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bddee1753b
Example setMode invocation: love.graphics.setMode(800, 600, {fullscreen = false, vsync = true, borderless = true})
t.screen.resizable and t.screen.borderless are available in love.conf
And love.resize(w, h) gets called if it exists on a resize event.
NOTE: love.handlers.resize(w, h) does the required setMode, but that does mean a visual reload
--HG--
branch : minor
87 lines
2.0 KiB
C++
87 lines
2.0 KiB
C++
/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_WINDOW_SDL_WINDOW_H
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#define LOVE_WINDOW_SDL_WINDOW_H
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// LOVE
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#include <window/Window.h>
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namespace love
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{
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namespace window
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{
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namespace sdl
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{
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class Window : public love::window::Window
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{
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public:
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Window();
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~Window();
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bool setWindow(int width, int height, WindowFlags *flags = 0);
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void getWindow(int &width, int &height, WindowFlags &flags);
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bool checkWindowSize(int width, int height, bool fullscreen);
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WindowSize **getFullscreenSizes(int &n);
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int getWidth();
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int getHeight();
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bool isCreated();
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void setWindowTitle(std::string &title);
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std::string getWindowTitle();
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bool setIcon(love::image::ImageData *imgd);
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void swapBuffers();
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bool hasFocus();
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void setMouseVisible(bool visible);
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bool getMouseVisible();
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static love::window::Window *getSingleton();
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const char *getName() const;
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private:
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std::string windowTitle;
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struct _currentMode
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{
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_currentMode();
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int width;
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int height;
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bool fullscreen;
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bool vsync;
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int fsaa;
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bool resizable;
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bool borderless;
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} currentMode;
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bool created;
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bool mouseVisible;
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}; // Window
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} // sdl
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} // window
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} // love
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#endif // LOVE_WINDOW_WINDOW_H
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