Files
love/src/modules/mouse/wrap_Mouse.cpp
T

235 lines
4.9 KiB
C++

/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "wrap_Mouse.h"
#include "wrap_Cursor.h"
#include "common/config.h"
#include "sdl/Mouse.h"
namespace love
{
namespace mouse
{
#define instance() (Module::getInstance<Mouse>(Module::M_MOUSE))
int w_newCursor(lua_State *L)
{
Cursor *cursor = nullptr;
if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
luax_convobj(L, 1, "image", "newImageData");
love::image::ImageData *data = luax_checktype<love::image::ImageData>(L, 1, "ImageData", IMAGE_IMAGE_DATA_T);
int hotx = luaL_optint(L, 2, 0);
int hoty = luaL_optint(L, 3, 0);
luax_catchexcept(L, [&](){ cursor = instance()->newCursor(data, hotx, hoty); });
luax_pushtype(L, "Cursor", MOUSE_CURSOR_T, cursor);
return 1;
}
int w_getSystemCursor(lua_State *L)
{
const char *str = luaL_checkstring(L, 1);
Cursor::SystemCursor systemCursor;
if (!Cursor::getConstant(str, systemCursor))
return luaL_error(L, "Invalid system cursor type: %s", str);
Cursor *cursor = 0;
luax_catchexcept(L, [&](){ cursor = instance()->getSystemCursor(systemCursor); });
cursor->retain();
luax_pushtype(L, "Cursor", MOUSE_CURSOR_T, cursor);
return 1;
}
int w_setCursor(lua_State *L)
{
// Revert to the default system cursor if no argument is given.
if (lua_isnoneornil(L, 1))
{
instance()->setCursor();
return 0;
}
Cursor *cursor = luax_checkcursor(L, 1);
instance()->setCursor(cursor);
return 0;
}
int w_getCursor(lua_State *L)
{
Cursor *cursor = instance()->getCursor();
if (cursor)
{
cursor->retain();
luax_pushtype(L, "Cursor", MOUSE_CURSOR_T, cursor);
}
else
lua_pushnil(L);
return 1;
}
int w_getX(lua_State *L)
{
lua_pushnumber(L, instance()->getX());
return 1;
}
int w_getY(lua_State *L)
{
lua_pushnumber(L, instance()->getY());
return 1;
}
int w_getPosition(lua_State *L)
{
int x, y;
instance()->getPosition(x, y);
lua_pushinteger(L, x);
lua_pushinteger(L, y);
return 2;
}
int w_setX(lua_State *L)
{
int x = luaL_checkint(L, 1);
instance()->setX(x);
return 0;
}
int w_setY(lua_State *L)
{
int y = luaL_checkint(L, 1);
instance()->setY(y);
return 0;
}
int w_setPosition(lua_State *L)
{
int x = luaL_checkint(L, 1);
int y = luaL_checkint(L, 2);
instance()->setPosition(x, y);
return 0;
}
int w_isDown(lua_State *L)
{
Mouse::Button b;
unsigned int num = lua_gettop(L);
Mouse::Button *buttonlist = new Mouse::Button[num+1];
unsigned int counter = 0;
for (unsigned int i = 0; i < num; i++)
{
if (Mouse::getConstant(luaL_checkstring(L, i+1), b))
buttonlist[counter++] = b;
}
buttonlist[counter] = Mouse::BUTTON_MAX_ENUM;
luax_pushboolean(L, instance()->isDown(buttonlist));
delete[] buttonlist;
return 1;
}
int w_setVisible(lua_State *L)
{
bool b = luax_toboolean(L, 1);
instance()->setVisible(b);
return 0;
}
int w_isVisible(lua_State *L)
{
luax_pushboolean(L, instance()->isVisible());
return 1;
}
int w_setGrabbed(lua_State *L)
{
bool b = luax_toboolean(L, 1);
instance()->setGrabbed(b);
return 0;
}
int w_isGrabbed(lua_State *L)
{
luax_pushboolean(L, instance()->isGrabbed());
return 1;
}
// List of functions to wrap.
static const luaL_Reg functions[] =
{
{ "newCursor", w_newCursor },
{ "getSystemCursor", w_getSystemCursor },
{ "setCursor", w_setCursor },
{ "getCursor", w_getCursor },
{ "getX", w_getX },
{ "getY", w_getY },
{ "setX", w_setX },
{ "setY", w_setY },
{ "setPosition", w_setPosition },
{ "isDown", w_isDown },
{ "setVisible", w_setVisible },
{ "isVisible", w_isVisible },
{ "getPosition", w_getPosition },
{ "setGrabbed", w_setGrabbed },
{ "isGrabbed", w_isGrabbed },
{ 0, 0 }
};
// Types for this module.
static const lua_CFunction types[] =
{
luaopen_cursor,
0,
};
extern "C" int luaopen_love_mouse(lua_State *L)
{
Mouse *instance = instance();
if (instance == nullptr)
{
luax_catchexcept(L, [&](){ instance = new love::mouse::sdl::Mouse(); });
}
else
instance->retain();
WrappedModule w;
w.module = instance;
w.name = "mouse";
w.flags = MODULE_T;
w.functions = functions;
w.types = types;
return luax_register_module(L, w);
}
} // mouse
} // love