Alex Szpakowski
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2cff535eb1
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Move shader parsing code from Lua to C++.
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2020-03-03 19:30:22 -04:00 |
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Alex Szpakowski
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a5b87a10d1
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Merge branch '12.0-development' into metal
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2020-02-28 23:21:08 -04:00 |
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Alex Szpakowski
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7fbb68e90e
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Merge branch '12.0-development' into GraphicsBuffer
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2020-02-28 23:10:21 -04:00 |
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Alex Szpakowski
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9425c9224b
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Rename internal batched draw code to be more clear
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2020-02-27 20:08:50 -04:00 |
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Alex Szpakowski
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1ddfcd4cc8
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Always use explicitly typed buffers, even in internal code
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2020-02-23 16:30:55 -04:00 |
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Alex Szpakowski
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2828761060
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Move some code from Mesh wrapper to Buffer wrapper
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2020-02-22 18:58:41 -04:00 |
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Alex Szpakowski
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b1c028a4d3
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Merge branch '12.0' into GraphicsBuffer
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2020-02-17 16:31:02 -04:00 |
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Alex Szpakowski
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e001e4336d
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metal: initial work on setRenderTarget
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2020-02-16 09:04:50 -04:00 |
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Alex Szpakowski
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742a954655
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Merge branch '12.0' into metal
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2020-02-15 14:18:35 -04:00 |
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Alex Szpakowski
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024d9443a0
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Merge branch '12.0' into Texture
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2020-02-15 13:53:15 -04:00 |
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Alex Szpakowski
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a0a933a1b9
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Merge branch 'master' into 12.0
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2020-02-15 13:51:12 -04:00 |
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Alex Szpakowski
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15f0e4109b
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Fix a typo in a comment
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2020-02-15 13:50:47 -04:00 |
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Alex Szpakowski
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185498ba6d
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Fix depth sample mode validation checking the wrong state.
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2020-02-15 13:49:04 -04:00 |
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Alex Szpakowski
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4ec9cafdea
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Better error checking in the GL texture backend
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2020-02-12 22:57:13 -04:00 |
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Alex Szpakowski
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d24b9e9e6f
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Rename love.graphics.newCanvas to newRenderTarget
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2020-02-11 19:32:00 -04:00 |
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Alex Szpakowski
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aa636381d0
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Fix MSAA texture creation logic
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2020-02-09 12:46:52 -04:00 |
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Alex Szpakowski
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694bc9c5b7
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rename love_Canvases to love_RenderTargets in shaders.
More misc. renaming
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2020-02-09 12:11:19 -04:00 |
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Alex Szpakowski
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453322678c
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Rename internal uses of canvas to texture/render target
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2020-02-08 20:40:10 -04:00 |
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Alex Szpakowski
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12c90b3dca
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Merge Image and Canvas GL backend classes into new common Texture class.
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2020-02-07 20:29:21 -04:00 |
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Alex Szpakowski
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17f77407bb
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Replace internal C++ newImage and newCanvas methods with newTexture
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2020-02-05 20:39:55 -04:00 |
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Alex Szpakowski
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813b1e0e69
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Remove debug print
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2020-02-05 18:03:34 -04:00 |
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Alex Szpakowski
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ca84b6db48
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More robust error handling for AMD Pinned Memory buffers (issue #1540)
Also print out any errors that are produced from that (for now).
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2020-02-05 07:49:38 -04:00 |
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Alex Szpakowski
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0017f9c77d
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Remove a redundant internal Texture method
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2020-02-04 22:15:18 -04:00 |
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Alex Szpakowski
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258129738f
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Remove graphics::Canvas and graphics::Image
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2020-02-04 22:06:55 -04:00 |
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Alex Szpakowski
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b71eaf73cc
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Replaced some references to Image and Canvas with Texture.
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2020-02-04 20:52:57 -04:00 |
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Alex Szpakowski
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4716211c14
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Move replacePixels from Image to Texture
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2020-02-04 19:05:43 -04:00 |
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Alex Szpakowski
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63c5df6aa7
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Begin unification of Canvases and Images.
