Files
love/src/modules/window/sdl/Window.h
T
Bart van Strien bddee1753b Use a flags table for setMode now, implement resizable and borderless windows, and add resize event
Example setMode invocation: love.graphics.setMode(800, 600, {fullscreen = false, vsync = true, borderless = true})
t.screen.resizable and t.screen.borderless are available in love.conf
And love.resize(w, h) gets called if it exists on a resize event.
NOTE: love.handlers.resize(w, h) does the required setMode, but that does mean a visual reload

--HG--
branch : minor
2012-07-23 11:53:13 +02:00

87 lines
2.0 KiB
C++

/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_WINDOW_SDL_WINDOW_H
#define LOVE_WINDOW_SDL_WINDOW_H
// LOVE
#include <window/Window.h>
namespace love
{
namespace window
{
namespace sdl
{
class Window : public love::window::Window
{
public:
Window();
~Window();
bool setWindow(int width, int height, WindowFlags *flags = 0);
void getWindow(int &width, int &height, WindowFlags &flags);
bool checkWindowSize(int width, int height, bool fullscreen);
WindowSize **getFullscreenSizes(int &n);
int getWidth();
int getHeight();
bool isCreated();
void setWindowTitle(std::string &title);
std::string getWindowTitle();
bool setIcon(love::image::ImageData *imgd);
void swapBuffers();
bool hasFocus();
void setMouseVisible(bool visible);
bool getMouseVisible();
static love::window::Window *getSingleton();
const char *getName() const;
private:
std::string windowTitle;
struct _currentMode
{
_currentMode();
int width;
int height;
bool fullscreen;
bool vsync;
int fsaa;
bool resizable;
bool borderless;
} currentMode;
bool created;
bool mouseVisible;
}; // Window
} // sdl
} // window
} // love
#endif // LOVE_WINDOW_WINDOW_H