/** * Copyright (c) 2006-2016 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "Thread.h" namespace love { namespace thread { namespace sdl { Thread::Thread(Threadable *t) : t(t) , running(false) , thread(0) { } Thread::~Thread() { // Clean up handle if (thread) SDL_DetachThread(thread); } bool Thread::start() { Lock l(mutex); if (running) return false; if (thread) // Clean old handle up SDL_WaitThread(thread, nullptr); thread = SDL_CreateThread(thread_runner, t->getThreadName(), this); running = (thread != nullptr); return running; } void Thread::wait() { { Lock l(mutex); if (!thread) return; } SDL_WaitThread(thread, nullptr); Lock l(mutex); running = false; thread = nullptr; } bool Thread::isRunning() { Lock l(mutex); return running; } int Thread::thread_runner(void *data) { Thread *self = (Thread *) data; // some compilers don't like 'this' self->t->threadFunction(); Lock l(self->mutex); self->running = false; return 0; } } // sdl } // thread } // love