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2020-02-03 23:05:46 -04:00 |
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Alex Szpakowski
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fc0d60a96d
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Move Canvas:getMSAA to Texture:getMSAA.
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2020-02-03 19:26:11 -04:00 |
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Alex Szpakowski
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b46b3ed552
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Move some Canvas code to Texture, devirtualize Texture::draw.
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2020-02-03 19:02:58 -04:00 |
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Alex Szpakowski
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f9248d478c
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Refactor sampler state parameters for textures.
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2020-02-02 22:26:28 -04:00 |
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Alex Szpakowski
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f24b1aa377
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Move internal Slices class from Image to Texture
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2020-02-02 13:50:37 -04:00 |
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Alex Szpakowski
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e0ffdfc1ba
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Move some OpenGL-specific Image code into the GL backend
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2020-02-02 01:21:27 -04:00 |
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Alex Szpakowski
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6c447ab4f6
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Clean up some common Image and Canvas code.
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2020-02-01 23:54:51 -04:00 |
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Alex Szpakowski
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2572f0c7a1
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Meshes expose GraphicsBuffers, part 2
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2020-02-01 15:39:59 -04:00 |
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Alex Szpakowski
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d687b4c099
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metal: initial work on windowing and instance creation
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2020-01-30 20:35:33 -04:00 |
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Alex Szpakowski
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74cf9b8236
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The bones of what will become a Metal backend.
This isn't anywhere close to usable (not even a blank screen will work), let alone complete. It's about 20% done.
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2020-01-26 15:46:33 -04:00 |
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Alex Szpakowski
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25d9ae2ba0
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Meshes expose vertex buffers, part 1
(compiles, but is currently half-implemented and broken)
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2020-01-19 15:03:19 -04:00 |
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Alex Szpakowski
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1bc2b947fc
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Rename Attributes struct to VertexAttributes
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2020-01-13 20:44:39 -04:00 |
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Alex Szpakowski
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ee5304ba53
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Remove vertex namespace
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2020-01-13 20:41:05 -04:00 |
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Alex Szpakowski
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b0232a4a6b
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Initial work on unified graphics buffers representing different types of data.
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2020-01-12 16:41:23 -04:00 |
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Alex Szpakowski
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23bc1a7aae
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Add new mesh data formats: int32, uint32, [u]int8, [u]int16, snorm8, and snorm16.
Integer formats for vertex attributes are only supported in glsl3 shaders. They use ivec/uvec types in glsl.
--HG--
branch : minor
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2020-01-11 22:24:38 -04:00 |
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Alex Szpakowski
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51db32cfdf
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Merge default into minor.
--HG--
branch : minor
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2020-01-06 22:41:01 -04:00 |
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Alex Szpakowski
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eab3b83a2e
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Fix a hard freeze on AMD+Windows systems when the internal buffers used for automatic batching are resized.
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2020-01-06 19:58:22 -04:00 |
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Alex Szpakowski
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5f9b5a21d0
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Merge default into minor
--HG--
branch : minor
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2020-01-03 22:45:36 -04:00 |
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Alex Szpakowski
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fc4847c69d
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Update copyright for the new year
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2020-01-03 22:40:36 -04:00 |
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Alex Szpakowski
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361cefbb05
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Add new wrap mode "clampone". Pixels sampled outside of [0, 1] are white (1, 1, 1, 1).
--HG--
branch : minor
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2019-12-27 13:57:20 -05:00 |
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Alex Szpakowski
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6c662ade41
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Fix disabling blending,
--HG--
branch : minor
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2019-12-27 13:28:15 -05:00 |
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Alex Szpakowski
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b41f1316fa
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Add love.graphics.setBlendState, which sets the lower level blend operation and factor values which higher level blend modes are based on.
--HG--
branch : minor
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2019-12-27 09:57:42 -05:00 |
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Alex Szpakowski
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efa2bd7837
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Consolidate some internal graphics state definitions into a new renderstate file.
--HG--
branch : minor
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2019-12-26 23:07:51 -05:00 |
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Alex Szpakowski
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f3b52f66fe
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Update the internal naming convention for pixel formats.
--HG--
branch : minor
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2019-12-23 23:38:04 -04:00 |
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