mirror of
https://github.com/love2d/love.git
synced 2026-08-12 08:30:56 +02:00
276 lines
7.2 KiB
C++
276 lines
7.2 KiB
C++
/**
|
|
* Copyright (c) 2006-2019 LOVE Development Team
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
**/
|
|
|
|
#ifndef LOVE_AUDIO_AUDIO_H
|
|
#define LOVE_AUDIO_AUDIO_H
|
|
|
|
// STL
|
|
#include <vector>
|
|
|
|
// LOVE
|
|
#include "common/Module.h"
|
|
#include "common/StringMap.h"
|
|
#include "Source.h"
|
|
#include "Effect.h"
|
|
#include "RecordingDevice.h"
|
|
|
|
namespace love
|
|
{
|
|
|
|
namespace sound
|
|
{
|
|
|
|
class Decoder;
|
|
class SoundData;
|
|
|
|
} // sound
|
|
|
|
namespace audio
|
|
{
|
|
|
|
/**
|
|
* The Audio module is responsible for playing back raw sound samples.
|
|
**/
|
|
class Audio : public Module
|
|
{
|
|
public:
|
|
|
|
/**
|
|
* Attenuation by distance.
|
|
*/
|
|
enum DistanceModel
|
|
{
|
|
DISTANCE_NONE,
|
|
DISTANCE_INVERSE,
|
|
DISTANCE_INVERSE_CLAMPED,
|
|
DISTANCE_LINEAR,
|
|
DISTANCE_LINEAR_CLAMPED,
|
|
DISTANCE_EXPONENT,
|
|
DISTANCE_EXPONENT_CLAMPED,
|
|
DISTANCE_MAX_ENUM
|
|
};
|
|
|
|
static bool getConstant(const char *in, DistanceModel &out);
|
|
static bool getConstant(DistanceModel in, const char *&out);
|
|
static std::vector<std::string> getConstants(DistanceModel);
|
|
|
|
virtual ~Audio() {}
|
|
|
|
// Implements Module.
|
|
virtual ModuleType getModuleType() const { return M_AUDIO; }
|
|
|
|
virtual Source *newSource(love::sound::Decoder *decoder) = 0;
|
|
virtual Source *newSource(love::sound::SoundData *soundData) = 0;
|
|
virtual Source *newSource(int sampleRate, int bitDepth, int channels, int buffers) = 0;
|
|
|
|
/**
|
|
* Gets the current number of simultaneous playing sources.
|
|
* @return The current number of simultaneous playing sources.
|
|
**/
|
|
virtual int getActiveSourceCount() const = 0;
|
|
|
|
/**
|
|
* Gets the maximum supported number of simultaneous playing sources.
|
|
* @return The maximum supported number of simultaneous playing sources.
|
|
**/
|
|
virtual int getMaxSources() const = 0;
|
|
|
|
/**
|
|
* Play the specified Source.
|
|
* @param source The Source to play.
|
|
**/
|
|
virtual bool play(Source *source) = 0;
|
|
|
|
/**
|
|
* Play the specified Sources.
|
|
* @param sources The Sources to play.
|
|
**/
|
|
virtual bool play(const std::vector<Source*> &sources) = 0;
|
|
|
|
/**
|
|
* Stops playback on the specified source.
|
|
* @param source The source on which to stop the playback.
|
|
**/
|
|
virtual void stop(Source *source) = 0;
|
|
|
|
/**
|
|
* Stops playback on the specified sources.
|
|
* @param sources The sources on which to stop the playback.
|
|
**/
|
|
virtual void stop(const std::vector<Source*> &sources) = 0;
|
|
|
|
/**
|
|
* Stops all playing audio.
|
|
**/
|
|
virtual void stop() = 0;
|
|
|
|
/**
|
|
* Pauses playback on the specified source.
|
|
* @param source The source on which to pause the playback.
|
|
**/
|
|
virtual void pause(Source *source) = 0;
|
|
|
|
/**
|
|
* Pauses playback on the specified sources.
|
|
* @param sources The sources on which to pause the playback.
|
|
**/
|
|
virtual void pause(const std::vector<Source*> &sources) = 0;
|
|
|
|
/**
|
|
* Pauses all audio.
|
|
**/
|
|
virtual std::vector<Source*> pause() = 0;
|
|
|
|
/**
|
|
* Sets the master volume, where 0.0f is min (off) and 1.0f is max.
|
|
* @param volume The new master volume.
|
|
**/
|
|
virtual void setVolume(float volume) = 0;
|
|
|
|
/**
|
|
* Gets the master volume.
|
|
* @return The current master volume.
|
|
**/
|
|
virtual float getVolume() const = 0;
|
|
|
|
/**
|
|
* Gets the position of the listener.
