Alex Szpakowski 113ed1cfe7 Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.
- Added love.system module, including clipboard functions.

- Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.)

- Revamped love.joystick:
-- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects.
-- Added love.joystick.getJoystick and love.joystick.getJoystickCount.
-- Added events for when joysticks are connected and disconnected.
-- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems.

- Added monitor choosing support and "fullscreen desktop" mode to love.window.

- Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat.

- liblove now works with love.window and love.graphics in OS X
2013-08-25 16:51:42 -03:00
2012-07-03 15:09:24 +02:00
2012-04-02 16:33:52 -04:00
2013-08-14 19:47:35 -03:00

LÖVE is an awesome framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X and Linux.

Documentation

We use our wiki for documentation. If you need further help, feel free to ask on our forums, and last but not least there's the irc channel #love on OFTC.

Compilation

###Windows Use the project files for Visual Studio 2010 located in the platform dir.

###*nix Run platform/unix/automagic from the repository root, then run ./configure and make.

$ platform/unix/automagic
$ ./configure
$ make

###OSX Use the XCode project in platform/macosx.

For both Windows and OSX there are dependencies available here.

Repository information

We use the 'default' branch for development, and therefore it should not be considered stable. Also used is the 'minor' branch, which is used for features in the next minor version and it is not our development target (which would be the next revision). (Version numbers formatted major.minor.revision.)

We tag all our releases (since we started using mercurial), and have binary downloads available for them.

Builds

Releases are found in the 'downloads' section on bitbucket, are linked on the site, and there's a ppa for ubuntu, ppa:bartbes/love-stable.

There are also unstable/nightly builds:

Dependencies

  • SDL
  • OpenGL
  • OpenAL
  • Lua / LuaJIT / LLVM-lua
  • DevIL with MNG and TIFF
  • FreeType
  • PhysicsFS
  • ModPlug
  • mpg123
  • Vorbisfile
S
Description
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Readme 100 MiB
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C++ 83.6%
C 13.4%
Lua 2%
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