mirror of
https://github.com/love2d/love.git
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118 lines
2.8 KiB
C++
118 lines
2.8 KiB
C++
/**
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* Copyright (c) 2006-2013 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_Shape.h"
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#include "common/StringMap.h"
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namespace love
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{
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namespace physics
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{
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namespace box2d
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{
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Shape *luax_checkshape(lua_State *L, int idx)
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{
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return luax_checktype<Shape>(L, idx, "Shape", PHYSICS_SHAPE_T);
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}
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int w_Shape_getType(lua_State *L)
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{
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Shape *t = luax_checkshape(L, 1);
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const char *type = "";
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Shape::getConstant(t->getType(), type);
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lua_pushstring(L, type);
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return 1;
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}
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int w_Shape_getRadius(lua_State *L)
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{
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Shape *t = luax_checkshape(L, 1);
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float radius = t->getRadius();
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lua_pushnumber(L, radius);
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return 1;
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}
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int w_Shape_getChildCount(lua_State *L)
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{
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Shape *t = luax_checkshape(L, 1);
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int childCount = t->getChildCount();
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lua_pushinteger(L, childCount);
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return 1;
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}
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int w_Shape_testPoint(lua_State *L)
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{
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Shape *t = luax_checkshape(L, 1);
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float x = (float)luaL_checknumber(L, 2);
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float y = (float)luaL_checknumber(L, 3);
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float r = (float)luaL_checknumber(L, 4);
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float px = (float)luaL_checknumber(L, 5);
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float py = (float)luaL_checknumber(L, 6);
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bool result = t->testPoint(x, y, r, px, py);
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lua_pushboolean(L, result);
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return 1;
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}
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int w_Shape_rayCast(lua_State *L)
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{
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Shape *t = luax_checkshape(L, 1);
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lua_remove(L, 1);
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int ret = 0;
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EXCEPT_GUARD(ret = t->rayCast(L);)
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return ret;
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}
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int w_Shape_computeAABB(lua_State *L)
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{
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Shape *t = luax_checkshape(L, 1);
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lua_remove(L, 1);
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return t->computeAABB(L);
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}
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int w_Shape_computeMass(lua_State *L)
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{
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Shape *t = luax_checkshape(L, 1);
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lua_remove(L, 1);
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return t->computeMass(L);
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}
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static const luaL_Reg functions[] =
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{
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{ "getType", w_Shape_getType },
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{ "getRadius", w_Shape_getRadius },
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{ "getChildCount", w_Shape_getChildCount },
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{ "testPoint", w_Shape_testPoint },
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{ "rayCast", w_Shape_rayCast },
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{ "computeAABB", w_Shape_computeAABB },
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{ "computeMass", w_Shape_computeMass },
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{ 0, 0 }
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};
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extern "C" int luaopen_shape(lua_State *L)
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{
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return luax_register_type(L, "Shape", functions);
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}
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} // box2d
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} // physics
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} // love
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