_getHeight(lua_State *L)
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{
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lua_pushinteger(L, instance->getHeight());
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return 1;
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}
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int w_getDimensions(lua_State *L)
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{
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lua_pushinteger(L, instance->getWidth());
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lua_pushinteger(L, instance->getHeight());
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return 2;
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}
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int w_getDesktopDimensions(lua_State *L)
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{
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int width = 0, height = 0;
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int displayindex = luaL_optint(L, 1, 1) - 1;
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instance->getDesktopDimensions(displayindex, width, height);
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lua_pushinteger(L, width);
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lua_pushinteger(L, height);
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return 2;
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}
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int w_setIcon(lua_State *L)
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{
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image::ImageData *i = luax_checktype<image::ImageData>(L, 1, "ImageData", IMAGE_IMAGE_DATA_T);
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luax_pushboolean(L, instance->setIcon(i));
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return 1;
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}
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int w_getIcon(lua_State *L)
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{
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image::ImageData *i = instance->getIcon();
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if (i)
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{
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i->retain();
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luax_newtype(L, "ImageData", IMAGE_IMAGE_DATA_T, (void*) i);
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}
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else
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lua_pushnil(L);
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return 1;
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}
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int w_setTitle(lua_State *L)
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{
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std::string title = luax_checkstring(L, 1);
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instance->setWindowTitle(title);
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return 0;
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}
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int w_getTitle(lua_State *L)
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{
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luax_pushstring(L, instance->getWindowTitle());
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return 1;
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}
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int w_hasFocus(lua_State *L)
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{
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luax_pushboolean(L, instance->hasFocus());
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return 1;
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}
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int w_hasMouseFocus(lua_State *L)
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{
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luax_pushboolean(L, instance->hasMouseFocus());
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return 1;
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}
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int w_isVisible(lua_State *L)
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{
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luax_pushboolean(L, instance->isVisible());
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return 1;
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}
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static const luaL_Reg functions[] =
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{
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{ "getDisplayCount", w_getDisplayCount },
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{ "checkMode", w_checkMode },
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{ "setMode", w_setMode },
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{ "getMode", w_getMode },
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{ "getModes", w_getModes },
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{ "setFullscreen", w_setFullscreen },
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{ "isFullscreen", w_isFullscreen },
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{ "isCreated", w_isCreated },
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{ "getWidth", w_getWidth },
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{ "getHeight", w_getHeight },
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{ "getDimensions", w_getDimensions },
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{ "getDesktopDimensions", w_getDesktopDimensions },
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{ "setIcon", w_setIcon },
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{ "getIcon", w_getIcon },
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{ "setTitle", w_setTitle },
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{ "getTitle", w_getTitle },
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{ "hasFocus", w_hasFocus },
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{ "hasMouseFocus", w_hasMouseFocus },
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{ "isVisible", w_isVisible },
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{ 0, 0 }
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};
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extern "C" int luaopen_love_window(lua_State *L)
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{
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try
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{
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instance = sdl::Window::createSingleton();
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}
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catch (love::Exception &e)
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{
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return luaL_error(L, "%s", e.what());
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}
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WrappedModule w;
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w.module = instance;
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w.name = "window";
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w.flags = MODULE_T;
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w.functions = functions;
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w.types = 0;
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return luax_register_module(L, w);
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}
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} // window
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} // love
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