Alex Szpakowski
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7f3538d2ba
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Merge branch 'main' into 12.0-development
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2022-01-05 21:10:27 -04:00 |
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Alex Szpakowski
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8e7fd10b6f
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Update copyright year for 2022
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2021-12-31 18:33:40 -04:00 |
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Alex Szpakowski
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21f5ba86d3
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Merge branch 'master' into 12.0-development
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2021-04-07 20:33:44 -03:00 |
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Alex Szpakowski
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f89aabb0bb
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Update copyright year for 2021
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2021-04-04 16:14:45 -03:00 |
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Alex Szpakowski
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2572f0c7a1
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Meshes expose GraphicsBuffers, part 2
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2020-02-01 15:39:59 -04:00 |
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Alex Szpakowski
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ee5304ba53
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Remove vertex namespace
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2020-01-13 20:41:05 -04:00 |
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Alex Szpakowski
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fc4847c69d
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Update copyright for the new year
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2020-01-03 22:40:36 -04:00 |
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Alex Szpakowski
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ed537c4f6a
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lines can render more than 65k vertices (resolves issue #1356).
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2019-09-28 18:34:56 -03:00 |
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Alex Szpakowski
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9ab2a94037
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Rename internal C++ Color struct to Color32 to help differentiate it from Colorf.
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2019-09-14 23:13:40 -03:00 |
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Alex Szpakowski
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0752f27bdf
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Update copyright year for 2019
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2019-01-03 21:09:05 -04:00 |
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Bart van Strien
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e80247c191
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Happy new year! ✨
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2018-01-03 19:47:35 +01:00 |
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Alex Szpakowski
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c37e9ed6bf
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Use vector2 arrays instead of raw float arrays for graphics primitives. Simplifies the code a bit.
--HG--
branch : minor
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2017-07-23 01:49:27 -03:00 |
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Alex Szpakowski
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ac697ddb0f
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Clean up love’s internal Vector code a bit, and rename it to Vector2 so it’s more obvious what it is.
--HG--
branch : minor
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2017-05-16 22:07:01 -03:00 |
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Alex Szpakowski
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abb72cb813
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Happy new year! 🥂
--HG--
branch : minor
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2017-01-02 01:28:29 -04:00 |
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Alex Szpakowski
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603c3e43d5
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Moved line and shape drawing code out of the opengl folder, since it no longer directly calls any OpenGL functions.
--HG--
branch : minor
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2016-12-27 23:21:25 -04:00 |
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