Commit Graph

338 Commits

Author SHA1 Message Date
vrld fdf175d7d0 Partly fix issue #468: Incorrect(?) detection of shader support.
Still need to figure out if we can use the ARB versions.
2012-09-11 15:21:39 +02:00
vrld 4ec7609d37 Fix issue #437: Area-based particle spawn.
New particles are spawned around the particle emitter position according to a
configurabe distribution.

New functionality:

particlesystem:setAreaSpread(distributon, x, y)
distribution, x, y = particlesystem:getAreaSpread()

Where `distribution' is one of "none", "uniform", "normal".
`x' and `y' take different meaning based on the distribution:

  * none:    no area spread - particles spawned at emitter position.
  * uniform: particle spawned at px,py in the rectangle around emitter
             position ex,ey, i.e.:
             ex - x < px < ex + x, ey - y < py < ey + y,
  * normal:  particle position drawn from a normal/gaussian distribution
             with mean ex,ey and standard deviation x,y, i.e.:
             px \in N(ex, x²), py \in N(ey, y²).
2012-09-10 19:58:44 +02:00
vrld 87c6646705 Fix #435 (for real this time). Unfixes #324.
Add a extern vec2 love_ScreenSize to the pixel effects that will
be (re)set upon PixelEffect::loadVolatile() and is used to flip
the fragment coordinate.

Unfixes #324 because canvases can have different dimensions than
the screen.
2012-08-05 16:08:22 +02:00
Bart van Strien 148b0c2f6d Correctly read filter modes in newImageFont when the implicit newRasterizer is used (issue #437) 2012-08-03 16:01:33 +02:00
Bart van Strien 85a1787ad8 Make SpriteBatch:setColor accept a table as well (issue #459) 2012-08-03 15:27:59 +02:00
Bart van Strien b10bc87b9a Make love.graphics.setCanvas(nil) error
This helps detect typoes, setCanvas() still works as before
2012-07-21 17:51:54 +02:00
Marc Lepage e5c4f7f43c Remove call to glAlphaFunc as alpha testing is never enabled. 2012-07-17 21:33:16 -04:00
Marc Lepage 4cc0056a21 Fix some typos in comments. 2012-07-12 00:21:25 -04:00
vrld 6d02057864 Close issue #408: printf-justify alignment.
Add letter_spacing argument to Font::print(). Might be worth to expose to Lua
at some point. Justify alignment may result in mushy/blurred glyphs.
2012-07-08 13:37:09 +02:00
vrld 12f714bf74 Issue #419: Make font:getWidth(str) account for newlines. 2012-07-05 16:15:38 +02:00
vrld 85fa71c519 Make love.graphics.getFont() return (and set) default font when no font set.
Use closures instead of love.graphics.print(f)1() and love.graphics.newFont1.
2012-07-05 16:14:44 +02:00
Bart van Strien 7793e7f02f CRLF to LF 2012-07-04 14:40:24 +02:00
rude 81c38e22d0 Applied the new style guidelines.
Well, sort of. Lot's more to be done, but this is a start.
2012-06-28 23:52:33 +02:00
Bart van Strien bc4e59ba24 Apply the line width patch 2012-06-11 17:06:57 +02:00
Bart van Strien 1b568fdf39 Make setMode get the actual width and height after setting, fixes bug with width and height 0 (aka desktop resolution) 2012-05-18 17:46:00 +02:00
Bart van Strien 1e00f0f981 Move the default image filter to the Image class, instead of Graphics applying it on newImage 2012-05-18 17:35:51 +02:00
Bart van Strien 1a89622262 Fonts and ImageFonts now use the default image filter, newImageFont gets a second and third argument, to optionally specify the filters 2012-05-18 17:23:50 +02:00
vrld 26780681ea Remove artifacts at line endings (see 4f9c5db78143). 2012-05-09 17:45:50 +02:00
vrld b5f3addd35 Remove antialiasing artifacts when drawing lines at a very big scale.
When drawing lines at scales>1 the inner workings (gradients) of the
antialiasing too were upscaled and became visible. When the scale was very
large this produced interesing yet unexpected visuals.
2012-05-09 17:17:16 +02:00
vrld d4c59d3508 Fix issue #406: Empty glyphs cause some ATI cards to crash in Font::addGlyph(). 2012-04-03 13:55:12 +02:00
vrld 340ee8442d Fix issue #397: printf does not center string correctly. 2012-03-22 13:11:35 +01:00
vrld 39e1c59989 Actually copy existing buffer data to temporary memory region in VBO::map(). 2012-03-07 23:33:27 +01:00
vrld 6dee041a9d Throw exception when VBO cannot allocate enough memory in VBO::map(). 2012-03-07 23:26:03 +01:00
vrld 3f365857ee Replace glMapBufferARB() with temp memory + glBufferSubDataARB().
Instead of letting OpenGL manage the memory mapping, allocate a temporary
block of memory upon VBO:map(). Upon VBO::unmap() the block is copied to
graphics memory using glBufferSubDataARB() and then released.

