Commit Graph

783 Commits

Author SHA1 Message Date
vrld fdf175d7d0 Partly fix issue #468: Incorrect(?) detection of shader support.
Still need to figure out if we can use the ARB versions.
2012-09-11 15:21:39 +02:00
vrld 4ec7609d37 Fix issue #437: Area-based particle spawn.
New particles are spawned around the particle emitter position according to a
configurabe distribution.

New functionality:

particlesystem:setAreaSpread(distributon, x, y)
distribution, x, y = particlesystem:getAreaSpread()

Where `distribution' is one of "none", "uniform", "normal".
`x' and `y' take different meaning based on the distribution:

  * none:    no area spread - particles spawned at emitter position.
  * uniform: particle spawned at px,py in the rectangle around emitter
             position ex,ey, i.e.:
             ex - x < px < ex + x, ey - y < py < ey + y,
  * normal:  particle position drawn from a normal/gaussian distribution
             with mean ex,ey and standard deviation x,y, i.e.:
             px \in N(ex, x²), py \in N(ey, y²).
2012-09-10 19:58:44 +02:00
Bart van Strien 8234e71c74 Add an ASSERT_GUARD for World:update, catching any errors occuring there 2012-08-28 17:47:23 +02:00
rude 7baf22c0e3 Apply Boolsheet's GME leak patch. 2012-08-21 16:14:38 +02:00
Bart van Strien 63daffb22f Correctly set the spacing for the last character in an ImageFont as well 2012-08-21 15:18:12 +02:00
Bill Meltsner b24e7ab64f Update the Xcode project and enable GME support on OS X.
Requires Game_Music_Emu.framework, which is included in the updated OS X SDK.
2012-08-18 11:56:42 -05:00
vrld 87c6646705 Fix #435 (for real this time). Unfixes #324.
Add a extern vec2 love_ScreenSize to the pixel effects that will
be (re)set upon PixelEffect::loadVolatile() and is used to flip
the fragment coordinate.

Unfixes #324 because canvases can have different dimensions than
the screen.
2012-08-05 16:08:22 +02:00
Bart van Strien 148b0c2f6d Correctly read filter modes in newImageFont when the implicit newRasterizer is used (issue #437) 2012-08-03 16:01:33 +02:00
Bart van Strien 00ee547a1c Make unknown keys map to "unknown" in love.keypressed, at least allowing
you to get the (correct) unicode arg. (issue #337)
2012-08-03 15:51:43 +02:00
Bart van Strien 85a1787ad8 Make SpriteBatch:setColor accept a table as well (issue #459) 2012-08-03 15:27:59 +02:00
Boolsheet cde5aa3307 Import box2d-contacts branch from love-experiments
Fix issues with Contact lifetime, based on the work of
Matteo "teomat" Goggi
2012-07-24 23:59:42 +02:00
Bart van Strien b10bc87b9a Make love.graphics.setCanvas(nil) error
This helps detect typoes, setCanvas() still works as before
2012-07-21 17:51:54 +02:00
Marc Lepage e5c4f7f43c Remove call to glAlphaFunc as alpha testing is never enabled. 2012-07-17 21:33:16 -04:00
Marc Lepage 4cc0056a21 Fix some typos in comments. 2012-07-12 00:21:25 -04:00
vrld 6d02057864 Close issue #408: printf-justify alignment.
Add letter_spacing argument to Font::print(). Might be worth to expose to Lua
at some point. Justify alignment may result in mushy/blurred glyphs.
2012-07-08 13:37:09 +02:00
vrld 12f714bf74 Issue #419: Make font:getWidth(str) account for newlines. 2012-07-05 16:15:38 +02:00
vrld 85fa71c519 Make love.graphics.getFont() return (and set) default font when no font set.
Use closures instead of love.graphics.print(f)1() and love.graphics.newFont1.
2012-07-05 16:14:44 +02:00
Bart van Strien 7793e7f02f CRLF to LF 2012-07-04 14:40:24 +02:00
rude 098ffb7336 Added support for GME (Game_Music_Emu).
This makes it possible for LÖVE to play music files for NES, SNES, MegaDrive,
and many more. It's pretty cool.

