/** * Copyright (c) 2006-2013 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "wrap_Shape.h" #include "common/StringMap.h" namespace love { namespace physics { namespace box2d { Shape *luax_checkshape(lua_State *L, int idx) { return luax_checktype(L, idx, "Shape", PHYSICS_SHAPE_T); } int w_Shape_getType(lua_State *L) { Shape *t = luax_checkshape(L, 1); const char *type = ""; Shape::getConstant(t->getType(), type); lua_pushstring(L, type); return 1; } int w_Shape_getRadius(lua_State *L) { Shape *t = luax_checkshape(L, 1); float radius = t->getRadius(); lua_pushnumber(L, radius); return 1; } int w_Shape_getChildCount(lua_State *L) { Shape *t = luax_checkshape(L, 1); int childCount = t->getChildCount(); lua_pushinteger(L, childCount); return 1; } int w_Shape_testPoint(lua_State *L) { Shape *t = luax_checkshape(L, 1); float x = (float)luaL_checknumber(L, 2); float y = (float)luaL_checknumber(L, 3); float r = (float)luaL_checknumber(L, 4); float px = (float)luaL_checknumber(L, 5); float py = (float)luaL_checknumber(L, 6); bool result = t->testPoint(x, y, r, px, py); lua_pushboolean(L, result); return 1; } int w_Shape_rayCast(lua_State *L) { Shape *t = luax_checkshape(L, 1); lua_remove(L, 1); int ret = 0; EXCEPT_GUARD(ret = t->rayCast(L);) return ret; } int w_Shape_computeAABB(lua_State *L) { Shape *t = luax_checkshape(L, 1); lua_remove(L, 1); return t->computeAABB(L); } int w_Shape_computeMass(lua_State *L) { Shape *t = luax_checkshape(L, 1); lua_remove(L, 1); return t->computeMass(L); } static const luaL_Reg functions[] = { { "getType", w_Shape_getType }, { "getRadius", w_Shape_getRadius }, { "getChildCount", w_Shape_getChildCount }, { "testPoint", w_Shape_testPoint }, { "rayCast", w_Shape_rayCast }, { "computeAABB", w_Shape_computeAABB }, { "computeMass", w_Shape_computeMass }, { 0, 0 } }; extern "C" int luaopen_shape(lua_State *L) { return luax_register_type(L, "Shape", functions); } } // box2d } // physics } // love