Commit Graph

19 Commits

Author SHA1 Message Date
Alex Szpakowski ffe0485173 Removed love.window.checkMode (resolves issue #653, invalidates issue #592).
Also fixed love.window.setMode to fail instead of bug out when trying to set a fullscreen mode which is too large for the monitor.
2013-09-19 18:13:52 -03:00
Alex Szpakowski 113ed1cfe7 Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.
- Added love.system module, including clipboard functions.

- Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.)

- Revamped love.joystick:
-- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects.
-- Added love.joystick.getJoystick and love.joystick.getJoystickCount.
-- Added events for when joysticks are connected and disconnected.
-- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems.

- Added monitor choosing support and "fullscreen desktop" mode to love.window.

- Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat.

- liblove now works with love.window and love.graphics in OS X
2013-08-25 16:51:42 -03:00
Alex Szpakowski 3e57cfd174 Slightly reduced internal reliance on specific module backends 2013-08-03 16:30:37 -03:00
Bart van Strien 25d0d87247 Add love.window.getIcon, and reset it after setMode, so it doesn't get reset (issue #667 and issue #513) 2013-07-09 15:19:49 +02:00
Alex Szpakowski 2b54ea23de Added love.window.isVisible 2013-05-20 06:25:51 -03:00
Alex Szpakowski b391a9f4a6 Added love.window.hasMouseFocus (issue #120) 2013-05-11 15:57:16 -03:00
Alex Szpakowski ff77eb4b29 Added love.window (issue #6.) All window-related functions have been moved from love.graphics to love.window.
love.graphics.setCaption has been renamed to love.window.setTitle.
2013-05-10 22:32:15 -03:00
Alex Szpakowski 9fc2a085cd Updated love.timer.getTime to be microsecond-precise and monotonic (thanks Boolsheet), removed the now-obsolete love.timer.getMicroTime (issue #492) 2013-05-09 23:12:50 -03:00
Alex Szpakowski d5aa807747 More internal code cleanup 2013-03-31 19:02:27 -03:00
Bart van Strien 7efe11b11f Add centered flag to setMode, optionally centers the window (on by default, as before) (issue #463) 2013-03-10 23:00:31 +01:00
Bart van Strien 3d0c5761ce Merge in default, update changelog
--HG--
branch : minor
2013-03-03 19:51:04 +01:00
Alex Szpakowski a68bdfe7a2 Constified many Graphics and Window methods 2013-02-16 01:45:01 -04:00
Alex Szpakowski 96161c66f6 Updated copyright text for the new year 2013-02-05 05:32:49 -04:00
Alex Szpakowski a9211a1389 Removed direct OpenGL calls in the SDL Window module 2013-01-30 00:27:46 -04:00
Bart van Strien bddee1753b Use a flags table for setMode now, implement resizable and borderless windows, and add resize event
Example setMode invocation: love.graphics.setMode(800, 600, {fullscreen = false, vsync = true, borderless = true})
t.screen.resizable and t.screen.borderless are available in love.conf
And love.resize(w, h) gets called if it exists on a resize event.
NOTE: love.handlers.resize(w, h) does the required setMode, but that does mean a visual reload

--HG--
branch : minor
2012-07-23 11:53:13 +02:00
Bart van Strien 7793e7f02f CRLF to LF 2012-07-04 14:40:24 +02:00
rude 81c38e22d0 Applied the new style guidelines.
Well, sort of. Lot's more to be done, but this is a start.
2012-06-28 23:52:33 +02:00
Bill Meltsner be55579a22 Happy New Year, have an enormous diff 2012-01-09 02:41:11 -06:00
Bart van Strien 7c8fff979a Create love.window, abstract SDL out of love.graphics 2011-12-11 16:55:52 +01:00