The feature is disabled until each platform is ready to link with GME. Packages
exist for Debian and Arch, and it compiled without any issues in MSVC++, so
I don't expect this to a problem for anyone.
2012-07-02 00:19:43 +02:00
Bart van Strien f6099402e7 Make it build on linux
- Removed weird #ifdefs
- Enabled optional executable building
- Fixed exclude files, they're regexes after all
2012-06-29 13:04:32 +02:00
rude 72056caccd Say hello to the love module. Oh my!
Because technically, it *is* a module. Also renamed "launcher.cpp".
2012-06-29 09:56:50 +02:00
rude 81c38e22d0 Applied the new style guidelines.
Well, sort of. Lot's more to be done, but this is a start.
2012-06-28 23:52:33 +02:00
Bart van Strien bc4e59ba24 Apply the line width patch 2012-06-11 17:06:57 +02:00
Bart van Strien dd04074d62 Add love.filesystem.getIdentity 2012-06-01 17:31:44 +02:00
Bart van Strien 1eb17f2376 Add love.mouse.setX/setY (issue #438) 2012-06-01 17:19:36 +02:00
Bart van Strien f62bad6e12 Make sure processed is initialized, for when alGetSourcei errors (bug #442) 2012-06-01 17:10:17 +02:00
Boolsheet ee1b679639 Use OpenAL's direct channel features, should improve audio quality 2012-05-29 23:37:25 +02:00
Boolsheet 73672bd674 Clean up love.image because we own the memory, not DevIL 2012-05-29 23:36:49 +02:00
Bart van Strien 124e9d1d2a Fix memory leak in the mp3 decoder, turned out to be of pretty decent size (bug #395) 2012-05-29 21:33:10 +02:00
Bart van Strien 839b48c3e9 Make most Source setters default their z coordinate to 0, instead of erroring in its absence (issue #423) 2012-05-19 01:22:38 +02:00
Bart van Strien 7b161e5c41 Make using mpg123 optional, add option to linux build system
Added so people can make patent-free builds (easily), for example for patent-free distro's
2012-05-19 01:05:43 +02:00
Bart van Strien 8211b8f93f Add love.joystick.reload, remove love.joystick.open and friends. (issue #392)
Reload originates from love-experiments, as noted in the ticket.
2012-05-18 19:42:46 +02:00
Bart van Strien eb7a758691 Apply patch "More efficient SoundData allocator" that allocates memory less often, and shrinks to minimum size afterwards 2012-05-18 19:21:40 +02:00
Bart van Strien 2986890746 Fix Shape:testPoint's stack indices (issue #430) 2012-05-18 18:00:04 +02:00
Bart van Strien 1b568fdf39 Make setMode get the actual width and height after setting, fixes bug with width and height 0 (aka desktop resolution) 2012-05-18 17:46:00 +02:00
Bart van Strien 1e00f0f981 Move the default image filter to the Image class, instead of Graphics applying it on newImage 2012-05-18 17:35:51 +02:00
Bart van Strien 1a89622262 Fonts and ImageFonts now use the default image filter, newImageFont gets a second and third argument, to optionally specify the filters 2012-05-18 17:23:50 +02:00
vrld 26780681ea Remove artifacts at line endings (see 4f9c5db78143). 2012-05-09 17:45:50 +02:00
vrld b5f3addd35 Remove antialiasing artifacts when drawing lines at a very big scale.
When drawing lines at scales>1 the inner workings (gradients) of the
antialiasing too were upscaled and became visible. When the scale was very
large this produced interesing yet unexpected visuals.
2012-05-09 17:17:16 +02:00
Aidan Gauland 8a6c36231c Corrected scaling of values in RopeJoint constructor. 2012-04-17 20:55:47 +12:00
Aidan Gauland 27b62b5c9c Removed scaling of unit vectors. 2012-04-17 20:54:12 +12:00
vrld d4c59d3508 Fix issue #406: Empty glyphs cause some ATI cards to crash in Font::addGlyph(). 2012-04-03 13:55:12 +02:00
Bart van Strien 43c5576268 Remove warning in autotools and make LOVE_OLD_MODPLUG define that disables some new modplug settings 2012-03-22 17:21:28 +01:00
vrld 340ee8442d Fix issue #397: printf does not center string correctly. 2012-03-22 13:11:35 +01:00
Bart van Strien 07bd386d4e Apply the 1-indexed joysticks patch from issue #391.
Submitted by: Alexander Szpakowski
2012-03-10 14:11:20 +01:00
vrld 39e1c59989 Actually copy existing buffer data to temporary memory region in VBO::map(). 2012-03-07 23:33:27 +01:00
vrld 6dee041a9d Throw exception when VBO cannot allocate enough memory in VBO::map(). 2012-03-07 23:26:03 +01:00
vrld 3f365857ee Replace glMapBufferARB() with temp memory + glBufferSubDataARB().
Instead of letting OpenGL manage the memory mapping, allocate a temporary
block of memory upon VBO:map(). Upon VBO::unmap() the block is copied to
graphics memory using glBufferSubDataARB() and then released.

Hopefully this will fix some weird error with Windows XP + old drivers, where
VBOs can be created, but the mapped memory cannot be allocated resulting in
the sprite batch drawing nothing at all.

According to the interwebs this could actually faster than using OpenGL mapped
memory, because there is no unnecessary syncing involved.
2012-03-07 23:24:29 +01:00
vrld 2b6cc4ea8c Move VertexBuffer::Bind implementation to header to hint inlining 2012-03-07 23:01:05 +01:00
vrld 4947498488 Add VertexBuffer::Mapper for RAII vbo mapping 2012-03-07 22:59:23 +01:00