|
|
* @param v A float array of size 3 containing (x,y,z) in that order.
|
|
**/
|
|
virtual void getPosition(float *v) const = 0;
|
|
|
|
/**
|
|
* Sets the position of the listener.
|
|
* @param v A float array of size 3 containing [x,y,z] in that order.
|
|
**/
|
|
virtual void setPosition(float *v) = 0;
|
|
|
|
/**
|
|
* Gets the orientation of the listener.
|
|
* @param v A float array of size 6 containing [x,y,z] for the forward
|
|
* vector, followed by [x,y,z] for the up vector.
|
|
**/
|
|
virtual void getOrientation(float *v) const = 0;
|
|
|
|
/**
|
|
* Sets the orientation of the listener.
|
|
* @param v A float array of size 6 containing [x,y,z] for the forward
|
|
* vector, followed by [x,y,z] for the up vector.
|
|
**/
|
|
virtual void setOrientation(float *v) = 0;
|
|
|
|
/**
|
|
* Gets the velocity of the listener.
|
|
* @param v A float array of size 3 containing [x,y,z] in that order.
|
|
**/
|
|
virtual void getVelocity(float *v) const = 0;
|
|
|
|
/**
|
|
* Sets the velocity of the listener.
|
|
* @param v A float array of size 3 containing [x,y,z] in that order.
|
|
**/
|
|
virtual void setVelocity(float *v) = 0;
|
|
|
|
virtual void setDopplerScale(float scale) = 0;
|
|
virtual float getDopplerScale() const = 0;
|
|
//virtual void setMeter(float scale) = 0;
|
|
//virtual float getMeter() const = 0;
|
|
/**
|
|
* @return Reference to a vector of pointers to recording devices. May be empty.
|
|
**/
|
|
virtual const std::vector<RecordingDevice*> &getRecordingDevices() = 0;
|
|
|
|
/**
|
|
* Gets the distance model used for attenuation.
|
|
* @return Distance model.
|
|
*/
|
|
virtual DistanceModel getDistanceModel() const = 0;
|
|
|
|
/**
|
|
* Sets the distance model used for attenuation.
|
|
* @param distanceModel Distance model.
|
|
*/
|
|
virtual void setDistanceModel(DistanceModel distanceModel) = 0;
|
|
|
|
/**
|
|
* Sets scene EFX effect.
|
|
* @param name Effect name to use.
|
|
* @param fxparams Effect description table.
|
|
* @return true if successful, false otherwise.
|
|
*/
|
|
virtual bool setEffect(const char *name, std::map<Effect::Parameter, float> ¶ms) = 0;
|
|
|
|
/**
|
|
* Removes scene EFX effect.
|
|
* @param name Effect name to clear.
|
|
* @return true if successful, false otherwise.
|
|
*/
|
|
virtual bool unsetEffect(const char *name) = 0;
|
|
|
|
/**
|
|
* Gets scene EFX effect.
|
|
* @param name Effect name to get data from.
|
|
* @param fxparams Effect description table.
|
|
* @return true if effect was present, false otherwise.
|
|
*/
|
|
virtual bool getEffect(const char *name, std::map<Effect::Parameter, float> ¶ms) = 0;
|
|
|
|
/**
|
|
* Gets list of EFX effect names.
|
|
* @param list List of EFX names to fill.
|
|
* @return true if effect was present, false otherwise.
|
|
*/
|
|
virtual bool getActiveEffects(std::vector<std::string> &list) const = 0;
|
|
|
|
/**
|
|
* Gets maximum number of scene EFX effects.
|
|
* @return number of effects.
|
|
*/
|
|
virtual int getMaxSceneEffects() const = 0;
|
|
|
|
/**
|
|
* Gets maximum number of source EFX effects.
|
|
* @return number of effects.
|
|
*/
|
|
virtual int getMaxSourceEffects() const = 0;
|
|
|
|
/**
|
|
* Gets EFX (or analog) availability.
|
|
* @return true if supported.
|
|
*/
|
|
virtual bool isEFXsupported() const = 0;
|
|
|
|
/**
|
|
* Sets whether audio from other apps mixes with love.audio or is muted,
|
|
* on supported platforms.
|
|
**/
|
|
static bool setMixWithSystem(bool mix);
|
|
|
|
private:
|
|
|
|
static StringMap<DistanceModel, DISTANCE_MAX_ENUM>::Entry distanceModelEntries[];
|
|
static StringMap<DistanceModel, DISTANCE_MAX_ENUM> distanceModels;
|
|
}; // Audio
|
|
|
|
} // audio
|
|
} // love
|
|
|
|
#endif // LOVE_AUDIO_AUDIO_H
|