Commit Graph

14 Commits

Author SHA1 Message Date
Alex Szpakowski f89aabb0bb Update copyright year for 2021 2021-04-04 16:14:45 -03:00
Alex Szpakowski 96b8d29a5c Clean up code for computing smooth line vertex colors. 2020-06-28 21:58:13 -03:00
Alex Szpakowski fc4847c69d Update copyright for the new year 2020-01-03 22:40:36 -04:00
Alex Szpakowski ed537c4f6a lines can render more than 65k vertices (resolves issue #1356). 2019-09-28 18:34:56 -03:00
Alex Szpakowski 9ab2a94037 Rename internal C++ Color struct to Color32 to help differentiate it from Colorf. 2019-09-14 23:13:40 -03:00
Alex Szpakowski 3c9662a9ce Fix a typo in the line smoothing code. I don't think it causes any visual change. 2019-06-28 12:40:41 -03:00
Alex Szpakowski 0752f27bdf Update copyright year for 2019 2019-01-03 21:09:05 -04:00
Bart van Strien e80247c191 Happy new year! 2018-01-03 19:47:35 +01:00
Alex Szpakowski 0b68c92570 Rename some internal functionality to better match what it actually is.
--HG--
branch : minor
2017-08-25 22:42:03 -03:00
Alex Szpakowski c37e9ed6bf Use vector2 arrays instead of raw float arrays for graphics primitives. Simplifies the code a bit.
--HG--
branch : minor
2017-07-23 01:49:27 -03:00
Alex Szpakowski 7694edfd52 Auto-batched draws (except for love.graphics.print, for now) are affected by 3D transforms.
--HG--
branch : minor
2017-05-17 22:03:09 -03:00
Alex Szpakowski ac697ddb0f Clean up love’s internal Vector code a bit, and rename it to Vector2 so it’s more obvious what it is.
--HG--
branch : minor
2017-05-16 22:07:01 -03:00
Alex Szpakowski abb72cb813 Happy new year! 🥂
--HG--
branch : minor
2017-01-02 01:28:29 -04:00
Alex Szpakowski 603c3e43d5 Moved line and shape drawing code out of the opengl folder, since it no longer directly calls any OpenGL functions.
--HG--
branch : minor
2016-12-27 23:21:25 -04:00