Hopefully this will fix some weird error with Windows XP + old drivers, where
VBOs can be created, but the mapped memory cannot be allocated resulting in
the sprite batch drawing nothing at all.

According to the interwebs this could actually faster than using OpenGL mapped
memory, because there is no unnecessary syncing involved.
2012-03-07 23:24:29 +01:00
vrld 2b6cc4ea8c Move VertexBuffer::Bind implementation to header to hint inlining 2012-03-07 23:01:05 +01:00
vrld 4947498488 Add VertexBuffer::Mapper for RAII vbo mapping 2012-03-07 22:59:23 +01:00
vrld 17dc8760b9 Replace VertexArray with VertexBuffer in SpriteBatch (less confusing). 2012-03-07 22:35:21 +01:00
vrld 1dd40b690b Some idiot put a != where there should be a ==. 2012-03-05 22:14:00 +01:00
vrld febd7757fc Make sure all error flags are cleared before calling glBufferDataARB() in VBO::load(). 2012-03-05 20:58:17 +01:00
vrld c0ffa5b07e Add error checking in VBO::load().
VertexBuffer should now be able to fall back to vertex arrays if
glBufferDataARB() fails (possible due to lack of memory).
2012-03-05 20:46:46 +01:00
Bill Meltsner b956813e8e Freeze, Allman police! 2012-03-03 20:41:42 -05:00
Bill Meltsner fc6a9df304 Report lack of support for the subtract blendmode through the Blue Screen of LÖVE instead of stderr spam. 2012-03-03 20:33:55 -05:00
Bill Meltsner 57b4d2c5b9 Add support for falling back to glBlendEquationEXT if necessary.
This should help keep LÖVE from crashing on old cards with crappy drivers.
2012-03-03 19:25:42 -05:00
Bill Meltsner d69ec266be Call PixelEffect::detach() in Graphics::reset, not Graphics::clear (fixes issue #379) 2012-03-02 19:26:40 -05:00
Bill Meltsner 84634affd5 Make love.graphics.toggleFullscreen properly handle graphics state. 2012-02-29 18:55:08 -05:00
vrld e02a2679c2 Add love.graphics.getPixelEffect() (issue #372) -- thanks, slime73! 2012-02-09 13:19:52 +01:00
Bill Meltsner 86abc9323b Add ParticleSystem:getPosition (issue #368) 2012-02-04 11:31:07 -05:00
Bill Meltsner 8f781e9f13 Add "combine" color mode, for colorizing images (see https://love2d.org/forums/viewtopic.php?f=4&t=7648 ) 2012-01-26 15:00:40 -05:00
Bill Meltsner a0be14869f Fix state saving to handle any blend/colormode 2012-01-26 14:46:59 -05:00
Bart van Strien 386dd53780 Make VertexBuffers use size_t, raising the limit of vertices that can be stored
This means more sprites in SpriteBatches, yay!
2012-01-24 23:02:35 +01:00
vrld 94bd960cc7 Fix number of arguments check in w_ParticleSystem_setSizes. 2012-01-20 14:07:22 +01:00
vrld 3904e49c75 Check argument sanity in w_ParticleSystem_setColors. 2012-01-19 14:59:36 +01:00
vrld 1a9eafb76a Fix buffer over-read in draw_overdraw() (thanks, Boolsheet!). 2012-01-15 14:36:51 +01:00
Bart van Strien 9bf6f43a4e Adding the files is a crucial step, you know
And I so blame slime73 for his incorrect diff
2012-01-10 15:39:44 +01:00
Bart van Strien 2ac4a9e6d0 Manually keep track of bound textures, so we don't have to poll each frame
Patch submitted by slime73.
2012-01-10 15:36:18 +01:00
Bill Meltsner be55579a22 Happy New Year, have an enormous diff 2012-01-09 02:41:11 -06:00
Bill Meltsner 21516fc658 Add padding around every glyph in a Font texture, fixing the fringing seen with scaled text (actually fixes issue #321) 2012-01-08 20:59:52 -06:00
Bill Meltsner 4c5d11d582 Backout changeset e90d89c7b9712297c14ba73eda37ec28f25101f9 2012-01-08 20:14:27 -06:00
Bart van Strien 5fa0a4cfa3 Drastically improve the font scaling quality (issue #321)
Note that it isn't perfect yet, but a lot better.
2012-01-08 14:11:40 +01:00
Bart van Strien 1509403ca7 Add SpriteBatch:getImage (issue #321) 2012-01-08 13:46:01 +01:00