/** * Copyright (c) 2006-2014 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ // LOVE #include "wrap_Mouse.h" #include "wrap_Cursor.h" #include "common/config.h" #include "sdl/Mouse.h" namespace love { namespace mouse { #define instance() (Module::getInstance(Module::M_MOUSE)) int w_newCursor(lua_State *L) { Cursor *cursor = nullptr; if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_T)) luax_convobj(L, 1, "image", "newImageData"); love::image::ImageData *data = luax_checktype(L, 1, "ImageData", IMAGE_IMAGE_DATA_T); int hotx = luaL_optint(L, 2, 0); int hoty = luaL_optint(L, 3, 0); luax_catchexcept(L, [&](){ cursor = instance()->newCursor(data, hotx, hoty); }); luax_pushtype(L, "Cursor", MOUSE_CURSOR_T, cursor); return 1; } int w_getSystemCursor(lua_State *L) { const char *str = luaL_checkstring(L, 1); Cursor::SystemCursor systemCursor; if (!Cursor::getConstant(str, systemCursor)) return luaL_error(L, "Invalid system cursor type: %s", str); Cursor *cursor = 0; luax_catchexcept(L, [&](){ cursor = instance()->getSystemCursor(systemCursor); }); cursor->retain(); luax_pushtype(L, "Cursor", MOUSE_CURSOR_T, cursor); return 1; } int w_setCursor(lua_State *L) { // Revert to the default system cursor if no argument is given. if (lua_isnoneornil(L, 1)) { instance()->setCursor(); return 0; } Cursor *cursor = luax_checkcursor(L, 1); instance()->setCursor(cursor); return 0; } int w_getCursor(lua_State *L) { Cursor *cursor = instance()->getCursor(); if (cursor) { cursor->retain(); luax_pushtype(L, "Cursor", MOUSE_CURSOR_T, cursor); } else lua_pushnil(L); return 1; } int w_getX(lua_State *L) { lua_pushnumber(L, instance()->getX()); return 1; } int w_getY(lua_State *L) { lua_pushnumber(L, instance()->getY()); return 1; } int w_getPosition(lua_State *L) { int x, y; instance()->getPosition(x, y); lua_pushinteger(L, x); lua_pushinteger(L, y); return 2; } int w_setX(lua_State *L) { int x = luaL_checkint(L, 1); instance()->setX(x); return 0; } int w_setY(lua_State *L) { int y = luaL_checkint(L, 1); instance()->setY(y); return 0; } int w_setPosition(lua_State *L) { int x = luaL_checkint(L, 1); int y = luaL_checkint(L, 2); instance()->setPosition(x, y); return 0; } int w_isDown(lua_State *L) { Mouse::Button b; unsigned int num = lua_gettop(L); Mouse::Button *buttonlist = new Mouse::Button[num+1]; unsigned int counter = 0; for (unsigned int i = 0; i < num; i++) { if (Mouse::getConstant(luaL_checkstring(L, i+1), b)) buttonlist[counter++] = b; } buttonlist[counter] = Mouse::BUTTON_MAX_ENUM; luax_pushboolean(L, instance()->isDown(buttonlist)); delete[] buttonlist; return 1; } int w_setVisible(lua_State *L) { bool b = luax_toboolean(L, 1); instance()->setVisible(b); return 0; } int w_isVisible(lua_State *L) { luax_pushboolean(L, instance()->isVisible()); return 1; } int w_setGrabbed(lua_State *L) { bool b = luax_toboolean(L, 1); instance()->setGrabbed(b); return 0; } int w_isGrabbed(lua_State *L) { luax_pushboolean(L, instance()->isGrabbed()); return 1; } // List of functions to wrap. static const luaL_Reg functions[] = { { "newCursor", w_newCursor }, { "getSystemCursor", w_getSystemCursor }, { "setCursor", w_setCursor }, { "getCursor", w_getCursor }, { "getX", w_getX }, { "getY", w_getY }, { "setX", w_setX }, { "setY", w_setY }, { "setPosition", w_setPosition }, { "isDown", w_isDown }, { "setVisible", w_setVisible }, { "isVisible", w_isVisible }, { "getPosition", w_getPosition }, { "setGrabbed", w_setGrabbed }, { "isGrabbed", w_isGrabbed }, { 0, 0 } }; // Types for this module. static const lua_CFunction types[] = { luaopen_cursor, 0, }; extern "C" int luaopen_love_mouse(lua_State *L) { Mouse *instance = instance(); if (instance == nullptr) { luax_catchexcept(L, [&](){ instance = new love::mouse::sdl::Mouse(); }); } else instance->retain(); WrappedModule w; w.module = instance; w.name = "mouse"; w.flags = MODULE_T; w.functions = functions; w.types = types; return luax_register_module(L, w); } } // mouse } // love