mirror of
https://github.com/love2d/love.git
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85 lines
1.8 KiB
C++
85 lines
1.8 KiB
C++
/**
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* Copyright (c) 2006-2016 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "Thread.h"
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namespace love
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{
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namespace thread
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{
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namespace sdl
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{
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Thread::Thread(Threadable *t)
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: t(t)
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, running(false)
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, thread(0)
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{
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}
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Thread::~Thread()
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{
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// Clean up handle
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if (thread)
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SDL_DetachThread(thread);
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}
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bool Thread::start()
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{
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Lock l(mutex);
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if (running)
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return false;
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if (thread) // Clean old handle up
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SDL_WaitThread(thread, nullptr);
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thread = SDL_CreateThread(thread_runner, t->getThreadName(), this);
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running = (thread != nullptr);
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return running;
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}
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void Thread::wait()
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{
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{
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Lock l(mutex);
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if (!thread)
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return;
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}
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SDL_WaitThread(thread, nullptr);
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Lock l(mutex);
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running = false;
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thread = nullptr;
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}
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bool Thread::isRunning()
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{
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Lock l(mutex);
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return running;
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}
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int Thread::thread_runner(void *data)
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{
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Thread *self = (Thread *) data; // some compilers don't like 'this'
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self->t->threadFunction();
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Lock l(self->mutex);
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self->running = false;
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return 0;
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}
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} // sdl
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} // thread
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} // love
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