Alex Szpakowski
f89aabb0bb
Update copyright year for 2021
2021-04-04 16:14:45 -03:00
Alex Szpakowski
fc4847c69d
Update copyright for the new year
2020-01-03 22:40:36 -04:00
Alex Szpakowski
3ad16a70da
love.physics: move internal box2d->love object map to World instances, and clean up some physics object code. Resolves issue #1465 .
2019-01-04 21:36:05 -04:00
Alex Szpakowski
0752f27bdf
Update copyright year for 2019
2019-01-03 21:09:05 -04:00
Bart van Strien
e80247c191
Happy new year! ✨
2018-01-03 19:47:35 +01:00
Alex Szpakowski
abb72cb813
Happy new year! 🥂
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--HG--
branch : minor
2017-01-02 01:28:29 -04:00
Bart van Strien
65f53a491f
Make MouseJoint:getBodies() return only one body ( fixes #1179 )
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Override Joint's Body getters in MouseJoint, to make the second (user-supplied) body the first body returned, and return nil for the second (internal) body
2016-07-14 16:39:29 +02:00
Alex Szpakowski
46a2e7b85c
Happy new year! 🎉
2016-01-01 00:05:06 -04:00
Alex Szpakowski
2cce18946d
Fixed objects which store Lua callback functions to avoid attempting to use dead coroutines when deleting the reference to the callback function. Should fix crashes when coroutines are mixed with those objects.
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Also improved the performance of World:rayCast and World:queryBoundingBox.
2015-07-18 03:26:07 -03:00
Alex Szpakowski
c7b45b3505
Updated copyright for the new year
2014-12-31 19:32:43 -04:00
Alex Szpakowski
775f816304
Added Joint:getBodies (see issue #922.)
2014-11-12 17:18:50 -04:00
Alex Szpakowski
5dd23dffd1
Added Joint:setUserData and Joint:getUserData (resolves issue #894.)
2014-06-05 20:56:43 -03:00
Alex Szpakowski
3120a0e650
Goodbye 2013, hello 2014!
2014-01-03 17:28:58 -04:00
Alex Szpakowski
96161c66f6
Updated copyright text for the new year
2013-02-05 05:32:49 -04:00
Bart van Strien
7793e7f02f
CRLF to LF
2012-07-04 14:40:24 +02:00
rude
81c38e22d0
Applied the new style guidelines.
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Well, sort of. Lot's more to be done, but this is a start.
2012-06-28 23:52:33 +02:00
Bill Meltsner
be55579a22
Happy New Year, have an enormous diff
2012-01-09 02:41:11 -06:00
Bart van Strien
c1f68e058d
Use Box2D's callbacks for destruction of physics objects and wait until the end of the timestep before destroying them.
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Merge of box2d-id2 from love-experiments
2012-01-08 13:16:50 +01:00
Bart van Strien
0aae9684b3
Automated formatting fix
2011-11-16 11:32:41 +01:00
Bill Meltsner
915e3e9d86
Updated to Box2D 2.2, added new joints, some other updates to match the API changes (still plenty more to go though)
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--HG--
branch : box2d-update
2011-09-03 15:39:32 -04:00
Bill Meltsner
b3434997bf
more joint updates to better match the API
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--HG--
branch : box2d-update
2011-07-02 11:46:42 -05:00
Bill Meltsner
b4fae893fd
updating the Joints
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--HG--
branch : box2d-update
2011-03-13 13:16:02 -04:00
Bill Meltsner
57e345e91e
bring in new version of Box2D and update #include paths
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--HG--
branch : box2d-update
2011-03-13 07:59:18 -04:00
Bill Meltsner
fde708160e
bringing in the new year by changing every 2010 to 2011
2011-01-15 14:40:27 -06:00
rude
aa01c984b9
Updated all dates to 2010.
2010-01-31 16:54:47 +01:00
rude
87e3c4131c
Finally abstracted constants properly. Changed how the event module works; wasn't really abstract before. Removed libs we're not going to use: native, signal.
2009-10-10 11:11:04 +02:00
rude
e0115a384e
Moved most constants into relevant classes.
2009-07-26 23:05:26 +02:00
rude
dcb3dfd83d
Initial Mercurial commit.
2009-07-26 15:46:49 +02:00